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[
OpenGL program
]
demoProject322234
DL : 0
brief A simple class to create AVI video stream.Declare an CAVIGenerator object.-brief A simple class to create an AVI video stream.Declare CAVIGenerator object.
Date
: 2008-10-13
Size
: 779.39kb
User
:
熊有益
[
OpenGL program
]
OOWin32
DL : 0
NeHe SDK是把Nehe的教程中所介绍的所有功能,以面向对象的形式,提供给编程人员快速开发的一套编程接口。在下面的教程中,我将按NeHe SDK源码的功能分类,一步一步把这套api介绍给大家。如果你觉得有更好的学习方法,或者有其他有益的建议,请联系我。zhouwei02@mails.tsinghua.edu.cn,zhouwei506@mails.gucas.ac.cn 我在第四课的基础上,把公共的功能提取出来,并删除了特定的绘制函数,就完成了这个空白的程序框架,它可以使用基本的OpenGL绘制命令,并提供视口,文本,纹理类的接口,实用他们可以快速创建你想要的效果。 这个框架分为两个部分,启用main.cpp文件完成创建窗口,提供必需的全局变量和执行程序循环等固定的功能。在以后的演示程序中一般不在改变。draw.cpp文件完成具体的绘制操作,它随你的应用而变化。 main.cpp的所有功能在前面的课程中都详细讲解过,这里只是把整个程序结构在说明一下,让你有一个清晰的认识。下面是它的七大结构 头文件和全局变量 Windows主函数 根据用户设置配置OpenGL的窗口 创建OpenGL运行的窗口,并返回窗口的句柄 设置绘制字体的参数 程序循环 退出程序 我们一一介绍如下:-Retrieved SDK is Nehe curricula introduced in all functions to the object-oriented form, available to the programmers a rapid development of the programming interface. In the following tutorial, I will be Retrieved SDK source of functional classification, step by step to bring this api introducing to you. If you think you have a better method of study, or for some other useful suggestions, please contact me. Zhouwei02@mails.tsinghua.edu.cn. I zhouwei506@mails.gucas.ac.cn in the fourth lesson on the basis of public function extracted, and the deletion of specific mapping function, it was completed in the blank procedural framework, It can use the OpenGL rendering basic order and inspection mouth, text, and texture type of interface, Practical fast they can create the effect you want. The fr
Date
: 2008-10-13
Size
: 19.41kb
User
:
zw
[
OpenGL program
]
Gl_ShadowsVolumes.ZIP
DL : 0
The purpose of this demo is to create shadows using a technique called stencil shadow volumes in a 3d scene. To do this we will not need the shadow matrix from previous demo. In fact in order to perform this all we need is to render the silhouette edges of an object (which are the outer edges of a object) extended in a direction (which depends on the light position) into the stencil buffer twice. After that we draw the scene twice, once for the dark parts of the scene (areas that are shadowed) and once for the lit parts of the scene (areas that are not in a shadow). With that you can create extremely realistic shadows in your scenes. At first glance this sounds a lot more complicated than it really is. When it comes to the silhouette edges we don t need to worry about that because the object casting a shadow in this demo is a simple quad. So its outer edges are the same as every point that makes it up.
Date
: 2008-10-13
Size
: 149.55kb
User
:
金哥
[
OpenGL program
]
vp_flight_path
DL : 0
This sample illustrates how to draw geometry to simulate the flight path of an object. This sample defines the class myApp, which is derived from vpApp, and uses a vsRenderStrategyFrameGeometry to create dynamic path geometry for a F-16 flying around town. The sample also creates \"ghost\" objects, which are copies of the F-16, at the start of each new segment of the path to indicate the exact position and orientation of the F-16 at that moment in time. 在VP中设置路径
Date
: 2008-10-13
Size
: 10.9kb
User
:
ma ming
[
OpenGL program
]
test9
DL : 0
Welcome to Tutorial 9. By now you should have a very good understanding of OpenGL. You ve learned everything from setting up an OpenGL Window, to texture mapping a spinning object while using lighting and blending. This will be the first semi-advanced tutorial. You ll learn the following: Moving bitmaps around the screen in 3D, removing the black pixels around the bitmap (using blending), adding color to a black & white texture and finally you ll learn how to create fancy colors and simple animation by mixing different colored textures together. We ll be modifying the code from lesson one for this tutorial. We ll start off by adding a few new variables to the beginning of the program. I ll rewrite the entire section of code so it s easier to see where the changes are being made.
Date
: 2008-10-13
Size
: 18.11kb
User
:
mwb
[
OpenGL program
]
demoProject322234
DL : 0
brief A simple class to create AVI video stream.Declare an CAVIGenerator object.-brief A simple class to create an AVI video stream.Declare CAVIGenerator object.
