Hot Search : Source embeded web remote control p2p game More...
Location : Home Search - status
Search - status - List
这是一个Delphi做的源码.程序运行后,单击按钮,将会隐藏"开始"菜单和状态栏中的时钟.很有趣.-This is a source of Delphi done. After running, click the button will hide "start" menu and status bar clock. Very interesting.
Date : 2025-12-24 Size : 337kb User : 晓逻

过河问题大家都知道,不多说了. 解决这个问题的经典方法就是使用有限状态机. 根据人,狼,羊,菜,在不同河岸,可以抽象出N种不同的状态.某些状态之间可以转换. 这些转换就是运算了. 我们的目的就是找到一组这样的运算,可以从初始状态转换到终止状态. 其间的状态必需都是合法的 -Issues across the river we all know, not much to say. To solve this problem is to use the classic method of finite state machine. According to people, the wolf, sheep, vegetables, in different bank, you can abstract out of N different types of state. Some state can be converted between. These converters is the operator of the. Our aim is to find a group of such operations, from initial state to switch to terminate the state. which are necessary for the legitimate status of the
Date : 2025-12-24 Size : 5kb User : liushaoping

DL : 0
精通DirectX 3D图形与动画程序设计 第3章 坐标系与基本图元 48 3.1 Direct3D坐标系 48 3.2 Direct3D基本图元 49 3.3 使用顶点缓冲区绘制图形 52 3.3.1 创建顶点缓冲区 53 3.3.2 渲染顶点缓冲区图形 55 3.3.3 各种基本图元绘制 60 3.4 使用索引缓冲区绘制图形 62 3.5 图形渲染其他相关内容 68 3.5.1 灵活顶点格式 68 3.5.2 渲染状态 69 3.5.3 场景提交 72 3.5.4 图形反锯齿[antialiasing] 73 3.5.5 全屏幕显示 76 3.6 Direct3D中的颜色表示 77 3.7 资源的概念 79 3.8 小结 83 -Chapter 3 coordinate system with the basic 48 3.1 Direct3D pixel coordinate system 48 3.2 Direct3D basic graphic element 49 3.3 graphics rendering using vertex buffer to create 52 3.3.1 Vertex Buffer 53 3.3.2 Vertex Buffer rendering graphics 55 3.3.3 of the basic drawing primitives 60 3.4 graphics rendering the use of the index buffer 62 3.5 graphics rendering other related content 68 3.5.1 flexible vertex format 68 3.5.2 Status 69 3.5.3 rendering scenes submitted 72 3.5.4 Anti-aliasing graphics [antialiasing] 73 3.5.5 full-screen display 76 3.6 Direct3D in 77 colors express the concept of 3.7 Resources 79 3.8 Summary 83
Date : 2025-12-24 Size : 215kb User : Diego Guo

DL : 0
简单的飞机移动功能,左右移动时向上滑动 左右移动时有不同的状态-A simple function of the aircraft movement, and move around when you slide up and move around when you have a different status
Date : 2025-12-24 Size : 22kb User :

DL : 0
Tool Full Yahoo !! Status , Emotions
Date : 2025-12-24 Size : 477kb User : hongminh

简单食物链,包括掠食者的位置(坐标),当前状态-Simple food chain, including predators of the position (coordinates), the current status, etc.
Date : 2025-12-24 Size : 17kb User : 冯广科

CS 登陆工具,包含在服务器状态,地图信息,在线人数,玩家杀敌信息等,增加了中文输入功能,支持cs1.5和1.6-CS landing tool is included in the server status, the map information, online number, Player Kills information, etc., increasing the Chinese input function, support of cs1.5 and a 1.6
Date : 2025-12-24 Size : 305kb User : changlong chen

定义基本的7种方块(含四种状态)二维数组变量. Terial[7][4]. 用数组下标索引方块的种类和状态. 定义方块运行的区域(二维数组变量) 如(高23,宽10) 用它存储方块下落后的状态. 左移和右移判断是方块是否左右溢出、是否会叠在运行区的格子上。 同样改变状态(变形)也得判断是否会出现左右溢出、是否会叠在运行区格子上。 下落后,对运行区的空格子进行赋值。 -7 define the basic two-dimensional array variables (including four states) box. Terial [7] [4]. Using array subscript index box types and status. Define the box running area (two-dimensional array of variables), such as (high 23 wide and 10) use it storage box under backward shift left and right judgment the box around overflow, whether to fold on the area of ​ ​ the grid in the run. The same change state (deformation) have to determine whether there will be around overflow, whether to fold in the the run area plaid on. Under the backward run spaces sub assignment.
Date : 2025-12-24 Size : 10kb User : 高向珍

DL : 0
拔河游戏机, 1、 设计一个能进行拔河游戏的电路。 2、 电路使用15个(或9个)发光二极管,开机后只有中间一个发亮,此即拔河的中心点。 3、 游戏双方各持一个按钮,迅速地、不断地按动,产生脉冲,谁按得快,亮点就向谁的方向移动,每按一次,亮点移动一次。 4、 亮点移到任一方终端二极管时,这一方就获胜,此时双方按钮均无作用,输出保持,只有复位后才使亮点恢复到中心。 5、 用数码管显示获胜者的盘数。 教学提示: 1、 按钮信号即输入的脉冲信号,每按一次按钮都应能进行有效的计数。 2、 用可逆计数器的加、减计数输入端分别接受两路脉冲信号,可逆计数器原始输出状态为0000,经译码器输出,使中间一只二极管发亮。 3、 当计数器进行加法计数时,亮点向右移;进行减法计数时,亮点向左移。 4、 由一个控制电路指示谁胜谁负,当亮点移到任一方终端时,由控制电路产生一个信号,使计数器停止计数。 5、 将双方终端二极管“点亮”信号分别接两个计数器的“使能”端,当一方取胜时,相应的计数器进行一次计数,这样得到双方取胜次数的显示。 6、 设置一个“复位”按钮,使亮点回到中心,取胜计数器也要设置一个“复位”按钮,使之能清零。-1, the design of a circuit can be a tug of war game. 2, the circuit using the 15 (or 9) light-emitting diodes, after only among a shiny, namely the center of a tug of war. 3, the game with a two button rapidly and continuously pressed, generates a pulse, who by fast, highlight moves to whom the direction each time, the highlight moves once. 4, the highlight moves to either terminal diode, this party would win, this time the two sides button had no effect, the output remains only reset after making the highlight back to the center. 5, with digital display plate number winner. Teaching tips: 1, the signal that is input pulse signal button, each press of the button should be able to effectively counter. 2, with a reversible counter, plus or minus count input pulse signal, respectively, to receive two-way, reversible counter status for the 0000 original output by the decoder output, so that the middle one diode lights up. 3, when the counter counts up, the highlight to the right When subt
Date : 2025-12-24 Size : 443kb User : DEDE

This is an openage game developed on Python language. Current status IN QA
Date : 2025-12-24 Size : 1.58mb User : UJIN
CodeBus is one of the largest source code repositories on the Internet!
Contact us :
1999-2046 CodeBus All Rights Reserved.