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Now in MS Visual C++ click on \"File\" then \"New...\", make sure you are on your \"Projects\" tab. You should now see an entry labeled as \"NeHe OpenGL Wizard\" in the list of projects. Click on the one you would like to create, give it a project name and away ya go!-Now in MS Visual C click on "File" then "New. .. " make sure you are on your "Projects" tab. You sho uld now see an entry labeled as "binding for the Java language OpenGL Wiza rd "in the list of projects. Click on the one you w ould like to create, give it a project name and away ya go!
Date : 2008-10-13 Size : 581.73kb User : 王少楠

国外程序员编写的基于OpenGL的3D地形引擎。 errain Engine I started working on a terrain engine around October 2000. I was deeply moved by screenshots from black and white :) My intention and main goal was to create something visually stunning. This meant writing a terrain texture-generator, and working hard to find good textures and blending modes. The outcome is an engine that hold a (supposedly) 1km by 1km piece of terrain with very high accuracy. There is no triangle-cutting algorithm employed, simple brute-force. I use a large terrain texture and a tiling detail texture. There s a skybox and the terrain reflects on the water. I used OpenGL for this one, employing the OGLC skeleton to avoid most of the opengl-win32 business. You can move through this world using descent keys (a,z, keypad). use w to switch to wire-frame and d to render without the detail texture.-foreign programmers prepared by the OpenGL-based 3D terrain engine. Errain Engine I started working on a terrain eng stimulant around October 2000. I was deeply moved by sc reenshots from black and white : ) My intention and main goal was to create someth ing visually stunning. This meant writing a ter rain texture-generator, and working hard to find good blend textures and ing modes. The outcome is an engine that hold a ('s upposedly) 1km by 1km piece of terrain with very high accuracy. There is no triangle-cutting al gorithm employed. simple brute-force. I use a large terrain textu 're a tiling detail and texture. There's a skybox a nd the terrain reflects on the water. I used Open GL for this one. employing the OGLC skeleton to avoid most of the opengl - win32 business. You
Date : 2008-10-13 Size : 1.48mb User : 郭剑

OpenGL 编写程序,显示一个球体,要求: 1. 使用线框图表示; 2. 经纬度间隔各为 15 度; 3. 手动计算坐标,不要使用 glutWireSphere ; 4. 推荐使用顶点数组,只计算一次坐标值; 5. A 、 D 键左右旋转 5 度, W 、 S 键上下旋转 5 度 -OpenGL programming, shows a ball, requirements : 1. Use wireframe map; 2. layout of the latitude and longitude of 15 degrees; 3. manually calculate coordinates, and not to use glutWireSphere; 4. Suggested use vertex arrays, and only once the coordinates; 5. A and D keys rotating around 5 degrees, W, S bond next five degrees rotation
Date : 2008-10-13 Size : 8.58kb User : 付强

CG做的迷宫游戏,可以用键盘转变视角等. You can enter: w for up to see the sence x for down to see the sence a for seeing left side of the sence d for seeing right side of the sence z for zooming the sence c for shuming the sence s for changing the sence from Solid to Wire Keys 上下左右 to move the ball up/down/left/right -CG done maze game, you can use the keyboard, such as changes in perspective. You can enter : w for up to see the sence for x down to see the sence for seeing a left side of the sence for seeing ri d ght side of the sence for zooming z c for the sence shuming the sence's for changing the sence from S olid next to Wire Keys around to move the ball up / down / l eft / right
Date : 2008-10-13 Size : 11.32kb User : 顾玮

水面反射和折射,提供源代码,通过下面几步实现: 1.设定一个附加裁减平面 2. 并把摄像机位置设置到当然视点对称的位置, 渲染平面以上部分到一个纹理. 3. 将反射平面的顶点传入VS, 并乘以投影矩阵.得到平面投影点的坐标. 4. 将上述插值传入PS, 并同时除以W, 并(projCoord+1.0f)*0.5f. 5. 再查询渲染得到的纹理, 并加入点噪声, 有水波纹的效果. -surface reflection and refraction, providing source code, to achieve the adoption of the following steps : 1. Additional reductions set a planar 2. and installed cameras to the course Perspective symmetrical position, play up to the plane over part of a texture. 3. will be the culmination of reflection plane came VS. and multiplied by the projection matrix. be planar projection coordinates of points. 4. Interpolation of the above into PS, and at the same time divided by W, and (projCoord 1.0f) * 0.5f. 5. further inquiries exaggerate the texture, and point to noise, water ripple effects.
Date : 2008-10-13 Size : 245.88kb User : hmn

用OPenGL 做的一个3D迷宫 用\"W\"\"A\"\"S\"\"D\"控制行走操作 用鼠标控制视角装换
Date : 2008-10-13 Size : 2.17mb User : 杨怡劼

這個opengl會產生一個八面體的角錐,透過各自按下a.w.s.d四個鍵,可以各自移動到四個方向並且作旋轉
Date : 2008-10-13 Size : 1.35kb User : 洪先生

