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[
OpenGL program
]
NurbsSurf
DL : 0
VC编的OpenGL下显示非均匀有理B样条曲面(NURBS),可供图形学初学者参考-VC series of the OpenGL display non-uniform rational B-spline surfaces (NURBS), the reference graphics beginners
Date
: 2008-10-13
Size
: 104.34kb
User
:
lanhaibo2003
[
OpenGL program
]
B样条曲线反求_OpenGL环境--数据点加入输出点列
DL : 1
自己编的三次非均匀B样条曲线反求:给定数据点列,反求控制点,节点向量,按照给定精度,等分参数区间,离散B样条曲线,输出离散点列,模拟真实曲线.此算法包括德布尔-考格斯算法,节点向量算法,反求控制点,以及节点插入技术.对搞图形学的朋友比较有参考作用.-own series of the three non-uniform B-spline curves Reverse : Given a data set, reverse control, vector nodes, according to a given accuracy, sub-parameters range, discrete B-spline curves, the output discrete points out, a virtual reality curve. This algorithm including Chandpur-examination Riggs algorithm, nodes vector algorithm, Reverse control points, and the insertion technology nodes. right engaging graphics friends comparison as a useful reference.
Date
: 2008-10-13
Size
: 956.12kb
User
:
lanhaibo2003
[
OpenGL program
]
OpenGL_Surface
DL : 0
OpenGL程序示例,Nurbs曲面绘制,属于求值程序和非均匀有理B样条类。适合初学者学习OpenGL编程技术。-OpenGL procedures example, Nurbs surface mapping, is evaluated and non-uniform rational B-splines category. For beginners learning OpenGL programming technology.
Date
: 2008-10-13
Size
: 345.54kb
User
:
Hy0825
[
OpenGL program
]
AllKindsOfCurve
DL : 0
在VC中使用OpenGL画七条曲线:Bezier曲线;3阶(2次)均匀B样条曲线;3阶(2次)准均匀B样条曲线;3阶(2次)分段B样条曲线;4阶(3次)均匀B样条曲线;4阶(3次)准均匀B样条曲线;4阶(3次)分段B样条曲线-in VC use OpenGL seven paintings curve : Bezier curve; 3-(2) uniform B-spline curves; 3-(2) quasi-uniform B-spline curves; 3-(2) B-spline curves; 4 bands (3) Uniform B-spline curves; 4 bands (3) quasi-uniform B-spline curves; 4 bands (3) B-spline curves
Date
: 2008-10-13
Size
: 19.73kb
User
:
mimi
[
OpenGL program
]
Nurbs
DL : 0
NURBS 非均匀有理B样条 实现飘动的头发-NURBS Non-Uniform Rational B-Spline achieve floating in the hair
Date
: 2008-10-13
Size
: 24.71kb
User
:
华文广
[
OpenGL program
]
Nurbs
DL : 0
NURBS 非均匀有理B样条 实现飘动的头发-NURBS Non-Uniform Rational B-Spline achieve floating in the hair
Date
: 2025-12-29
Size
: 24kb
User
:
华文广
[
OpenGL program
]
NurbsSurf
DL : 0
VC编的OpenGL下显示非均匀有理B样条曲面(NURBS),可供图形学初学者参考-VC series of the OpenGL display non-uniform rational B-spline surfaces (NURBS), the reference graphics beginners
Date
: 2025-12-29
Size
: 104kb
User
:
[
OpenGL program
]
B样条曲线反求_OpenGL环境--数据点加入输出点列
DL : 0
自己编的三次非均匀B样条曲线反求:给定数据点列,反求控制点,节点向量,按照给定精度,等分参数区间,离散B样条曲线,输出离散点列,模拟真实曲线.此算法包括德布尔-考格斯算法,节点向量算法,反求控制点,以及节点插入技术.对搞图形学的朋友比较有参考作用.-own series of the three non-uniform B-spline curves Reverse : Given a data set, reverse control, vector nodes, according to a given accuracy, sub-parameters range, discrete B-spline curves, the output discrete points out, a virtual reality curve. This algorithm including Chandpur-examination Riggs algorithm, nodes vector algorithm, Reverse control points, and the insertion technology nodes. right engaging graphics friends comparison as a useful reference.
Date
: 2025-12-29
Size
: 956kb
User
:
[
OpenGL program
]
OpenGL_Surface
DL : 0
OpenGL程序示例,Nurbs曲面绘制,属于求值程序和非均匀有理B样条类。适合初学者学习OpenGL编程技术。-OpenGL procedures example, Nurbs surface mapping, is evaluated and non-uniform rational B-splines category. For beginners learning OpenGL programming technology.
