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The ProceduralFire sample demonstrates the use of pixel shaders to procedurally generate natural phenomena such as fire. Rendering fire as an animation has the disadvantages of looking unrealistic due to the cycling animation and of requiring a lot of texture memory to store the frames of animation. In addition to this, if there are many flames in the scene, and all use the same animation, the scene will look even more artificial. The procedurally generated fire overcomes all these disadvantages by generating long non-repeating animations that can be fully controlled by the application and requires only two textures. The sample uses 1.4 pixel shader to implement the effect. - The ProceduralFire sample demonstrates the use of pixel shaders to procedurally generate natural phenomena such as fire. Rendering fire as an animation has the disadvantages of looking unrealistic due to the cycling animation and of requiring a lot of texture memory to store the frames of animation. In addition to this, if there are many flames in the scene, and all use the same animation, the scene will look even more artificial. The procedurally generated fire overcomes all these disadvantages by generating long non-repeating animations that can be fully controlled by the application and requires only two textures. The sample uses 1.4 pixel shader to implement the effect.
Date : 2025-12-16 Size : 629kb User : Roger
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