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It is a simple project which creates a render-to-texture-enabled pbuffer, and a texture object related to it. When rendering, the pbuffer is made the current context, and two wire tori are rendered into it. The window is then made current, and the pbuffer is used to texture a single rectangle. The camera can be moved around this rectangle.-It is a simple project which creates a rende r-to-texture-enabled pbuffer. and a texture object related to it. When renderi Vi, the pbuffer is made the current context. and two wire tori are rendered into it. The windo w is then made current, and the pbuffer is used to texture a single recta ngle. The camera can be moved around this rectan Le.
Date : 2008-10-13 Size : 124.62kb User : henry

It is a simple project which creates a render-to-texture-enabled pbuffer, and a texture object related to it. When rendering, the pbuffer is made the current context, and two wire tori are rendered into it. The window is then made current, and the pbuffer is used to texture a single rectangle. The camera can be moved around this rectangle.-It is a simple project which creates a rende r-to-texture-enabled pbuffer. and a texture object related to it. When renderi Vi, the pbuffer is made the current context. and two wire tori are rendered into it. The windo w is then made current, and the pbuffer is used to texture a single recta ngle. The camera can be moved around this rectan Le.
Date : 2025-12-29 Size : 124kb User : henry

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I`m a S/W and Electronic engineer. Cypress Chip UVC sourced code.
Date : 2025-12-29 Size : 1.28mb User : zenith
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