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[
3D Graphic
]
build-032.08.05beta
DL : 0
Project to develop xVRML specs & related s/w tech. VRML97 put 3D worlds on the net & xVRML evolves it w/ Schema-based re-definition. Schema forms base for spec docs & model of the data in a VR world, as well as dev of tech-demo app & plugin s/w.
Date
: 2025-12-29
Size
: 2.89mb
User
:
约非
[
3D Graphic
]
implicit-plot
DL : 0
这是理解隐函数 如f(x,y,z)=0,作图的算法的一个最基本的程序, key: 1. q or w 绕x轴旋转 2. a or s 绕y轴旋转 3. z or x 绕z轴旋转-This the understanding implicit function f (x, y, z) = 0, the mapping algorithm of a basic procedure key : 1. w q or x-axis rotation around two. 's or a y-axis rotation around three. z or x rotation around the z axis
Date
: 2025-12-29
Size
: 429kb
User
:
焦堂生
[
3D Graphic
]
terrain_view
DL : 0
利用D3D实现了通过高度图生成地形的基本功能,支持地形纹理的载入、程序运行桢数的显示以及在场景中进行漫游(方向键控制移动,w/s键控制俯仰角),适合D3D初学者-D3D realize through the use of a high degree of topographic map to generate the basic functions to support the terrain texture loading, the program shows the number of run-ching as well as in roaming scenarios (the arrow keys to control movement, w/s keys to control pitch angle), suitable for early D3D scholars
Date
: 2025-12-29
Size
: 1.6mb
User
:
张冬
[
3D Graphic
]
3D
DL : 0
实现了3D正方体的旋转. 本程序可用鼠标及键盘控制,鼠标左键即一个虚拟跟踪球,右键可以调用菜单。 键盘控制键分别为:0-7数字键,b,c,i,m,p,r,w-Realize the 3D rotating cube. This procedure can be used to control the mouse and keyboard, the left mouse button that is a virtual track ball, right to call the menu. Keyboard control keys are 0-7 number keys, b, c, i, m, p, r, w
Date
: 2025-12-29
Size
: 80kb
User
:
knight
[
3D Graphic
]
UnderstandingOpenGL
DL : 0
最基本的openGL程序用鼠标,w,a,s,d键控制方向.包含基本的光照设置,希望对者有帮助.-The most basic openGL program with the mouse, w, a, s, d keys to control direction. Contains basic illumination settings, those who wish to have help.
Date
: 2025-12-29
Size
: 3.4mb
User
:
王力
[
3D Graphic
]
car
DL : 0
一个可以移动小汽车的vrml例子,主要是说明感知节点。planesensor-A mobile car VRML examples, mainly states perceived node. planesensor
Date
: 2025-12-29
Size
: 13kb
User
:
hzh
[
3D Graphic
]
ROAM-LOD
DL : 0
ROAM Simplistic Implementation By Bryan Turner brturn@bellsouth.net January, 2000 Project file for MS Visual C++ 6.0. Requires GLUT DLL (www.opengl.org) Adjust program constants in Landscape.h and Utility.cpp. MAPS: Default map is read from HeghtXXX.raw where XXX is the MAP_SIZE (as defined in Landscape.h). If this map is not found, the program attempts to open "Map.ved", a Tread Marks map file. Tread Marks maps will only work for MAP_SIZE == 1024. Also, the MULT_SCALE to view Tread Marks maps correctly is "0.25f". (www.TreadMarks.com) CONTROLS: MOUSE - Hold Left Mouse Button to Rotate View Angle Q - Change Rendering Mode (Wireframe, Lit, Fill, Texture) O - Change View Mode (Observe, Follow, Drive, Fly) W/S - Move forward/back A/D - Rotate left/right (in Observe Mode only) F - Stop Animation R - Toggle Frustum Drawing 0/9 - More/Less Triangles per frame 1/2 - Adjust FOV-ROAM Simplistic Implementation By Bryan Turner brturn@bellsouth.net January, 2000 Project file for MS Visual C++ 6.0. Requires GLUT DLL (www.opengl.org) Adjust program constants in Landscape.h and Utility.cpp. MAPS: Default map is read from HeghtXXX.raw where XXX is the MAP_SIZE (as defined in Landscape.h). If this map is not found, the program attempts to open "Map.ved", a Tread Marks map file. Tread Marks maps will only work for MAP_SIZE == 1024. Also, the MULT_SCALE to view Tread Marks maps correctly is "0.25f". (www.TreadMarks.com) CONTROLS: MOUSE- Hold Left Mouse Button to Rotate View Angle Q- Change Rendering Mode (Wireframe, Lit, Fill, Texture) O- Change View Mode (Observe, Follow, Drive, Fly) W/S- Move forward/back A/D- Rotate left/right (in Observe Mode only) F- Stop Animation R- Toggle Frustum Drawing 0/9- More/Less Triangles per frame 1/2- Adjust FOV