This library is a set of helper classes to hangle OpenGL under Win32 or MFC applications. It was originally written by W.Weyna.
Date : 2008-10-13 Size : 239.76kb User : Xiaobin Zhang

w s a d 上下左右 z c 太阳的走向 1 2 太阳的对应的时间和经纬度的显示-w s levels have a d c z direction of the sun 1 2 Phoenix, the corresponding time and the display of latitude and longitude
Date : 2008-10-13 Size : 68.93kb User : 牛牛

w a s d 和小键盘的操作 调节球体的细微的空间变化!-w d s a small keyboard and adjust the operation of the Spheres minor changes in space!
Date : 2008-10-13 Size : 19.91kb User : 牛牛

一个可以自由行走的3D场景,使用Q,W,E,A,S,D六个键控制。-one can take free exercise of 3D scenes, the use of Q, W, E, A, S, D keys to control six.
Date : 2008-10-13 Size : 354.75kb User : 陈立雪

w s a d 上下左右 z c 太阳的走向 1 2 太阳的对应的时间和经纬度的显示-w s levels have a d c z direction of the sun 1 2 Phoenix, the corresponding time and the display of latitude and longitude
Date : 2025-12-29 Size : 69kb User : 牛牛

w a s d 和小键盘的操作 调节球体的细微的空间变化!-w d s a small keyboard and adjust the operation of the Spheres minor changes in space!
Date : 2025-12-29 Size : 20kb User : 牛牛

一个可以自由行走的3D场景,使用Q,W,E,A,S,D六个键控制。-one can take free exercise of 3D scenes, the use of Q, W, E, A, S, D keys to control six.
Date : 2025-12-29 Size : 2.29mb User : 陈立雪

Now in MS Visual C++ click on "File" then "New...", make sure you are on your "Projects" tab. You should now see an entry labeled as "NeHe OpenGL Wizard" in the list of projects. Click on the one you would like to create, give it a project name and away ya go!-Now in MS Visual C click on "File" then "New. .. " make sure you are on your "Projects" tab. You sho uld now see an entry labeled as "binding for the Java language OpenGL Wiza rd "in the list of projects. Click on the one you w ould like to create, give it a project name and away ya go!
Date : 2025-12-29 Size : 581kb User : 王少楠

国外程序员编写的基于OpenGL的3D地形引擎。 errain Engine I started working on a terrain engine around October 2000. I was deeply moved by screenshots from black and white :) My intention and main goal was to create something visually stunning. This meant writing a terrain texture-generator, and working hard to find good textures and blending modes. The outcome is an engine that hold a (supposedly) 1km by 1km piece of terrain with very high accuracy. There is no triangle-cutting algorithm employed, simple brute-force. I use a large terrain texture and a tiling detail texture. There s a skybox and the terrain reflects on the water. I used OpenGL for this one, employing the OGLC skeleton to avoid most of the opengl-win32 business. You can move through this world using descent keys (a,z, keypad). use w to switch to wire-frame and d to render without the detail texture.-foreign programmers prepared by the OpenGL-based 3D terrain engine. Errain Engine I started working on a terrain eng stimulant around October 2000. I was deeply moved by sc reenshots from black and white : ) My intention and main goal was to create someth ing visually stunning. This meant writing a ter rain texture-generator, and working hard to find good blend textures and ing modes. The outcome is an engine that hold a ('s upposedly) 1km by 1km piece of terrain with very high accuracy. There is no triangle-cutting al gorithm employed. simple brute-force. I use a large terrain textu 're a tiling detail and texture. There's a skybox a nd the terrain reflects on the water. I used Open GL for this one. employing the OGLC skeleton to avoid most of the opengl- win32 business. You
Date : 2025-12-29 Size : 1.48mb User : 郭剑

OpenGL 编写程序,显示一个球体,要求: 1. 使用线框图表示; 2. 经纬度间隔各为 15 度; 3. 手动计算坐标,不要使用 glutWireSphere ; 4. 推荐使用顶点数组,只计算一次坐标值; 5. A 、 D 键左右旋转 5 度, W 、 S 键上下旋转 5 度 -OpenGL programming, shows a ball, requirements : 1. Use wireframe map; 2. layout of the latitude and longitude of 15 degrees; 3. manually calculate coordinates, and not to use glutWireSphere; 4. Suggested use vertex arrays, and only once the coordinates; 5. A and D keys rotating around 5 degrees, W, S bond next five degrees rotation
Date : 2025-12-29 Size : 224kb User : 付强

CG做的迷宫游戏,可以用键盘转变视角等. You can enter: w for up to see the sence x for down to see the sence a for seeing left side of the sence d for seeing right side of the sence z for zooming the sence c for shuming the sence s for changing the sence from Solid to Wire Keys 上下左右 to move the ball up/down/left/right -CG done maze game, you can use the keyboard, such as changes in perspective. You can enter : w for up to see the sence for x down to see the sence for seeing a left side of the sence for seeing ri d ght side of the sence for zooming z c for the sence shuming the sence's for changing the sence from S olid next to Wire Keys around to move the ball up/down/l eft/right
Date : 2025-12-29 Size : 1.84mb User : 顾玮

用OPenGL 做的一个3D迷宫 用"W""A""S""D"控制行走操作 用鼠标控制视角装换-Use OpenGL to do 3D maze with a W A S D control with the mouse to control the operation running loaded for Perspective
Date : 2025-12-29 Size : 2.79mb User : Doiee

這個opengl會產生一個八面體的角錐,透過各自按下a.w.s.d四個鍵,可以各自移動到四個方向並且作旋轉-err
Date : 2025-12-29 Size : 1kb User : 洪先生
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