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基于JQuery的迷宫游戏 提示:您可以使用键盘上的上、下、左、右方向键控制迷宫中笑脸的移动。-JQuery based maze game Tip: You can use the keyboard up, down, left and right arrow keys to control the movement of smiley face maze.
Date : 2025-12-23 Size : 40kb User : komoxo

游戏规则 目的:在本游戏中,你将作为一名裁缝,将尽可能多的纽扣穿成 一个闭合的路线。游戏初始有 15 个纽扣,随着时间的增 加,纽扣数目也增加,当达到70个时游戏即结束。 规则:只能在有纽扣的点穿线,且只能在水平方向或竖直方向穿 线。线可交叉,但有纽扣的点不能交叉连接。 秘诀:要尽可能使连线长且该连线上的纽扣数多。-Rules of the game Objective: In this game, you will serve as a tailor, will be wearing buttons as much as possible into a closed line. The initial game there are 15 buttons, as time increases, the number of buttons has also increased, when the reach 70, when the game to an end. Rules: only point in a button threading, and only in the horizontal direction or vertical direction of threading. Line to cross, but the point can not be cross-connect button. Tip: To the extent possible, to connect the connection on a long and a few more buttons.
Date : 2025-12-23 Size : 108kb User : lll

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设计四 拔河游戏机 1、 设计一个能进行拔河游戏的电路。 2、 电路使用15个(或9个)发光二极管,开机后只有中间一个发亮,此即拔河的中心点。 3、 游戏双方各持一个按钮,迅速地、不断地按动,产生脉冲,谁按得快,亮点就向谁的方向移动,每按一次,亮点移动一次。 4、 亮点移到任一方终端二极管时,这一方就获胜,此时双方按钮均无作用,输出保持,只有复位后才使亮点恢复到中心。 5、 用数码管显示获胜者的盘数。 教学提示: 1、 按钮信号即输入的脉冲信号,每按一次按钮都应能进行有效的计数。 2、 用可逆计数器的加、减计数输入端分别接受两路脉冲信号,可逆计数器原始输出状态为0000,经译码器输出,使中间一只二极管发亮。 3、 当计数器进行加法计数时,亮点向右移;进行减法计数时,亮点向左移。 4、 由一个控制电路指示谁胜谁负,当亮点移到任一方终端时,由控制电路产生一个信号,使计数器停止计数。 5、 将双方终端二极管“点亮”信号分别接两个计数器的“使能”端,当一方取胜时,相应的计数器进行一次计数,这样得到双方取胜次数的显示。 6、 设置一个“复位”按钮,使亮点回到中心,取胜计数器也要设置一个“复位”按钮,使之能清零。--design a tug-of-war game, can design a game of tug of war circuit. 2, circuit use 15 (or 9), light-emitting diodes, come only among a shiny, namely, the center of tug-of-war. 3, the game with a two button rapidly and continuously pressed, have a pulse, who by fast, Who bright spots on the move, every time, a bright spot in Mobile. 4, the party moved to highlight terminal diode, on the winning side, this time the two sides had no effect buttons, to maintain output, so after only bright spot reduction restored to the center. 5, digital Display won the bookkeeping. Teaching Tip : one, that the button signal input pulse signal every time the button should be able to effectively counter. 2, with reversible counter, plus or minus count input to receive two pulse signal, reversible counter to the
Date : 2025-12-23 Size : 410kb User : 王维

