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roam地形算法实现,非常赞~ This engine is based on Roam Binary triangle tree technology. Source: --------------- http://opengl.org.ru/proton/Land3.zip Main article: --------------- http://www.gamasutra.com/features/20000403/turner_01.htm
Date : 2008-10-13 Size : 1.39mb User : bgeng

roam地形算法实现,非常赞~ This engine is based on Roam Binary triangle tree technology. Source: --------------- http://opengl.org.ru/proton/Land3.zip Main article: --------------- http://www.gamasutra.com/features/20000403/turner_01.htm-algorithm roam the terrain, very Zan ~ This engine is based on Roam Binary triangle tree technology.Source:-http:// opengl.org.ru/proton/Land3.zipMain article:-http:// www.gamasutra.com/ features/20000403/turner_01.htm
Date : 2025-12-19 Size : 1.39mb User : bgeng

随机产生一组数据 建立二叉树 并通过OPENGL 建立图形二叉树-Randomly generated binary tree to establish one set of data and through the establishment of OPENGL graphics tree
Date : 2025-12-19 Size : 600kb User : changkun zhao

一个演示二叉树树分割的源码,对于学习二叉树和opengl有指导意义-A demonstration of binary tree partition of the source tree, binary tree and opengl for learning guidance
Date : 2025-12-19 Size : 2.78mb User : cucumber

利用MFC单文档和OpenGL编写的排序二叉树-Using MFC and OpenGL single document prepared by the binary tree sort
Date : 2025-12-19 Size : 9.52mb User : Li Bowen

四叉树管理地形,实现动态LOD地形,提高渲染效率。-Four binary tree management terrain, and realize the dynamic LOD terrain, enhance rendering efficiency
Date : 2025-12-19 Size : 5.44mb User : chogimoga
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