Date
: 2025-12-29
Size
: 372kb
User
:
lifeng
[
3D Graphic
]
flag
DL : 0
计算机图形综合实验四,摄像漫游与环视, 绘制至少一个三维物体及场景;在场景中添加上适当的光源,给物体贴上适当的纹理图, 实现摄像漫游:通过鼠标来上下左右地移动摄像机,也可通过键盘W、S、A和D键(或向上、向下、向左和向右方向键)来前后左右地移动摄像机,实现摄像机环视:通过鼠标或键盘旋转摄像机环顾四周,包括左右巡视、向上仰视和向下俯视-Experiment IV computer graphics, camera roaming and looking around, drawing at least a three-dimensional objects and scenes in the scene to add the appropriate light source, objects affixed to the appropriate texture map to achieve roaming camera: up and down through the mouse to move the camera around, also available via the keyboard W, S, A and D keys (or up, down, left and right arrow keys) to move the camera around and realize we take a look at the camera: the mouse or keyboard through the rotation around the camera, including those about inspections upward and downward looking down looking up
Date
: 2025-12-29
Size
: 1.34mb
User
:
ljb
[
3D Graphic
]
DynamicWorld
DL : 0
使用opengl中的纹理贴图,光照,以及3D模型导入,构造了一个房间,能够使用鼠标和键盘实现虚拟漫游(w,a,s,d)-Use opengl the texture mapping, illumination, and 3D model import, construct a room, be able to use the mouse and keyboard to achieve a virtual roaming (w, a, s, d)
Date
: 2025-12-29
Size
: 15.07mb
User
:
赵斌
[
3D Graphic
]
Globe
DL : 0
球体的透视图绘制和消隐算法的实现,程序中菜单可以设置球体的半径,颜色和视点的位置,通过键盘上的方向键可以实现球体的移动,W、S、A、D键可以实现球体的旋转,源码中也有详细的注释,算法设计思想可以参考help.doc文档-Sphere perspective drawing and blanking algorithm implementation, the program menu, you can set the sphere radius, color, and the location of point of view, through the arrow keys on the keyboard enables the mobile sphere, W, S, A, D keys can be achieved sphere The rotation also has a detailed source notes, algorithm design ideas can refer to the document help.doc
Date
: 2025-12-29
Size
: 1.66mb
User
:
fuyaozong
[
3D Graphic
]
IMA
DL : 0
利用IMA算法,提取三维模型的骨架,希望对大家有用!-It contains the sources of the C-implementation of the IMA skeleton of a 3D data set as described in the paper:W. H. Hesselink, J. B. T. M. Roerdink: Euclidean skeletons of digital image and volume data in linear time by integer medial axis transform. IEEE Trans. Pattern Anal. Machine Intell. 30 (2008), pp. 2204--2217.
Date
: 2025-12-29
Size
: 24kb
User
:
Niu Wenjie
[
3D Graphic
]
3D-Scene-rendering-based-on-OSG-
DL : 0
此代码实现在OSG下的场景的渲染,其中包括按键控制天气效果(雨(y/Y)、雪(x/X)、雾(c/C))和爆炸的烟雾(b/B)。而且实现场景的漫游功能(a/s/d/w、方向键4个)。-3D scene rendering based on OSG!
Date
: 2025-12-29
Size
: 4.03mb
User
:
liangz
[
3D Graphic
]
MarchingCubes
DL : 0
移动立方体(MarchingCubes)算法是面绘制算法中的经典算法,它是W.Lorensen等人于1987年提出来的一种体素级重建方法。因其原理简单容易实现,得到了广泛的应用。-The marching cubes (marchingCubes) algorithm is a classical algorithm in the surface rendering algorithm, it is W.Lorensen, who in 1987 put forward a voxel-level reconstruction method. Its principle is simple and easy to implement, has been widely used.
Date
: 2025-12-29
Size
: 292kb
User
:
jason
[
3D Graphic
]
CarRace
DL : 0
The user can follow the race with the keys W (forward), S (backward) and can change the camera takes. At the end of the race, a message is shown telling which car was the winner and you are able to reset the race and start over again. The car race is a simulation and the user can’t take control over any car.