Date
: 2026-01-10
Size
: 779kb
User
:
熊有益
[
OpenGL program
]
OOWin32
DL : 0
NeHe SDK是把Nehe的教程中所介绍的所有功能,以面向对象的形式,提供给编程人员快速开发的一套编程接口。在下面的教程中,我将按NeHe SDK源码的功能分类,一步一步把这套api介绍给大家。如果你觉得有更好的学习方法,或者有其他有益的建议,请联系我。zhouwei02@mails.tsinghua.edu.cn,zhouwei506@mails.gucas.ac.cn 我在第四课的基础上,把公共的功能提取出来,并删除了特定的绘制函数,就完成了这个空白的程序框架,它可以使用基本的OpenGL绘制命令,并提供视口,文本,纹理类的接口,实用他们可以快速创建你想要的效果。 这个框架分为两个部分,启用main.cpp文件完成创建窗口,提供必需的全局变量和执行程序循环等固定的功能。在以后的演示程序中一般不在改变。draw.cpp文件完成具体的绘制操作,它随你的应用而变化。 main.cpp的所有功能在前面的课程中都详细讲解过,这里只是把整个程序结构在说明一下,让你有一个清晰的认识。下面是它的七大结构 头文件和全局变量 Windows主函数 根据用户设置配置OpenGL的窗口 创建OpenGL运行的窗口,并返回窗口的句柄 设置绘制字体的参数 程序循环 退出程序 我们一一介绍如下:-Retrieved SDK is Nehe curricula introduced in all functions to the object-oriented form, available to the programmers a rapid development of the programming interface. In the following tutorial, I will be Retrieved SDK source of functional classification, step by step to bring this api introducing to you. If you think you have a better method of study, or for some other useful suggestions, please contact me. Zhouwei02@mails.tsinghua.edu.cn. I zhouwei506@mails.gucas.ac.cn in the fourth lesson on the basis of public function extracted, and the deletion of specific mapping function, it was completed in the blank procedural framework, It can use the OpenGL rendering basic order and inspection mouth, text, and texture type of interface, Practical fast they can create the effect you want. The fr
Date
: 2026-01-10
Size
: 63kb
User
:
zw
[
OpenGL program
]
Gl_ShadowsVolumes.ZIP
DL : 0
The purpose of this demo is to create shadows using a technique called stencil shadow volumes in a 3d scene. To do this we will not need the shadow matrix from previous demo. In fact in order to perform this all we need is to render the silhouette edges of an object (which are the outer edges of a object) extended in a direction (which depends on the light position) into the stencil buffer twice. After that we draw the scene twice, once for the dark parts of the scene (areas that are shadowed) and once for the lit parts of the scene (areas that are not in a shadow). With that you can create extremely realistic shadows in your scenes. At first glance this sounds a lot more complicated than it really is. When it comes to the silhouette edges we don t need to worry about that because the object casting a shadow in this demo is a simple quad. So its outer edges are the same as every point that makes it up.
Date
: 2026-01-10
Size
: 149kb
User
:
金哥
[
OpenGL program
]
vp_flight_path
DL : 0
This sample illustrates how to draw geometry to simulate the flight path of an object. This sample defines the class myApp, which is derived from vpApp, and uses a vsRenderStrategyFrameGeometry to create dynamic path geometry for a F-16 flying around town. The sample also creates "ghost" objects, which are copies of the F-16, at the start of each new segment of the path to indicate the exact position and orientation of the F-16 at that moment in time. 在VP中设置路径-This sample illustrates how to draw geometry to simulate the flight path of an object. This sample defines the class myApp, which is derived from vpApp, and uses a vsRenderStrategyFrameGeometry to create dynamic path geometry for a F-16 flying around town. The sample also creates ghost objects, which are copies of the F-16, at the start of each new segment of the path to indicate the exact position and orientation of the F-16 at that moment in time. in the VP to set the path
Date
: 2026-01-10
Size
: 11kb
User
:
ma ming
[
OpenGL program
]
test9
DL : 0
Welcome to Tutorial 9. By now you should have a very good understanding of OpenGL. You ve learned everything from setting up an OpenGL Window, to texture mapping a spinning object while using lighting and blending. This will be the first semi-advanced tutorial. You ll learn the following: Moving bitmaps around the screen in 3D, removing the black pixels around the bitmap (using blending), adding color to a black & white texture and finally you ll learn how to create fancy colors and simple animation by mixing different colored textures together. We ll be modifying the code from lesson one for this tutorial. We ll start off by adding a few new variables to the beginning of the program. I ll rewrite the entire section of code so it s easier to see where the changes are being made. -Welcome to Tutorial 9. By now you should have a very good understanding of OpenGL. You ve learned everything from setting up an OpenGL Window, to texture mapping a spinning object while using lighting and blending. This will be the first semi-advanced tutorial. You ll learn the following: Moving bitmaps around the screen in 3D, removing the black pixels around the bitmap (using blending), adding color to a black
