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[
3D Graphic
]
swgx
DL : 0
地线管线三维显示,管线数据文件是目录下的DXFPlinesShow.dxf文件-earth, Pipeline Data Files directory is the document DXFPlinesShow.dxf
Date
: 2025-12-30
Size
: 157kb
User
:
李喻辉
[
3D Graphic
]
Vostok
DL : 0
本程序表示被附到三辆车辆的三烟效果。如果效果的变换包含了被转换的车辆的旋转,那么每个会似乎有一个不同的方向的风吹效果。 效果因此被开始只有在 adf 文件中以 X , Y 和 Z 转换,然后一个风矢量被为每个进入 VGFX_WVECTOR 属性目录之内复印。 当风方向然后被改变它的时候将会为所有的三烟效果一起改变, 不管位置和叁考效果的运动员的定方位-the procedure was attached to the three vehicles of three smoke effect. If the results of the transformation includes the conversion of vehicles rotation, so each seems to have a different direction of the wind effect. Therefore effect was started only in adf file to X, Y and Z conversion, Then a wind vector to be entered for each attribute VGFX_WVECTOR directory within copying. When the wind direction changed then it will be time for all three together breathing effect change Following regardless of location and examination of the effect of the fixed position athletes
Date
: 2025-12-30
Size
: 9kb
User
:
王艺寰
[
3D Graphic
]
DDrawTest
DL : 0
用DirectDraw写的,用来显示多张位图,可以用键盘的上下左右方向键来切换位图.注意:必须在C盘根目录下放置6张位图哦,1.bmp,2.bmp,3.bmp,4.bmp,5.bmp,6.bmp.-Written using DirectDraw to display multiple bitmaps can be used around the top and bottom of the keyboard arrow keys to switch bitmap. Note: C must be placed under the root directory bitmap 6 Oh, 1.bmp, 2.bmp, 3.bmp, 4.bmp, 5.bmp, 6.bmp.
Date
: 2025-12-30
Size
: 16kb
User
:
snower_tt
[
3D Graphic
]
EagleEye
DL : 0
使用OpenSceneGraph(OSG)实现简单物体控制和鹰眼图(雷达地图)的效果。 使用鼠标点击场景内的滑翔机对象,再使用键盘方向键控制器左右移动,同时观察鹰眼图中的效果。 VS 2008+OSG 2.6测试通过 模型文件与源代码在同一目录下-The use of OpenSceneGraph (OSG) to achieve a simple control and Hawkeye map objects (radar map) results. Use your mouse to click inside the glider scene object, and then use the keyboard arrow keys to move around the controller, while observing the Eagle Eye diagram results. VS 2008+ OSG 2.6 test model of documents and source code in the same directory
Date
: 2025-12-30
Size
: 12kb
User
:
王锐
[
3D Graphic
]
Direct3D
DL : 1
Bumpmapping is an advanced multitexture blending technique that can be used to render the appearance of rough, bumpy surfaces. The bump map itself is a texture that stores the perturbation data. Bumpmapping requires two textures, actually. One is an environment map, which contains the lights that you see in the scene. The other is the actual bumpmapping, which contain values (stored as du and dv) used to "bump" the environment maps texture coordinates. Some bumpmaps also contain luminance values to control the "shininess" of a particular texel. This sample makes use of common DirectX code (consisting of helper functions, etc.) that is shared with other samples on the DirectX SDK. All common headers and source code can be found in the following directory: DXSDK\Samples\C++\Common-Bumpmapping is an advanced multitexture blending technique that can be used to render the appearance of rough, bumpy surfaces. The bump map itself is a texture that stores the perturbation data. Bumpmapping requires two textures, actually. One is an environment map, which contains the lights that you see in the scene. The other is the actual bumpmapping, which contain values (stored as du and dv) used to
Date
: 2025-12-30
Size
: 636kb
User
:
王亚亮
[
3D Graphic
]
GameFrame
DL : 0
三维人物绘制,使用DirectX的ID3DXAnimationController接口实现三维人物绘制,其中包括骨骼蒙皮技术。注意:编译时一定要将Resource文件夹拷贝到Debug或Release目录下。-Drawing three-dimensional characters, the use of the DirectX interface ID3DXAnimationController drawing three-dimensional figures, including skinned mesh technology. Note: When the compiler must Resource folder are copied to the Debug or Release directory.
