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SDL是一个用来写多媒体软件的多平台库, 通过多平台对一般 音频, 键盘, 鼠标, 手柄, 3D OpenGL硬加速, 2D framebuffer 进行支持的API,常用于游戏和模拟器. 这是一个for mingw32版本源代码-SDL is used to write a multimedia software for multi-platform, multi-platform on the general audio, keyboard, mouse, controller, hardware accelerated OpenGL 3D, 2D framebuffer support for the API, commonly used in games and simulators. This is a version for Mingw32 source code
Date : 2008-10-13 Size : 3.68mb User : 新天下

This the Simple DirectMedia Layer, a general API that provides low level access to audio, keyboard, mouse, joystick, 3D hardware via OpenGL, and 2D framebuffer across multiple platforms. -This the Simple DirectMedia Layer. a general API that provides low level access to a udio, keyboard, mouse, joystick, 3D hardware via OpenGL, 2D and framebuffer across multiple platforms.
Date : 2008-10-13 Size : 3.59mb User : craigliu

商业系统源码本书以OpenGL开发为核心,精心设计了36个实验。全书共分10章,既介绍了基本的图形学要素,包括2D图形和3D物体的绘制、坐标系变换、光照、材质、2D纹理、曲线和曲面等,又进一步引入利用OpenGL开发图形工程的各种技术,如复杂3D建模、音频系统、摄像机控制、粒子系统、人机交互技术等。    本书图文并茂、实例丰富,所有例程都是基于一个功能齐全的编程框架文件(5DG编程框架文件)开发的,代码有详细的中文注释,可读性很强。本书既可作为高校的图形学实验教材,也是学习OpenGL的理想参考书,适合具有C语言基础的读者使用。-business systems source book to OpenGL development as the core, a carefully designed experiment 36. The book is divided into 10 chapters, we introduced the basic graphics elements, including 2 D and 3 D graphic objects mapping, coordinate transformation, lighting, material quality, 2D texture, curves and surfaces. further development of the introduction of OpenGL graphics engineering technologies, such as complex 3 D modeling, audio system, Camera control, particle systems, human-computer interaction technology. The book illustrated examples of rich, All routines are based on a fully functional programming framework document (5DG programming framework document) development, code detailed Chinese translations, readability strong. The book can as colleges and universities graphics experiment
Date : 2008-10-13 Size : 471.15kb User : liubao

一个OpenGL Demo源代码,能够帮助学习和使用OpenGL中各种特效,以及音频同步处理等。-an OpenGL Demo source code, to help study and use the OpenGL various effects, and audio synchronization processing.
Date : 2008-10-13 Size : 233.29kb User : yn

SDL是一个用来写多媒体软件的多平台库, 通过多平台对一般 音频, 键盘, 鼠标, 手柄, 3D OpenGL硬加速, 2D framebuffer 进行支持的API,常用于游戏和模拟器. 这是一个for mingw32版本源代码-SDL is used to write a multimedia software for multi-platform, multi-platform on the general audio, keyboard, mouse, controller, hardware accelerated OpenGL 3D, 2D framebuffer support for the API, commonly used in games and simulators. This is a version for Mingw32 source code
Date : 2025-12-27 Size : 3.68mb User : 新天下

This the Simple DirectMedia Layer, a general API that provides low level access to audio, keyboard, mouse, joystick, 3D hardware via OpenGL, and 2D framebuffer across multiple platforms. -This the Simple DirectMedia Layer. a general API that provides low level access to a udio, keyboard, mouse, joystick, 3D hardware via OpenGL, 2D and framebuffer across multiple platforms.
Date : 2025-12-27 Size : 3.59mb User : craigliu

