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Search - normals - List
[
3D Graphic
]
GL_shading_subdivide
DL : 0
opengl下一个球体的细分过程,对图形学基础学习很有帮助-Curved surfaces are approximated by polygons How do we shade? Flat shading Smooth shading Two questions: How do we determine normals at vertices? How do we calculate shading at interior points?
Date
: 2026-01-10
Size
: 114kb
User
:
neekazhang
[
3D Graphic
]
LBP_paper-(2)
DL : 0
3D FACE RECOGNITION BY CLASSIFYING LOCAL BINARY PATTERNS AND SURFACE NORMALS
Date
: 2026-01-10
Size
: 868kb
User
:
hboutellaa
[
3D Graphic
]
NormFet_WindowsXP_src
DL : 0
计算点云数据的法向量和局部特征,以备三维重建运用-The normals and features can be computed from a point cloud using the NormFet software
Date
: 2026-01-10
Size
: 3.72mb
User
:
张帅
[
3D Graphic
]
QSplat
DL : 0
QSplat是一个大的几何模型,在实时显示的程序。它最初被设计在数字米开朗基罗项目的过程中,使我们生产的一百万元多边形模型。它的特点: 快速启动和逐步加载 用户可选的帧速率的实时交互显示 细化到高品质的渲染空闲时 点为基础的多分辨率表示与图示呈现,细节层次控制,层次可见性剔除 紧凑的代表 - 6个字节,每个输入点,包括法线,颜色包括9字节 快速预处理 QSplat可用于研究和商业使用,免费,在此网页底部。-QSplat is a program for displaying large geometric models in real time. It was originally designed during the course of the Digital Michelangelo Project, to render the hundred-million-polygon models we were producing. It features: Fast startup and progressive loading Real-time interactive display with a user-selectable frame rate Refinement to a high-quality rendering when idle Point-based multiresolution representation with splat rendering, level-of-detail control, and hierarchical visibility culling Compact representation- 6 bytes per input point including normals, 9 bytes including color Fast preprocessing QSplat is available for research and commercial use, free of charge, as described at the bottom of this web page.
Date
: 2026-01-10
Size
: 7.49mb
User
:
andy
[
3D Graphic
]
femalefoot
DL : 0
一个女性的三维网络模型,是一个脚,文件的格式为obj,文件中只有顶点,法向量和面等信息-Three-dimensional network model of a female, is a foot, the format of the file obj, file, only the vertices, normals, and surface information
Date
: 2026-01-10
Size
: 65kb
User
:
qin shengwei
[
3D Graphic
]
lit-pyramid
DL : 0
呈现一根点燃的金字塔。 演示如何指定顶点法线,材料如何创建和设置,以及如何创建和设置方向光。-Renders a lit pyramid. Demonstrates how to specify the vertex normals, how to create and set a material, and how to create and set a directional light.
Date
: 2026-01-10
Size
: 15kb
User
:
qwer
[
3D Graphic
]
normal_estimation
DL : 0
基于PCL,使用积分图计算一个有序云的表面法线-Ordered a cloud computing surface normals based PCL, using the integral image
Date
: 2026-01-10
Size
: 1kb
User
:
ee1
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