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采用Visual C++6.0编写,将一个位图文件显示出来,并用A\D\S\W键控制场景移动。对于想学习游戏编程的同学会有一定帮助。-Using Visual C++ 6.0 prepared a bitmap file is displayed, and button control scenes ADSW mobile. Want to learn programming for the game will definitely help the students.
Date : 2025-12-29 Size : 2.22mb User : 小溪

This a collection of utilities for warping of MRI image volumes. See the man pages for documentation. The warp method is described in detail in the following paper Enhancing the Multivariate Signal of 15-O water PET Studies With a New Non-Linear Neuroanatomical Registration Algorithm IEEE Transactions on Medical Imaging, 1999, 18(6), p306-19 -This a collection of utilities for warpi Vi of MRI image volumes. See the man pages for doc umentation. The warp method is described in det annexed in the following paper Enhancing the Multiv ariate Signal of 15-O water PET Studies With a Ne w Non-Linear Registration Al Neuroanatomical gorithm IEEE Transactions on Medical Imaging, 1999, 18 (6), p306-19
Date : 2025-12-29 Size : 138kb User : 胡顺波

SDL library to support rapid detection of collisions Pixel Perfect. It can be added to the game perfect collisions without loss FPS 贸w as in many other libraries, and all this by creating a grade, keeping the mask bitmap.
Date : 2025-12-29 Size : 210kb User : modoko

The texture used for the motion blur is d In the demo application, the following keys are usable: * s - for changing the rendered scene. * t - for changing the FirstRenderTexture flag that is passed to the RenderToMotionBlurTexture procedure. * w - for wireframe rendering. * m - for the use of motion blur or not. * press a and then + or - to adjust the alpha intensity. Note that the demo runs with GLUT. Points of Interest This method is very useful especially when doing full scene motion blur. If this method is used just for a single object then it is recommended to use masking. License-The texture used for the motion blur is defined in the core (main) module and is exported in all the other modules. But the processing is made in the motionblur module. There are three procedures: 1. int CreateMotionBlurTexture(int quality, int interpolation) - creates the motion blur texture and is recommended to be called into the init procedure. 2. void RenderToMotionBlurTexture(bool FirstRenderTexture, int SceneFunc()) - "renders" the SceneFunc() onto the motion blur texture together with the previous frame. The boolean flag specifies if the previous frame is rendered first or not (see the background point). 3. void ShowMotionBlurTexture() - is like a flush procedure, it displays onto the screen the final result.
Date : 2025-12-29 Size : 3.12mb User : 欧阳西

NDNANFILTER N维零相位数字滤波器,忽略NaN的。 短语法: [年,钨] = ndnanfilter(十,HWIN,女) 短输入: X - 有/无NaN的多维数据。 HWIN - 窗口的名称(默认情况下移动平均的Nd: rectwin )。 的F - 向量指定为每个维窗口半宽度。 短暂输出: Ÿ - 过滤/平滑X数据与零相移(如X!一样大小)。 W - N维是通过一种特殊的子函数生成的中心对称的窗口称为NDWIND。 简短描述: 此功能适用于一对X与W N维卷积,利用MATLAB的IMFILTER或CONVN功能,忽视/插值/灌装NaN的。 默认情况下,边缘与在与PADARRAY MATLAB的函数的边界的X值填充。当PADARRAY没有找到,该程序执行零填充。 简短说明: *见截图。-NDNANFILTER N-dimensional zero-phase digital filter, ignoring NaNs. SHORT SYNTAX: [Y,W] = ndnanfilter(X,HWIN,F) SHORT INPUT: X- Multidimensional data with/without NaNs. HWIN- Window s name (N-D moving average by default: rectwin ). F- Vector specifying the semi-width of the window for each dimension. SHORT OUTPUT: Y- Filtered/smoothed X data (same size as X!) with zero phase shift. W- N-dimensional window with central symmetry generated by a special subfunction called NDWIND. SHORT DESCRIPTION: This function applies a N-dimensional convolution of X with W, using the MATLAB s IMFILTER or CONVN function, ignoring/interpolating/filling NaNs. By default, the edges are padded with the values of X at the borders with the PADARRAY MATLAB s function. When PADARRAY is not found, the program performs zero-padding. SHORT NOTE: * See the screenshot.
Date : 2025-12-29 Size : 6kb User : namind

DL : 1
A.Said和W.A. pearlman根据Shapiro零树编码的基本思想,提出了一种新的且更优的实现方法--分层树集合分割(SPIHT),它是高效性能编码算法.这里给出了SPIHT程序及其改进后的程序.-A. Said and WA pearlman Shapiro zerotree coding based on the basic idea, a new and more excellent implementations- set partitioning in hierarchical trees (SPIHT), which is a high performance encoding algorithm. Here are SPIHT procedures and improved procedures.
Date : 2025-12-29 Size : 44kb User : wangjin

基于MFC工程柱状图 柱状图类(CMyBarChart)的两个文件(MyBarChart cpp MyBarChart h)不依赖于具体的工程 将文件添加至自己的工程即可运行 控件内柱子所在位置 大小 可根据控件大小自适应调整大小及位置 每根柱子高度为相邻柱子之间间隙 设控件总宽度为W 柱子个数为N 那么间隙宽度 X W 3 N + 1 柱子高度为 Y 2 X 2 W 3 N + 1 使用步骤: 1 申明对象 CMyBarChart m conBarChart 2 创建控件 m conBarChart Create CRect 10 10 400 400 this 1000 " Barchart Test" 3 添加 删除数据 m conBarChart AddData 1 234 “AAA” RGB 0 0 0 true m conBarChart DelLastData 4 刷新柱状图 m conBarChart Refresh ">基于MFC工程柱状图 柱状图类(CMyBarChart)的两个文件(MyBarChart cpp MyBarChart h)不依赖于具体的工程 将文件添加至自己的工程即可运行 -Histogram Histogram-based MFC project category (CMyBarChart) the two files (MyBarChart cpp MyBarChart h) does not depend on a specific project to add files to your project to run Location within the control column size can be adjusted according to the size and location of the adaptive control size The height of each pillar was a gap is provided between adjacent pillars controls overall width W is N then the column number of the gap width XW 3 N+ 1 pillar height of Y 2 X 2 W 3 N+ 1 Use these steps: A declaration object CMyBarChart m conBarChart 2 Create controls m conBarChart Create CRect 10 10 400 400 this 1000 "Barchart Test" 3 add and delete data m conBarChart AddData 1 234 "AAA" RGB 0 0 0 true m conBarChart DelLastData 4 Refresh histogram m conBarChart Refresh "> histogram histogram-based MFC project category (CMyBarChart) the two files (MyBarChart cpp MyBarChart h) does not depend on a specific project to add files to your project
Date : 2025-12-29 Size : 133kb User : 胡明峄
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