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用opengl实现的bsp管理3D场景的算法,用VC7.1可以直接编译通过。此代码详细、清楚地实现了bsp算法,并且可以载入、渲染QuakeIII的BSP文件,能将QuakeIII的场景高质量地渲染出来!-use opengl realized bsp 3D scene management algorithm VC7.1 can be used directly compile. This code in detail, clearly realized the bsp algorithm, and may be included in, QuakeIII exaggerated the BSP documents, the scenes can QuakeIII quality exaggerated out!
Date : 2025-12-19 Size : 1.21mb User : snowwin
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