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研究在普通的PC机下开发高质量的视景仿真系统。在Window X P系统下 , 以Vi s u a l C ++为开发平台, 利用 O p e n GL和 3 D S MA X, 运用面向对象编程的思想, 采用 Wi n 3 2 Ap p l i c a t i o n的编程方法。首先介绍了 Op e n G L及如何利 用 它生成地面和天空 。采用 Op e n GL函数进行摄像漫游和调入 由 3 DS MAX绘 制的 3 DS模型 , 较好 地解决了用 Op e n GL 绘 制复杂图形的困难性 。-Research in the ordinary PC-developed high-quality visual simulation system. In Window XP system, to Vi sual C++ For the development platform, using O pen GL and 3 DS MA X, use the idea of object-oriented programming, using Wi n 3 2 Ap plication programming method. First introduced Op en GL and how to use it to generate the ground and the sky. Op en GL function used for roaming camera and transferred to 3 DS MAX rendering from the 3 DS model, solved using Op en GL rendering complex graphics difficulty.
Date : 2026-01-08 Size : 148kb User : 何阿瑟

希望大家共同探讨问题,共同进步,祝大家学业有成!-U.S. to discuss the issue of hope and common progress, I wish everyone with achieving!
Date : 2026-01-08 Size : 7.19mb User : zhangyujin

this a documets and guide u to make a fast and unlimit terrain 3d.-this is a documets and guide u to make a fast and unlimit terrain 3d.
Date : 2026-01-08 Size : 203kb User : starkman
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