Date
: 2025-12-29
Size
: 345kb
User
:
[
OpenGL program
]
AllKindsOfCurve
DL : 0
在VC中使用OpenGL画七条曲线:Bezier曲线;3阶(2次)均匀B样条曲线;3阶(2次)准均匀B样条曲线;3阶(2次)分段B样条曲线;4阶(3次)均匀B样条曲线;4阶(3次)准均匀B样条曲线;4阶(3次)分段B样条曲线-in VC use OpenGL seven paintings curve : Bezier curve; 3-(2) uniform B-spline curves; 3-(2) quasi-uniform B-spline curves; 3-(2) B-spline curves; 4 bands (3) Uniform B-spline curves; 4 bands (3) quasi-uniform B-spline curves; 4 bands (3) B-spline curves
Date
: 2025-12-29
Size
: 545kb
User
:
mimi
[
OpenGL program
]
OpenGLexample
DL : 0
OpenGL实现一个颜色均匀过渡的四棱锥并进行旋转-OpenGL to achieve a uniform color transition of the four pyramid and rotation
Date
: 2025-12-29
Size
: 45kb
User
:
fly_away
[
OpenGL program
]
glEffects
DL : 0
使用OpenGLES的库实现各种纹理特效,包括水纹,模糊等。The application demonstrates several effects using GLES functions.Such as Matt effect Focus blur, Uniform blur and so on.-The use of the library OpenGLES realize a variety of texture effects, including水纹, fuzzy, etc.. The application demonstrates several effects using GLES functions.Such as Matt effect Focus blur, Uniform blur and so on.
Date
: 2025-12-29
Size
: 9.29mb
User
:
林澍欣
[
OpenGL program
]
NURBS_curved_surface
DL : 0
VC編的OpenGL下顯示非均勻有理B樣條曲面(NURBS),可自行調整參數-OpenGL display non-uniform rational B-spline surfaces (NURBS),can adjust parameter
Date
: 2025-12-29
Size
: 1.98mb
User
:
airu
[
OpenGL program
]
test
DL : 0
点电荷在两无限大均匀电介质中的电场及电位移矢量.图像显示是VC+OpenGL-Point charge in two infinite uniform dielectric the electric field and electric displacement vector. Image display is VC+ OpenGL
Date
: 2025-12-29
Size
: 4.87mb
User
:
xiening
[
OpenGL program
]
B_SplineWavelet
DL : 0
准均匀三次B样条曲线曲面的多分辨率显示及编辑程序。能够实现随机生成指定次数的准均匀三次B样条曲线和曲面,并能显示其在不同分辨率层次下的曲面及细节部分,且可实现在不同层次下修改曲面及细节以达到曲面编辑的效果。-Quasi-uniform cubic B-spline curves and surfaces of the multi-resolution display and editing program. To achieve the specified number of randomly generated quasi-uniform cubic B-spline curves and surfaces, and can display in different resolution levels and the details of the part under the surface, and can be realized at different levels to modify the surface and edit the details in order to achieve the effect of surface .
Date
: 2025-12-29
Size
: 18.09mb
User
:
曾锴珊
[
OpenGL program
]
22
DL : 0
从高程图(digital elevation map)读取地【例程2】形高度数据,将地形数据组织成均匀三角网格,通过OpenGL绘制三维地形,并进行地形纹理贴图。同时要求实现地形的漫游,即可以前后左右移动视点来观察地形。-From the elevation map (digital elevation map) to read the terrain elevation data, terrain data will be organized into a uniform mesh, through the OpenGL rendering terrain and the terrain texture map. Terrain also asked roaming, you can view past and move around to observe after the terrain.
Date
: 2025-12-29
Size
: 12.53mb
User
:
Jiajun
[
OpenGL program
]
44
DL : 0
【例程3】形高度数据,将地形数据组织成均匀三角网格,通过OpenGL绘制三维地形,并进行地形纹理贴图。同时要求实现地形的漫游,即可以前后左右移动视点来观察地形。-From the elevation map (digital elevation map) to read the terrain elevation data, terrain data will be organized into a uniform mesh, through the OpenGL rendering terrain and the terrain texture map. Terrain also asked roaming, you can view past and move around to observe after the terrain.
Date
: 2025-12-29
Size
: 2.16mb
User
:
Jiajun
[
OpenGL program
]
11
DL : 0
从高程图(digital elevation map)读取地形高度数据,将地形数据组织成均匀三角网格,通过OpenGL绘制三维地形,并进行地形纹理贴图。同时要求实现地形的漫游,即可以前后左右移动视点来观察地形。-From the elevation map (digital elevation map) to read the terrain elevation data, terrain data will be organized into a uniform mesh, through the OpenGL rendering terrain and the terrain texture map. Terrain also asked roaming, you can view past and move around to observe after the terrain.
Date
: 2025-12-29
Size
: 16.26mb
User
:
Jiajun
[
OpenGL program
]
NURBSSURFACE
DL : 0
根据已知的控制顶点,求解非均匀有理B样条曲面上的点的程序,继而显示出整个非均匀有理B样条曲面,求解点的数据没有显示出来,只显示曲面-According to the known control points, solving the non-uniform rational B-spline surface point on the program, and then displays the entire non-uniform rational B-spline surface, solving the point of the data is not shown, only the display surface
Date
: 2025-12-29
Size
: 1.3mb
User
:
徐志洋
[
OpenGL program
]
NURBS(uniform-and-non-uniform)
DL : 0
NURBS 曲线规划(均匀与非均匀)可自由设定参数改变曲线形状-NURBS curves Planning (uniform and non-uniform) free to set parameters to change the shape of the curve
Date
: 2025-12-29
Size
: 1.46mb
User
:
朱智炜
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