Date
: 2026-01-10
Size
: 1.24mb
User
:
mwb
[
OpenGL program
]
1
DL : 0
本文简要介绍了OpenGL的基本发展状况及工作机制,重点运用面向对象思想论述了创建可重用图形类CopenGL在Visual C++三维图形绘制中的目的意义、操作、具体实施等诸多事项。 关键词 OpenGL 面向对象 重用 着色描述表 设备描述表-This paper introduces the basic development of OpenGL and working mechanism, with emphasis on the use of object-oriented thinking to create reusable graphics category CopenGL in Visual C++ Three-dimensional graphics rendering meaningless the purpose, operation, and many other matters of practical implementation. Keywords object-oriented reuse OpenGL rendering device
Date
: 2026-01-10
Size
: 5kb
User
:
feng
[
OpenGL program
]
Lesson09
DL : 0
会在旋转的物体上贴图并打上光线以及混色(透明)处理。这一课应该算是第一课中级教程。您将学到如下的知识:在3D场景中移动位图,并去除位图上的黑色象素(使用混色)。接着为黑白纹理上色,最后您将学会创建丰富的色彩,并把上过不同色彩的纹理相互混合,得到简单的动画效果。 -In the rotating object and marked with light texture and blending (transparency) to deal with. This lesson should be considered first lesson in the Intermediate Course. You will learn the knowledge as follows: In the 3D scene mobile bitmap and bitmaps to remove the black pixels (using blending). Then for the color black and white texture, and finally you will learn to create rich colors and the texture of different colors mixed by simple animation effects.
Date
: 2026-01-10
Size
: 35kb
User
:
ff
[
OpenGL program
]
Exercise8_4
DL : 0
修改创建一个存储整数的栈的类,创建一个存储对象的类。将新类命名为stackofobjects-Modified to create a storage stack of integer type, create a type of object storage. The new category will be named stackofobjects
Date
: 2026-01-10
Size
: 1kb
User
:
Iris
[
OpenGL program
]
copyfunction
DL : 0
调用拷贝构造函数用实参obj2初始化形参。 调用拷贝构造函数创建作为返回结果的临时对象-Call the copy constructor is used to initialize parameter obj2 Senate. Call the copy constructor to return the results to create a temporary object
Date
: 2026-01-10
Size
: 225kb
User
:
胡哥
[
OpenGL program
]
91728607OOWin32
DL : 0
一个简单的面向对象OpenGL程序框架。使用它可以很快的创建一个基于OpenGL的应用程序-A simple OpenGL program object-oriented framework. Use it to quickly create an application based on OpenGL
Date
: 2026-01-10
Size
: 19kb
User
:
joel
[
OpenGL program
]
openglObjects
DL : 0
OpenGL基本图形构造和显示,物体有不同颜色和类型-create some object with colour and rotating object
Date
: 2026-01-10
Size
: 1.19mb
User
:
nonameface
[
OpenGL program
]
Object-oriented
DL : 0
在主程序中动态创建一个三角形对象和一个长方形对象,并赋于父类接口,然后通过多态的方法得到动态产生对象的周长和面积,并显示这个对象的基本信息。-In the main program to dynamically create a triangular object and a rectangular object, and assigns the interface of the parent class, and then the perimeter and area of the dynamically generated objects polymorphic and displays basic information about the object.
Date
: 2026-01-10
Size
: 14kb
User
:
柳清风
[
OpenGL program
]
OpenGL_MFC
DL : 0
这一些OpenGL在MFC中实现的一些小的例程,可以实现抗锯齿,纹理映射,纹理照明,纹理透明度等。 这些例程创建一种方法实现以下功能: 在一个对话框中画一个简单的立方体并使用OpenGL进行渲染。 可以用鼠标右键菜单操纵物体,改变纹理等。 一个定时器控制的自动旋转。 纹理文件必须是2^n*2^m*24bits的BMP位图。-This is the smallest example to make : Antialiasing Gouraud Texture mapping Texture lighting Texture transparency This sample create an OpenGL rendering context in a dialog box and draw a simple cube. We can manipulate the object with the mouse, and change texture file with a popup menu item. A timer animate a rotation. Texture files are .BMP files (2^n* 2^m* 24 bits).
Date
: 2026-01-10
Size
: 1.06mb
User
:
李平
[
OpenGL program
]
hmobj
DL : 0
利用层级建模方法设计并实现一个物体,计算机图形学实验,使用glut库-Using hierarchical modeling to create a object,using glut lib
Date
: 2026-01-10
Size
: 162kb
User
:
徐昊
[
OpenGL program
]
tutorial10
DL : 0
Many objects are not actually rigid objects. An example is a flag or a piece of paper. This program illustrates how to create a flag flying. The program is doing flying illusion by changing the relative position of a vertex of the object coordinates.
Date
: 2026-01-10
Size
: 517kb
User
:
thika
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