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本软件(ZHG制图工具)由ZHG用C/C++开发,可用来进行简单画图、查看由本软件制作的图形文件以及使用配套函数show_bmp在C语言程序中直接使用已画好的图形。具体操作如下: 1.主界面上方为菜单栏,左边为工具栏。要使用请单击“新建”或“打开”按钮,退出可单击右上角椭圆。 2.进入后,可单击工具栏选择画笔、规则图形及颜色。左击图形库,画实线图,右击可画虚线图。在编辑区中,用左键拖动鼠标为画笔画图,右键拖动可画规则图形。(建议下载到D盘,并先阅读说明文件。) -the software (ZHG mapping tool) from ZHG with C/C development, which can be used for simple drawing, View from the software produced by the graphics files and the use of complementary functions in C language show_bmp procedures used directly Painting has good graphics. Specific operations, as follows : 1. The main interface to the top menu bar, as a tool for the left column. To use click "new" or "open" button, can withdraw from the upper right elliptical. 2. After entering, click column selection brush tool, rules and color graphics. Left attack graphics library, painting solid lines map, right click on the dotted line can be painted map. Editing area, and use the mouse to point and drag brush painting, the right-scrolling graphics rules can be painted. (Recommendati
Date : 2025-12-17 Size : 608kb User : ZHG

一个在opengl下显示灰度bmp位图文件的程序,用VC++ 编写而成。很简单,适合初学者使用。-an opengl shown in gray bmp bitmap documentation procedures, prepared by VC. Very simple, suitable for beginners-Opengl shown in grayscale bitmap bmp files, use VC++ Prepared. Very simple, suitable for beginners to use.-an opengl shown in gray bmp bitmap documentation procedures, prepared by VC. Very simple, suitable for beginners
Date : 2025-12-17 Size : 135kb User : zhang

VC++实现bmp图的分层打印,绘制中国地图-Bmp in VC++ hierarchical graph print, draw the map of China
Date : 2025-12-17 Size : 3.64mb User : 邹雪峰

请使用这个glut库(这个支持鼠标滚轮),而且这个导入很粗糙,只支持纹理图是bmp格式的,而且对obj还有一定要求 所以HandleObj就是为了预先处理obj的,使用很简单,直接将3dmax制作的obj(必须用三角形导出,呵呵,所以说很粗糙了)拖到它上面即可 纹理图必须和obj,mtl放在一个文件夹下(这么做,纯粹为了使用相对路径,移植性好)-Please use this glut Library (this supports the mouse wheel), and the import is very rough, only the texture map is BMP format, but also for obj and some requirements So HandleObj is in order to deal with the obj, the use of a very simple, directly to the 3DMAX production of obj (must be used to export, ha ha, so it is very rough) drag it to the top Texture map must be with obj, MTL is placed in a folder (so, pure in order to use the relative path, good portability)
Date : 2025-12-17 Size : 20.38mb User : 尹俊
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