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Search - create object - List
[
Graph Drawing
]
MyExam
DL : 0
这是一个简单的绘图程序,编制该程序的过程包括建立应用程序的基本框 架、处理视图、处理文档、串行化处理、滚动处理、窗口分割、创建对话模板 资源、创建对话类、定义成员变量、定义消息处理函数、创建对话类对象并显 示对话框以及添加工具栏按钮。 该程序的功能就是在单文档窗口中绘制各种不同线宽(有六种线宽)、不 同风格(有三种风格:实线、划线和点线)和不同颜色的线段。并且具备保存、 恢复、撤消、滚动、窗口分割等功能。 该程序所用到的都是Visual C++最基本、最核心的内容。-This is a simple drawing program, the preparation of the procedures for the establishment of the process, including the application of the basic framework for handling View, documents, serial processing, and rolling, window segmentation, create dialogue template resources, the creation of such a dialogue, the definition member variables, the definition Message Handling Functions to create dialogue and object type dialog box appears and add toolbar button. The procedure is the function of a single document window mapping different width (a six linewidth), the different styles (three styles : solid line, and crossed point line) and different colors segment. And with the preservation, restoration, lifting, rolling, the window segmentation capabilities. The procedures are used by the Visual C
Date
: 2026-01-10
Size
: 43kb
User
:
力风
[
Graph Drawing
]
ply
DL : 0
This file contains one-line descriptions of the geometry filters. Geometry Manipulation --------------------- flipply - flip the orientation of faces normalsply - compute surface normal vectors at vertices xformply - transform vertices (translation, scale, rotation) Create PLY Files ---------------- platoply - make any of the five Platonic solids sphereply - create a sphere File Conversion --------------- ply2ascii - convert polygon file to ASCII version ply2binary - convert polygon file to binary version ply2iv - convert to Inventor file format obj2ply - convert from Wavefront .obj format Information About Files ----------------------- boundply - find bounding box of object and re-position if desired headply - print out the entire file header Support Routines ---------------- ply.c - layout grammar parsing and file I/O for geometry filters adjacency_module.c - determining ajacency between vertices and faces-This file contains one-line descriptions of the geometry filters. Geometry Manipulation --------------------- flipply- flip the orientation of faces normalsply- compute surface normal vectors at vertices xformply- transform vertices (translation, scale, rotation) Create PLY Files ---------------- platoply- make any of the five Platonic solids sphereply- create a sphere File Conversion --------------- ply2ascii- convert polygon file to ASCII version ply2binary- convert polygon file to binary version ply2iv- convert to Inventor file format obj2ply- convert from Wavefront .obj format Information About Files ----------------------- boundply- find bounding box of object and re-position if desired headply- print out the entire file header Support Routines ---------------- ply.c- layout grammar parsing and file I/O for geometry filters adjacency_module.c- determining ajacency between vertices and faces
Date
: 2026-01-10
Size
: 52kb
User
:
狗蛋
[
Graph Drawing
]
duowuyinshe
DL : 0
实现仿照桌面多个物体的三维显示,生成的图像比较精美。-Desktop realize a number of objects modeled three-dimensional display, generated relatively exquisite images.
Date
: 2026-01-10
Size
: 65kb
User
:
yinfei
[
Graph Drawing
]
AutocadVBA
DL : 0
主要介绍如何通过vb在autocad中创建对象-Introduces how to create a vb object in autocad
Date
: 2026-01-10
Size
: 102kb
User
:
vip_client
[
Graph Drawing
]
celshading
DL : 0
This program displays a torus rendered with "cartoon lighting". The dot product between the normal and light vector is performed in object space, and used as a lookup into a 1D texture with "sharp lighting" values. The dot product is computed manually, or using a vertex program. The back faces are then drawn in wireframe mode to create an outline. The download for this project contains two separate versions, one using NV_vertex_program to perform the lighting calculations and one using ARB_vertex_program. Requirements: EXT_compiled_vertex_array EXT_texture_edge_clamp Required for vertex program calculations: NV_vertex_program/ARB_vertex_program References: Cel-Shading by Sami "MENTAL" Hamlaoui. From www.gamedev.net Keys: F1 - Take a screenshot Escape - Quit 1 - Use manual cartoon lighting calculations 2 - Use vertex program Up Arrow- Increase outline width Down Arrow- Decrease outline width Use the mouse to spin the object.
Date
: 2026-01-10
Size
: 263kb
User
:
ss
[
Graph Drawing
]
croatp
DL : 0
DIB 函数库,包括绘制DIB对象,创建DIB对象调色板等 不错-DIB function library, including drawing DIB object, create DIB object palette, such as good
Date
: 2026-01-10
Size
: 5kb
User
:
orlmer
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