1.实现穿透 2.实现消减 按Delete键 3.实现增加 按Insert键 4.实现炸弹功能 ,删去周围的方块 5 .下下一个方块 DNEXT显示 6.按钮提示 7 .下落 阴影 提示 8.把下一个方块或下下一个方块 与当前方块交换(当按下下一个方块或下下一个方块时) 9. 按End键 让当前方块下降到 最下面的可放位置. 10. 从开始游戏每过60秒 暂停时间不算在内 从下面升高一行 11. 功能说明. -1. To achieve through 2. To achieve abatement press Delete key 3. Insert key to achieving increased by 4. To achieve a bomb features around deleting the box 5. DNEXT displayed under a box under 6. Button prompts 7. Whereabouts shadow Tip 8 . to the next box or a box under the next exchange with the current box (when you press the next or the next block when the next box) 9. Press End key to the current box can be put down to the bottom position . 10. From the start the game over 60 seconds per pause time is not increased, including from the following line 11. Functional Description.
Date : 2025-12-23 Size : 2.46mb User : qqforme

传说中,南极有一片广阔的冰原,在冰原下藏有史前文明的遗址。整个冰原被横竖划分成了很多个大小相等的方格。在这个冰原上有N个大小不等的矩形冰山, 这些巨大的冰山有着和南极一样古老的历史,每个矩形冰山至少占据一个方格,且其必定完整地占据方格。冰山和冰山之间不会重叠,也不会有边或点相连。 ACM探 险队在经过多年准备之后决定在这个冰原上寻找遗址。根据他们掌握的资料,在这个冰原上一个大小为一格的深洞中,藏有一个由史前人类制作的开关。 而唯一可以 打开这个开关的是一个占据接近一格的可移动的小冰块。显然,在南极是不可能有这样小的独立冰块的,所以这块冰块也一定是史前文明的产物。 他们在想办法把这 个冰块推到洞里去,这样就可以打开一条通往冰原底部的通道,发掘史前文明的秘密。冰块的起始位置与深洞的位置均不和任何冰山相邻。 这个冰原上的冰面和冰山都是完全光滑的,轻轻的推动冰块就可以使这个冰块向前滑行,直到撞到一座冰山就在它的边上停下来。冰块可以穿过冰面上所有没有冰山的区域, 也可以从两座冰山之间穿过。冰块只能沿网格方向推动。-According to legend, there is a vast Antarctic ice sheet, the ice sheet under the possession of the site of prehistoric civilization. If they had the entire ice sheet is divided into many equal-sized squares. N in the ice on the tip of a rectangle of varying sizes, These huge Antarctic icebergs has and as old as the history of the tip of each of at least occupy a rectangular box, and will fully occupy the square. Do not overlap between the tip of the iceberg and there will not be connected to edge or point. ACM expedition after the decision, after years of preparation in the ice to find sites. According to their information available in the ice sheet the size of a cell of a deep hole, possession of a prehistoric people made the switch. The only you can open an account for this switch can be moved close to a grid of small ice cubes. Clearly, in the Antarctic is not possible to have such a small independent ice, so this ice must also be a product of prehistoric civilization. They
Date : 2025-12-23 Size : 240kb User : 胡灏

基于win ce的贪吃蛇游戏的开发 . 起初贪吃蛇蛇身为1节,贪吃蛇按照原来的方向行进直到通过按键改变贪吃蛇的行进方向。 在屏幕上绘制贪吃蛇,在他们的四周绘制四面墙和障碍物,蛇身在行进的过程中不能碰到墙壁和障碍物,碰到则游戏结束,提示是否重新开始,按确认键重新开始。若能保持不碰墙过1分钟则完成游戏,提示游戏是否重新开始,按确认键则重新开始。 -Based on the win ce snake game development. At first the snake as snake 1 quarter, according to the direction of the original snake travel until effectively change through the snake s direction of travel. To draw on the screen in the snake, in their around four wall drawing and barriers, the snake in the process of marching body can t touch the wall and obstacles, run into the game over, tip whether or not to start and press the ok button to start again. If can not touch the wall to keep a 1 minute is complete game, tip the game whether to start again and press the ok button is start again.
Date : 2025-12-23 Size : 10kb User : 孤独的小飞侠

手游常见的游戏中中弹tip功能,详细用法参考源码(The game in the hand tour of the game in the tip function, detailed use of the reference source code)
Date : 2025-12-23 Size : 1kb User : NICKS_
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