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[
3D Graphic
]
basic_math_tutorial_cg
DL : 0
Cg(C for Graphics,NVIDIA公司出品)语言写的数学工具包,学习在图形处理器上编程的学者可以用来研究Cg程序,以及作数值模拟在图形处理器上实现方面的研究-Cg (C for Graphics, NVIDIA Corporation products) language to write mathematical tool kit, learning programming in graphics processors can be used to research scholars Cg procedures, as well as for numerical simulation in the graphics processor to achieve the research
Date
: 2025-12-19
Size
: 106kb
User
:
chenchongfeng
[
3D Graphic
]
3DMathPrimer
DL : 0
《3D数学基础:图形与游戏开发》专业培训机构指定教学参考书,多家游戏开发企业共同推荐,游戏业界权威,探索游戏开发背后的核心秘密。《3D数学基础:图形与游戏开发》主要介绍了基本的3D数学概念,这对电脑游戏开发人员和编程人员来说尤为重要。作者详尽地讨论了数学理论,并在必要时提供几何说明,帮助读者形成直观的3D感。书中还提供了将理论应用于实践的C++类,并且在每章结尾处提供练习。《3D数学基础:图形与游戏开发》介绍了基础概念,如向量、坐标空间、矩阵、变换、欧拉角、齐次坐标空间、几何图元、相交性检测和三角网格。-This book is about 3D math, the study of the mathematics behind the geometry of a 3D world. 3D math is related to computational geometry, which deals with solving geometric problems algorithmically. 3D math and computational geometry have applications in a wide variety of fields that use computers to model or reason about the world in 3D, such as graphics, games, simulation, robotics, virtual reality, and cinematography. This book covers theory and practice in C++. The “theory” part is an explanation of the relationship between math and geometry in 3D. It also serves as a handy reference for techniques and equations. The “practice” part illustrates how these concepts can be applied in code. The programming language used is C++, but in principle, the theoretical techniques from this book can be applied in any programming language. This book is not just about computer graphics, simulation, or even computational geometry. However, if you plan to study thos
Date
: 2025-12-19
Size
: 11.23mb
User
:
Dengeven
[
3D Graphic
]
unityCSharp-thread-
DL : 0
介绍UNTIY3D开发环境中,C#编程语言关于线程的培训教程。-Introduction UNTIY3D development environment, C# programming language on the thread of the training course.
Date
: 2025-12-19
Size
: 5kb
User
:
fengling
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