商业系统源码本书以OpenGL开发为核心,精心设计了36个实验。全书共分10章,既介绍了基本的图形学要素,包括2D图形和3D物体的绘制、坐标系变换、光照、材质、2D纹理、曲线和曲面等,又进一步引入利用OpenGL开发图形工程的各种技术,如复杂3D建模、音频系统、摄像机控制、粒子系统、人机交互技术等。    本书图文并茂、实例丰富,所有例程都是基于一个功能齐全的编程框架文件(5DG编程框架文件)开发的,代码有详细的中文注释,可读性很强。本书既可作为高校的图形学实验教材,也是学习OpenGL的理想参考书,适合具有C语言基础的读者使用。-business systems source book to OpenGL development as the core, a carefully designed experiment 36. The book is divided into 10 chapters, we introduced the basic graphics elements, including 2 D and 3 D graphic objects mapping, coordinate transformation, lighting, material quality, 2D texture, curves and surfaces. further development of the introduction of OpenGL graphics engineering technologies, such as complex 3 D modeling, audio system, Camera control, particle systems, human-computer interaction technology. The book illustrated examples of rich, All routines are based on a fully functional programming framework document (5DG programming framework document) development, code detailed Chinese translations, readability strong. The book can as colleges and universities graphics experiment
Date : 2025-12-27 Size : 471kb User : liubao

一个OpenGL Demo源代码,能够帮助学习和使用OpenGL中各种特效,以及音频同步处理等。-an OpenGL Demo source code, to help study and use the OpenGL various effects, and audio synchronization processing.
Date : 2025-12-27 Size : 233kb User : yn

本游戏软件的内容虽然简单,但它几乎包含了一个三维游戏制作的绝大部分关键技术,如三维实体的绘制、爆炸效果、星空背景、音效设置等。-The content of this game software is simple, but it contains almost a three-dimensional game of the vast majority of key technologies, such as three-dimensional drawing entities, explosion effects, Star background, audio settings.
Date : 2025-12-27 Size : 2.24mb User : jijia

得用滑动条来控制音频的播放,可调整速度播放大小-To use the slider to control the audio playback, adjustable playback speed size
Date : 2025-12-27 Size : 414kb User : 钊小娜

模拟钟摆实现动画 (1)绘制圆柱状三维钟摆模型,计算合理的摆线长度以及摆动初始位置,保证钟摆一个摆动周期为1秒,提供误差计算并显示误差(20分) (2)计算重力作用以及摆线弹性拉力作用下的钟摆速度,计算每一帧的钟摆位置及相应的旋转变换角度,并实现动画(30分) (3)增加阻尼计算,提供阻尼参数的调整工具,实现带阻尼的钟摆动画(30分) (4)音效、图形画面效果(10分) (5)详细的作业报告(10分)-Simulation of the pendulum to achieve animation (1) mapping of three-dimensional cylindrical pendulum model, calculation of a reasonable length of cycloid initial position swing, a pendulum swing to ensure that the cycle of 1 seconds, provided the error is calculated and displayed error (20 points) (2) calculating the gravity role and under cycloid elastic pull speed of the pendulum to calculate the location of each frame of the pendulum and the corresponding rotation angle, and the animation (30 minutes) (3) to increase damping, the damping parameters to provide adjustment tools with damping animation of the pendulum (30 minutes) (4) audio, graphics, picture effects (10 points) (5) a detailed operation report (10 points)
Date : 2025-12-27 Size : 1.1mb User : xuhao

使用OPENGL开发的小引擎,包括图形处理模块,粒子系统模块,输入,音频模块,UI模块-OPENGL developed using a small engine, including the graphics processing module, particle system module, input, audio module, UI module
Date : 2025-12-27 Size : 16.81mb User : liaobaiyu

游戏任务是走完所有的直线。这个程序有了一个基本游戏的一切要素,关卡,生命值,声音和一个游戏道具。知识点包括直线,反走样,正投影,计时,基本的音效和一个简单的游戏逻辑-Has completed the game task is all the lines. This program has all the elements of a basic game, level, life values, sounds, and a game props. Knowledge points, including a straight line, anti-aliasing, orthographic projection, timing, basic audio and a simple game logic
Date : 2025-12-27 Size : 485kb User : 刘朋

专业音频术语,方便工程师在开发过程对专业英语的理解-Professional audio terminology to facilitate the development process for professional engineers to understand the English language
Date : 2025-12-27 Size : 310kb User : ben