Date
: 2025-12-29
Size
: 1.65mb
User
:
Salma
[
3D Graphic
]
PVSystemDesign
DL : 0
实现按键控制模型转动功能,可以用上下左右或者w、a、d、s等按键来控制模板的转动-Turn the function keys control model to achieve, you can use up and down or w, a, d, s and other keys to control the rotation of the template
Date
: 2025-12-29
Size
: 22.49mb
User
:
张飞
[
3D Graphic
]
Roaming-System
DL : 0
本程序为教师漫游系统,内含碰幢检测,当发现走不动时,可按END键将视角向下,方便移动 使用介绍: 键UP、W、w为向前 键DOWN、S、s为向后 键LEFT、A、a为视角向左 键RIGHT、D、d为视角向右 键HOME为视角向上 键END为视角向下 -The program for teachers roaming system, including collision detection buildings, walk when found, press END key down perspective, convenient mobile use description: Key UP, W, w for the forward key DOWN, S, s for back keys LEFT, A, a perspective of the Left RIGHT, D, d HOME RIGHT Perspective Perspective Perspective END UP ARROW down
Date
: 2025-12-29
Size
: 650kb
User
:
lvytao
[
3D Graphic
]
Depth-image-based-rendering
DL : 0
This program implements the rendering framework that is used in the paper D. De Silva, W. Fernando, and H. Kodikaraarachchi, “A NEW MODE SELECTION TECHNIQUE FOR CODING DEPTH MAPS OF 3D VIDEO,” IEEE International Conference on Acoustics, Speech and Signal Processing, ICASSP 2010. pp. 686-689. Mar. 2010. which has the following features: 1. Depth maps are interpreted according to the MPEG Informative Recommendations in MPEG Doc. N8038. 2. Left image is rendered Right most pixel to the Left most pixel and Right Image is rendered vice versa. This is done to make sure that no background pixels would appear as foreground. 3. Disocclusions are filled with Background pixel extrapolation, however with some small modifications. Disocclusions are filled in the opposite direction to rendering. - This program implements the rendering framework that is used in the paper D. De Silva, W. Fernando, and H. Kodikaraarachchi, “A NEW MODE SELECTION TECHNIQUE FOR CODING DEPTH MAPS OF 3D VIDEO,” IEEE International Conference on Acoustics, Speech and Signal Processing, ICASSP 2010. pp. 686-689. Mar. 2010. which has the following features: 1. Depth maps are interpreted according to the MPEG Informative Recommendations in MPEG Doc. N8038. 2. Left image is rendered Right most pixel to the Left most pixel and Right Image is rendered vice versa. This is done to make sure that no background pixels would appear as foreground. 3. Disocclusions are filled with Background pixel extrapolation, however with some small modifications. Disocclusions are filled in the opposite direction to rendering.
Date
: 2025-12-29
Size
: 1.35mb
User
:
phonox
[
3D Graphic
]
W
DL : 0
画一个简单的太阳系,具体是地球围绕着太阳转(Draw a simple solar system, specifically the earth revolves around the sun.)
Date
: 2025-12-29
Size
: 1kb
User
:
我生气
[
3D Graphic
]
Demo2三维桌球
DL : 0
鼠标移动/输入推荐。 鼠标行为是: *环顾四周 - > Hold-Move左键 瞄准并环顾四周。 - > Hold-Move鼠标右键 *增加/减少射击威力(瞄准时) - > Hold-Move向前/向后鼠标右键 *拍摄 - >释放鼠标右键 *放大/缩小 - > Hold-Move向前/向后鼠标中键 主要输入如下: * Rotate-left: a或keypadleft。 * Rotate-right: d或keypadright。 *放大w或按键。 *缩小s或键盘向下。 *提升:z x *下: *切换拍摄模式空间。 *增加射击功率g。 *减少射击功率f。 *拍摄t *切换激光目标l。 * esc退出(Mouse movement/input is recommended. The mouse behaviours are: * Look around -> Hold-Move Left-Mouse-button * Aim and look around -> Hold-Move Right-Mouse-button * Increase/Decrease power of shot (while aiming) -> Hold-Move forward/backward Right-Mouse-button * Shoot -> Release Right-Mouse-button * Zoom in/out -> Hold-Move forward/backward Middle-Mouse-button Key input is as follows: * Rotate-left: A or Keypad-Left * Rotate-right: D or Keypad-Right * Zoom in W or Keypad-Up * Zoom out S or Keypad-Down * Ascend: Z * Descend: X * Toggle shoot mode space * Increase shot power G * Decrease shot power F * Shoot T * Toggle laser aim L * Exit ESC)
Date
: 2025-12-29
Size
: 8.55mb
User
:
从夫一但
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