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电话 //创建以画布为依托的简单场景图对象,没有多个Locale SimpleUniverse u=new SimpleUniverse(c) u.getViewingPlatform().setNominalViewingTransform() //创建分支组对象 BranchGroup scene=createSceneGraph(c) //组装,分支组 对象加到 场景图 u.addBranchGraph(scene) //带场景图的画布 加到 本applet中 setLayout(new BorderLayout()) add("Center",c) -telephone// Create a canvas backing of a simple scene graph object, no more Locale SimpleUniverse u = new SimpleUnive rse (c) u.getViewingPlatform (). setNominalV iewingTransform ()// Create branch target groups BranchGroup sce ne = createSceneGraph (c)// assembly, branch target groups added to scene graph u.addBranchGraph (scene)// scene graph with the canvas added to the applet which setLayout (new BorderLayout ()) add ( "Center", c)
Date : 2026-01-10 Size : 15kb User : zqj

环境:VS 2005 语言: C# 功能:实现创建不同大小的球型物进行碰撞-Environment: VS 2005 Language: C# Functions: to create different sizes realize the ball-type object for collision
Date : 2026-01-10 Size : 2.38mb User : 张刚

这个例子展示了如何在Newton物理引擎中创建角色控制器。它被简化为我们把力放在胶囊物理对象上,并用一个关节使他保存直立。-This sample shows how to create a character controller in Newton. It is simply a capsule physics object that we push around using forces, and keep upright using a joint.
Date : 2026-01-10 Size : 385kb User : wanghong
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