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它运行一个蜂窝汽车模拟系统,并支持一套可以是Conway的生命游戏的规则,但是可以通过修改以在更广泛的其它蜂窝汽车模拟系统上运行.它使用OpenGL来处理图形,但不支持3D.可能的网格尺寸只受限于处理器的处理能力和内存大小.用户可以放大网格,直到其尺寸填满整个窗口 也可缩小网格直到整个网格是可见的. -CAEL stands for Cellular Automata Engine (Life). It runs a cellular automata simulation with a set of rules that can be Conway s game of life but can be changed to run a wide variety of other cellular automata systems as well. It uses OpenGL for graphics, but is not 3D. Possible grid size is limited only by processor power and memory. The user can zoom in until a single cell fills the window, and out until the whole grid is visible
Date : 2008-10-13 Size : 7.82kb User : 韦小宝

这是一个三维空战游戏的实例,绘制引擎是OpenGL。游戏内容是一个太空战三维游戏。-this is a 3d air fighting game. graphic engine is opengl,the game is about outer space fighting.
Date : 2008-10-13 Size : 678.16kb User : 李玲

This is a 3d particle engine written in 5 minutes... literally. It is written on tutorials , but is a completely original work. It displays a total of 10000 particles, and each has a random shade of blue as a color, its own position, and its own speed in all 3 directions. -This is a 3d particle engine written in five minutes ... literally. It is written on tutorials, but is a completely original work. It displays a total of 10,000 particles, and each has a random shade of blue as a color, its own position, and its own speed in all three directions.
Date : 2008-10-13 Size : 5.27kb User : ~{T4Bk~}

OpenGL写的一个3D游戏引擎-OpenGL to write a 3D game engine
Date : 2025-12-29 Size : 3mb User : 站长

C#封装的OpenGL 3D游戏引擎-C# Package of OpenGL 3D game engine
Date : 2025-12-29 Size : 2.29mb User : 站长

opengl编程-opengl Programming
Date : 2025-12-29 Size : 219kb User : 许莫

DXFramework--不错游戏开发引擎平台。OpenGL方面的东东。详细情况看里面说明。-DXFramework-- good platform game development engine. The OpenGL Wanton. See details of the note inside.
Date : 2025-12-29 Size : 11.35mb User : 何明

OpenGL中构造粒子系统引擎的源代码-OpenGL engine particle system source code
Date : 2025-12-29 Size : 180kb User : 李穿石

基于OpenGL的二维游戏引擎,还未最终完成-OpenGL-based 2D game engine, it has not yet finalized
Date : 2025-12-29 Size : 1.81mb User : looping

DX GAME 书例子 第1个(游戏引擎例子)-DX GAME book example of the first one (game engine example)
Date : 2025-12-29 Size : 4.21mb User : modecat

本程序为一基于opengl技术的三维射击游戏,其环境下已建立了一个开发游戏的3D引擎-This procedure is a technology based on opengl three-dimensional shooting game, the environment has created a 3D game development engine
Date : 2025-12-29 Size : 1.08mb User : 陈超

The concept of particle effects is very simple. Particle effects can be used to simulate fire, fireworks, water fountains, snow, rain, explosions and many other things. The effects are created by creating a definite number of particles. Depending on the need for performance and realistic appearance, the number of particles can range from 50 to thousands. Each particle has its own location, size, velocity, color, life and image. The particle engine controls the particles and makes them react according to the rules of the particle .
Date : 2025-12-29 Size : 5kb User : jason

TinyGL is intended to be a very small implementation of a subset of OpenGL * for embedded systems or games. It is a software only implementation. Only the main OpenGL calls are implemented. The main strength of TinyGL is that it is fast and simple because it has not to be exactly compatible with OpenGL. In particular, the texture mapping and the geometrical transformations are very fast. TinyGL is a lot faster than Mesa or the software Solaris OpenWin OpenGL implementation for the VReng Virtual Reality engine for example. -TinyGL is intended to be a very small implementation of a subset of OpenGL* for embedded systems or games. It is a software only implementation. Only the main OpenGL calls are implemented. The main strength of TinyGL is that it is fast and simple because it has not to be exactly compatible with OpenGL. In particular, the texture mapping and the geometrical transformations are very fast. TinyGL is a lot faster than Mesa or the software Solaris OpenWin OpenGL implementation for the VReng Virtual Reality engine for example.
Date : 2025-12-29 Size : 66kb User : modoko

Engine for Graphing in 3D OpenGL
Date : 2025-12-29 Size : 218kb User : Pizani

使用OPENGL开发的小引擎,包括图形处理模块,粒子系统模块,输入,音频模块,UI模块-OPENGL developed using a small engine, including the graphics processing module, particle system module, input, audio module, UI module
Date : 2025-12-29 Size : 16.81mb User : liaobaiyu

opengl游戏引擎,简单实用,非常有参考和学习价值哦。-opengl game engine, simple and practical, very good reference and learning the value of Oh.
Date : 2025-12-29 Size : 2.3mb User : zsj

此代码为< OpenGL游戏编程> 一书的源代码。内容包含: 游戏开发快速入门、OpenGL程序框架、OpenGL变换、OpenGL光照、材质和纹理、OpenGL字体、摄像漫游、构造开空和地形、模型载入、实时阴影、DirectInput的使用、DirectSound的使用、游戏中的物理模拟、粒子系统、构造游戏引擎、3DRPG游戏、Quake室内场景实例等-This code is < <OpenGL游戏编程> " Was Written in the source code. Content includes: Quick Start Game Development, OpenGL application framework, OpenGL transformations, OpenGL lighting, material and texture, OpenGL font, camera roaming, open space and terrain structure, model loading, real-time shadows, DirectInput use, DirectSound use, game The physical simulation, particle system, constructed the game engine, 3DRPG game, Quake and other instances of indoor scenes
Date : 2025-12-29 Size : 11.08mb User : yangang

openGL引擎,进行游戏开发必备的库文件,有源代码,希望对您有帮助-openGL engine for game development necessary libraries, source code, I hope for your help
Date : 2025-12-29 Size : 111kb User : 张扬

国外程序员编写的基于OpenGL的三维地形渲染引擎-Foreign programmers write OpenGL based on 3D terrain rendering engine
Date : 2025-12-29 Size : 13.43mb User : WY

很棒的一款粒子引擎,opengl实现,对于学习opengl的同学非常有用!(A great particle engine, OpenGL implementation, for students learning opengl very useful!)
Date : 2025-12-29 Size : 180kb User : Beijiaan
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