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一个D3D开发的台球游戏,有完好的碰撞检测和高效的渲染管线,适合D3D初学者研读.-development of a Motion billiards game, keeping the collision detection and efficient rendering pipeline, Motion suitable for beginners to read.
Date : 2025-12-21 Size : 4.26mb User : tangyu

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精通DirectX 3D图形与动画程序设计 第4章 顶点坐标变换 84 4.1 顶点坐标变换和光照流水线概述 84 4.2 矩阵类型及其操作 86 4.3 世界变换 89 4.4 取景变换 92 4.5 投影变换 94 4.6 视区变换 98 4.7 获取Direct3D坐标变换矩阵 101 4.8 三维坐标变换示例程序 102 -Proficient in DirectX 3D graphics and animation programming Chapter 4 vertex coordinate transformation 84 4.1 vertex coordinate transformation and lighting pipeline overview 84 4.2 matrix types and their operation 86 4.3 Transform the World 89 4.4 viewfinder Transform 92 4.5 projection transformation, as the District 94 4.6 Transform 98 4.7 Access Direct3D coordinate transformation matrix, 101 4.8 Examples of three-dimensional coordinate transformation process 102
Date : 2025-12-21 Size : 35kb User : Diego Guo

Digital-Tutors 公司出的关于Xna和Maya渲染管线 教程CD1所使用工程,每个lesson所编写的类 资源等 -Digital-Tutors' s out and about Xna tutorials Maya rendering pipeline used by CD1 project, the class prepared for each lesson resources
Date : 2025-12-21 Size : 35.8mb User : Hanaky
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