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This a very simple OpenGL visualization library with a 3D and 4D volume renderer. It can easily be reused in other projects (e.g. with medical volumes). It is just perfect for learning or great if you like to hack your own code.
Date : 2008-10-13 Size : 3.02mb User : mhp

Well greetings all. For those of you that want to see what we are doing here, you can check it out at the end of my demo/hack Worthless! I am bosco and I will do my best to teach you guys how to do the animated, sine-wave picture. This tutorial is based on NeHe s tutorial #6 and you should have at least that much knowledge. You should download the source package and place the bitmap I ve included in a directory called data where your source code is. Or use your own texture if it s an appropriate size to be used as a texture with OpenGL. First things first. Open Tutorial #6 in Visual C++ and add the following include statement right after the other #include statements. The #include below allows us to work with complex math such as sine and cosine.
Date : 2008-10-13 Size : 49.26kb User : mwb

This a very simple OpenGL visualization library with a 3D and 4D volume renderer. It can easily be reused in other projects (e.g. with medical volumes). It is just perfect for learning or great if you like to hack your own code.
Date : 2025-12-16 Size : 3.02mb User : mhp

Well greetings all. For those of you that want to see what we are doing here, you can check it out at the end of my demo/hack Worthless! I am bosco and I will do my best to teach you guys how to do the animated, sine-wave picture. This tutorial is based on NeHe s tutorial #6 and you should have at least that much knowledge. You should download the source package and place the bitmap I ve included in a directory called data where your source code is. Or use your own texture if it s an appropriate size to be used as a texture with OpenGL. First things first. Open Tutorial #6 in Visual C++ and add the following include statement right after the other #include statements. The #include below allows us to work with complex math such as sine and cosine. -Well greetings all. For those of you that want to see what we are doing here, you can check it out at the end of my demo/hack Worthless! I am bosco and I will do my best to teach you guys how to do the animated, sine-wave picture. This tutorial is based on NeHe s tutorial# 6 and you should have at least that much knowledge. You should download the source package and place the bitmap I ve included in a directory called data where your source code is. Or use your own texture if it s an appropriate size to be used as a texture with OpenGL. First things first. Open Tutorial# 6 in Visual C++ and add the following include statement right after the other# include statements. The# include below allows us to work with complex math such as sine and cosine.
Date : 2025-12-16 Size : 1.28mb User : mwb
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