使用OpenGL和MFC的音频接口 完成一个3-D的仿真房间: 床,衣柜,书桌,电动玩具,电脑等,包含Texture, Animation等。-The use of OpenGL and MFC-audio interface to complete a 3-D simulation of the room: bed, wardrobe, desk, electric toys, computers, etc., including Texture, Animation and so on.
Date : 2025-12-27 Size : 19.86mb User : Ye Li

MusicCube demonstrates basic use of OpenGL ES, OpenAL, and Audio File Services on the iPhone for manipulating sound in a 3D environment. The four modes in the application illustrate how the sound volume and balance will change based on the position of the omnidirectional sound source and the position and rotation of the listener.
Date : 2025-12-27 Size : 510kb User : Ming Chang

DL : 0
SDL(Simple DirectMedia Layer)是什么呢?根据他的表面意思,翻译过来就是简单的指导媒体层SDL是一个跨平台的多媒体函数库,被用来设计成在低层访问音频,键盘,鼠标,游戏杆,基于OPENGL(一个3D图象开发函数库)的3D 硬件,和2D图象帧缓冲区。它被广泛的用于基于MPEG的媒体播放软件,模拟器,和许多著名的游戏。最著名的游戏是赢得LIUNX组游戏开发大奖的 文明:权利的召唤(Civilization: Call To Power)。-SDL (Simple DirectMedia Layer) is it? According to his surface meaning, translation is a simple guide the media layer of SDL is a cross-platform multimedia library, designed to be used in low-level access to audio, keyboard, mouse, joystick, based on OPENGL (a 3D graphics development function library) of 3D hardware, and the 2D image frame buffer. It is widely used in MPEG-based media player software, emulators, and many well-known games. The most famous group of the game is to win the game development awards LIUNX civilization: the right to call (Civilization: Call To Power).
Date : 2025-12-27 Size : 7.87mb User : 我的名字

计算机数据采集方面的毕业设计。包含串口通讯、matcom绘图、音频数据采集、OPENGL显示。-Computer data acquisition aspects of school design. Including serial communication, matcom graphics, audio, data acquisition, OPENGL display.
Date : 2025-12-27 Size : 2.08mb User : sunshine

Simple DirectMedia Layer, 简称SDL,是一个自由的跨平台的多媒体开发包,主要通过OpenGL和2D视频帧缓冲(framebuffer)提供对音频、键盘、鼠标、游戏操纵杆 (joystick)和3D硬件的底层访问。它被广泛的应用于MPEG回放软件、模拟器和多个著名游戏中,如获得大奖的《文明:权倾天下》-Simple DirectMedia Layer, abbreviated SDL, is a free cross-platform multimedia development package, mainly through OpenGL and 2D video frame buffer (framebuffer) provides audio, keyboard, mouse, joystick (joystick) and 3D low-level hardware access. It is widely used in MPEG playback software, emulators, and many famous games, such as the award-winning " Civilization: Call to Power"
Date : 2025-12-27 Size : 767kb User : KaneAustin

计算机图形学实验教程OpenGL版 本书以OpenGL开发为核心,既介绍了基本的图形学要素,包括2D图形和3D物体的绘制、坐标系变换、光照、材质、2D纹理、曲线和曲面等,又进一步引入利用OpenGL开发图形工程的各种技术,如复杂3D建模、音频系统、摄像机控制、粒子系统、人机交互技术等。 本书图文并茂、实例丰富,所有例程都是基于一个功能齐全的编程框架文件(5DG编程框架文件)开发的,代码有详细的中文注释,可读性很强。本书既可作为高校的图形学实验教材,也是学习OpenGL的理想参考书,适合具有C语言基础的读者使用。-OpenGL development as the core book, not only describes the basic elements of graphics, including 2D and 3D graphics objects to draw, coordinate transformation, lighting, texture, 2D textures, curves and surfaces, etc., further development of the introduction of the use of OpenGL graphics project various techniques, such as complex 3D modeling, audio system, camera control, particle systems, human-computer interaction technology. Book illustrations, examples of rich, all routines are based on a full-featured programming framework document (5DG programming framework document) developed a detailed code of Chinese notes, very readable. This book can be used as the university' s graphics test materials, is an ideal learning OpenGL reference books, for readers with the C programming language to use.
Date : 2025-12-27 Size : 7.22mb User : genganpeng
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