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[
mpeg mp3
]
PlayerDShow
DL : 0
在Windows Mobile 5.0之后的系统上,提供了Direct X可以使用。这个是调用DShow播放视频文件的例子,主要参考DirectX SDK下,DirectShow里面Players\\PlayerWnd这个例子。需要注意的是Windows CE下的COM初始化,参数只能是NULL(MSDN)。 -in Windows Mobile 5.0 system, the Direct X can be used. This is called DShow broadcast video files example, the main reference DirectX SDK, DirectShow inside Players \\ PlayerWnd this example. We need to be aware of Windows CE COM initialization parameters can be NULL (MSDN).
Date
: 2008-10-13
Size
: 27.26kb
User
:
king
[
mpeg mp3
]
ThePlaya
DL : 0
WIN32中实现同步播放的MP3.程序运行在Windows98/2000/XP/2003平台下,可在VC++ 6.0或 .NET中调试。调试前请先安装Microsoft DirectX 9.0 SDK。对于硬件,无特殊要求。
Date
: 2008-10-13
Size
: 2.42mb
User
:
袁洲
[
mpeg mp3
]
PlayerDShow
DL : 0
在Windows Mobile 5.0之后的系统上,提供了Direct X可以使用。这个是调用DShow播放视频文件的例子,主要参考DirectX SDK下,DirectShow里面Players\PlayerWnd这个例子。需要注意的是Windows CE下的COM初始化,参数只能是NULL(MSDN)。 -in Windows Mobile 5.0 system, the Direct X can be used. This is called DShow broadcast video files example, the main reference DirectX SDK, DirectShow inside Players \ PlayerWnd this example. We need to be aware of Windows CE COM initialization parameters can be NULL (MSDN).
Date
: 2025-12-21
Size
: 40kb
User
:
king
[
mpeg mp3
]
ThePlaya
DL : 0
WIN32中实现同步播放的MP3.程序运行在Windows98/2000/XP/2003平台下,可在VC++ 6.0或 .NET中调试。调试前请先安装Microsoft DirectX 9.0 SDK。对于硬件,无特殊要求。-WIN32 achieve synchronous playback MP3. Program is running in Windows98/2000/XP/2003 platform can be VC++ 6.0 or. NET debug. Before commissioning the installation of Microsoft DirectX 9.0 SDK. For hardware, no special requirements.
Date
: 2025-12-21
Size
: 2.42mb
User
:
袁洲
[
mpeg mp3
]
BGMusic90
DL : 0
此示例显示了如何在一个过滤器来交换图源过滤器。它将 通过三个周期MP3文件,显示每个文件的名称,因为它是发挥。 本示例使用的MP3文件位于目录中的媒体 DirectX SDK的(<sdk根> \样本\媒体)。 当应用程序开始时,它呈现在序列的第一个音频文件 并设置一个计时器。每当计时器火灾,应用程序将删除当前 源过滤器和一个源替换为下一个文件过滤。 由于文件是同一类型的所有,也没有必要重建 整个图形。-Description =========== This sample shows how to swap source filters in a filter graph. It will cycle through three MP3 files, displaying the name of each file as it is played. The MP3 files used by this sample are located in the Media directory of the DirectX SDK ( <sdk root>\samples\Media ). When the application begins, it renders the first audio file in the sequence and sets a timer. Whenever the timer fires, the application removes the current source filter and replaces it with a source filter for the next file. Since the files are all of the same type, there is no need to rebuild the entire graph.
Date
: 2025-12-21
Size
: 19kb
User
:
wengjinshu
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