Date
: 2025-12-30
Size
: 5.56mb
User
:
陈勇
[
3D Graphic
]
C_Q_DX3DLight
DL : 0
用Direct3D绘制一个立方体,并添加光照效果。编译时一定要将工程下的1.bmp文件拷贝到Debug或Release目录下。-Drawing a cube with Direct3D and add lighting effects. Compile-time must work under the 1.bmp files are copied to the Debug or Release directory.
Date
: 2025-12-30
Size
: 2.14mb
User
:
陈勇
[
3D Graphic
]
osgAl2.8
DL : 0
osgal在osg2.8下面编译好的库 放到相应的osg 目录即可-osgal at best osg2.8 compile the following libraries on the OSG directory corresponding to
Date
: 2025-12-30
Size
: 715kb
User
:
图盛
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3D Graphic
]
DirectX
DL : 0
DirectX 3D图形与动画程序设计 源代码 包含有所有示例程序的完整内容(工程文件、源代码文件、可执行文件以及运行效果图片文件等)、示例程序目录和简要说明文件 各章的各示例程序也保存在各自的相应目录下,各示例程序相对独立,可以独立编译、调试和运行。-DirectX 3D graphics and animation program has all the source code contains the full content of the sample programs (engineering documents, source code files, executable files and run the effect of picture files, etc.), examples of directory and file a brief description of the various chapters of the sample procedures stored in their corresponding directory, relatively independent of the sample programs, you can independently compile, debug and run.
Date
: 2025-12-30
Size
: 48.28mb
User
:
bymeok
[
3D Graphic
]
OgreFileAnalyse
DL : 0
从一般的角度看好像没有必要定义文件系统,但是游戏的数据为了保密(特别是那 些资源文件:游戏图片、游戏音乐、shader脚本等),可能把所有的文件打包在一个文 件中,那么我们读取这个文件的时候,可以把它看成一个文件系统,因为其格式固定, 也有文件目录,文件数据等(例如n勺。-From the general point of view does not seem necessary to define the file system, but the game data in order to confidentiality (in particular, that These resource files: the game pictures, game music, shader scripts, etc.), may put all the files packaged in a text Incident, then we read this document, it can be seen as a file system, because its format is fixed, Also file directory, file data, etc. (for example, n spoon
Date
: 2025-12-30
Size
: 348kb
User
:
Rains
[
3D Graphic
]
GenXFile
DL : 0
From: http://clootie.narod.ru/delphi/download_custom.html Sample demonstrate how to fill ID3DXMesh object from D3DX8 helper classes with your custom data and save final mesh to disk in either binary or text format. As user data face_data.pas was taken, containing data in pascal arrays from Jan Horm site. After generating files in current directory sample loads generated text format x-file "FaceText.x" and display it on screen.
Date
: 2025-12-30
Size
: 67kb
User
:
hfTam
[
3D Graphic
]
VTKtest
DL : 0
VTK库的测试程序,显示一个旋转的圆锥,用于测试VTK库是否安装正确。注意:该代码默认的VTK安装目录为D:\VTK\ 测试时请根据具体情况更改-VTK library test program to display a rotating cone, used to test VTK libraries are installed correctly. Note: The code default VTK install directory is D: \ VTK, \ test changes depending on the circumstances
Date
: 2025-12-30
Size
: 811kb
User
:
FaLeFengLe
[
3D Graphic
]
2d8d461021e2
DL : 0
a car movement with openGL. If your application uses MFC in a shared DLL, and your application is in a language other than the operating system s current language, you will need to copy the corresponding localized resources MFC42XXX.DLL from the Microsoft Visual C++ CD-ROM onto the system or system32 directory, and rename it to be MFCLOC.DLL. ("XXX" stands for the language abbreviation. For example, MFC42DEU.DLL contains resources translated to German.) If you don t do this, some of the UI elements of your application will remain in the language of the operating system. -a car movement with openGL. If your application uses MFC in a shared DLL, and your application is in a language other than the operating system s current language, you will need to copy the corresponding localized resources MFC42XXX.DLL from the Microsoft Visual C++ CD-ROM onto the system or system32 directory, and rename it to be MFCLOC.DLL. ("XXX" stands for the language abbreviation. For example, MFC42DEU.DLL contains resources translated to German.) If you don t do this, some of the UI elements of your application will remain in the language of the operating system.
