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Real-Time Particle-Based Fluid Simulation Rendering realistic moving water is one of the key techniques that immerse the viewers into interactive graphics world including computer games. Physical simulations based on computational fluid dynamics (CFD) is useful for rendering the realistic behaviour of water. However, real-time fluid rendering has been one of the challenging tasks because of high computational cost of CFD. This research shows the fast implementation of the simulation based on Smoothed Particle Hydrodynamics.
Date : 2025-12-24 Size : 1.64mb User : mike

格子波尔兹曼来实现图像修复,能够快速高效的实现图像修复-Lattice Boltzmann for image restoration, fast and efficient image restoration
Date : 2025-12-24 Size : 543kb User : Eidan

通过波尔兹曼机深度学习进行图像分割,分割效果明显好于一般方法,并且通用性较强。-Boltzmann machine through deep learning for image segmentation
Date : 2025-12-24 Size : 4.89mb User : chensiqian

A practical guide to training restricted Boltzmann machines
Date : 2025-12-24 Size : 173kb User : xiaozhang

Classification using discriminative restricted Boltzmann machines
Date : 2025-12-24 Size : 412kb User : xiaowang
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