Date
: 2025-12-30
Size
: 490kb
User
:
hahah
[
3D Graphic
]
HarmonicMapper
DL : 0
Source Code The code is written in C++ using VisualStudio on Windows platform. 1.Download the HarmonicMapper.zip file, unzip it. 2.Enter Harmonicmapper/HarmonicMapper directory, double click on RiemannMapper.sln file. Compile the project using Visual Studio. 3.Copy the output binary to HarmonicMapper/bin/HarmonicMapper.exe 4.Go to HamronicMapper/demo/Alex directory, double click on HarmonicMap_test.bat 5.The code will start running, and the results will be displayed simpleviewer.exe. The output file is alex.uv.m. -Source Code The code is written in C++ using VisualStudio on Windows platform. 1.Download the HarmonicMapper.zip file, unzip it. 2.Enter Harmonicmapper/HarmonicMapper directory, double click on RiemannMapper.sln file. Compile the project using Visual Studio. 3.Copy the output binary to HarmonicMapper/bin/HarmonicMapper.exe 4.Go to HamronicMapper/demo/Alex directory, double click on HarmonicMap_test.bat 5.The code will start running, and the results will be displayed simpleviewer.exe. The output file is alex.uv.m.
Date
: 2025-12-30
Size
: 8.03mb
User
:
luhj
[
3D Graphic
]
MarchingCubes
DL : 0
VTK实验程序,利用VTK开源库实现Marching Cubes等值面提取算法,程序中可修改等值面参数,交互界面实现物体的旋转、缩放,数据文件在工程目录下-VTK experimental procedures, the use of open-source library implementation VTK Marching Cubes isosurface extraction algorithm, the program can be modified isosurface parameters, interactive interface to achieve the object rotation, scaling, data files in the project directory
Date
: 2025-12-30
Size
: 346kb
User
:
Ma Fuxiao
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3D Graphic
]
3D-Vector
DL : 0
利用matlab进行三维矢量场绘制的小程序。 There are two files with the same name (vectgui) in this archive. One is Matlab figure file and the other one is Matlab M-file. Please save them under the same directory which Matlab can access.-3 d vector field
Date
: 2025-12-30
Size
: 9kb
User
:
严明
[
3D Graphic
]
OpenGl-Program
DL : 0
在运行程序前需要配置好OpenGL的环境(网上有说明),程序是模拟演唱会的场景,有背景音乐的映衬,有模拟的灯光、台下的观众,鼠标右键改变舞台颜色。通过键盘上下左右键漫游移动,鼠标左键进行旋转。整体式为了学习相关算法原理,在效果方面对所表达的效果显得有点抽象。在文件根目录有OpenGl开发库,在网上搜集资料配置好就可以了。-Good before running the program need to configure the OpenGL environment (online), the program is to simulate the concert scene, the set off of the background music, a simulation of the stage lighting, the audience, the right mouse button color change stage.Roaming through the keyboard up and down or so key move, the left mouse button to rotate.Integral in order to study related algorithm principle, expressed in terms of effect on the effect of seem a bit abstract.In the document root directory with OpenGl library, collecting information on the Internet is configured.
Date
: 2025-12-30
Size
: 14.49mb
User
:
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