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环境:windows98/2000/xp,Visula C++6.0,DirectX7.0编译通过.详细说明见里面的文档说明-environment : windows98/2000/xp, Visula C 6.0, DirectX7.0 compile. A detailed description of the documents inside Note
Date : 2026-01-09 Size : 801kb User : 袁慧

一款非常经典的3D赛车游戏,从一个老外的个人网站上得到的,绝对值得收藏,和极品飞车的效果差不多,直接就可编译成功,无任何三方控件-one of the very classic 3D racing game, from a foreigner's personal website to be, definitely worth collecting, and the effect of Need for Speed almost directly compiler can be successful without any tripartite Control
Date : 2026-01-09 Size : 762kb User : 小强

用directx9.0做的一个3D坦克游戏,最主要的地方是加进了先进的物理碰撞检测-directx9.0 do with a 3D tank game, the most important is adding an advanced physics Collision Detection
Date : 2026-01-09 Size : 441kb User : 小刘

非常酷的一个游戏, 用DirectX 3D引擎和microsoft MFC开发.-a very cool game, with DirectX 3D engine and microsoft MFC Development.
Date : 2026-01-09 Size : 44kb User : 李海

如果只是执行EXE文件,只要电脑安装了Direct X9.0就行了, 一般电脑在装操作系统时有默认安装这个的! ------------------------------------------------------- 如果是要编译游戏源程序,需要安装VC++ 6.0和DirectX 9.0b或以上的版本! 游戏名称:孙膑问世 游戏内容: 本游戏改编自36集大集古装电视连续剧《孙子兵法与三十六计》 游戏类型:3D RPG游戏 游戏剧情:目前只有初期剧情,大约30分钟 出现的主要人物有:孙膑(初始名为:孙宾)、鬼谷子、庞涓、钟离春 出现的NPC有:山药夫、武防店主、柴夫、猎人 出现了3个场景,分别是:鬼谷山顶、鬼谷半山腰(鬼谷子住处)、鬼谷山脚下-if only to implement EXE file, if the computer installed Direct X9.0 on the trip, In general computer operating systems installed by default when you install this!------------------------------- If the game is to compile source files, need to install VC 6.0 and DirectX 9.0b or more versions! Name of the game : Sun Bin advent of the game : Adapted from the game 36 sets great costume collection television series, "Art of War, and thirty-six stratagems" game types : 3D RPG game storyline games : at present only the initial story appeared about 30 minutes, the main characters are : Sun Bin (initial entitled : Bin Sun), Guiguzi, Pang Juan Zhong Li-chun of NPC : Yam said that the armed defense of shopkeepers, Cifu. Hunter appeared three scenes are : Guiguzi Pe
Date : 2026-01-09 Size : 314kb User :

不错的城市汽车游戏源码 使用DIRECTX 7.0 3D 学习D3D的可以参考 -good game FOSS city vehicle use DIRECTX 7.0 3D learning can refer to the Motion
Date : 2026-01-09 Size : 4.9mb User : Seth


Date : 2026-01-09 Size : 654kb User : ptfsy

一个用VB和DirectX开发的3D赛车游戏。源代码中包含了场景,车模等3D模型,还有背景音乐及音频文件。-A DirectX using VB and the development of 3D racing game. Source code contains scenes, models and other 3D models, as well as background music and audio files.
Date : 2026-01-09 Size : 3.36mb User : far

也是关于direct3D的东西,是一个汽车的游戏。-Direct3D is also about things, is a car game.
Date : 2026-01-09 Size : 3mb User : 亚夫大国

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DirectX游戏编程-----3D玩具赛车游戏-DirectX Game Programming-3D racing game toys
Date : 2026-01-09 Size : 604kb User : cy

这是个3D游戏较完整的例子,对于初学网络游戏开发的人肯定有帮助,它是以c++为基础,Windows SDK框架编写的,里面涉及一些DirectX知识,希望对大家有用!(在vs上包含d3d9.lib d3dx9.lib winmm.lib dinput8.lib dxguid.lib 这几个库就可以运行)-This is a 3D game is more complete example, for the beginner to develop online games will certainly help the people, which is based on c++-Based, Windows SDK framework prepared, which involve a number of DirectX knowledge, useful for all of us! (In vs contains d3d9.lib d3dx9.lib winmm.libdinput8.lib dxguid.lib these libraries will be able to run)
Date : 2026-01-09 Size : 8.16mb User : xiaoqiang

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精通DirectX 3D图形与动画程序设计 第3章 坐标系与基本图元 48 3.1 Direct3D坐标系 48 3.2 Direct3D基本图元 49 3.3 使用顶点缓冲区绘制图形 52 3.3.1 创建顶点缓冲区 53 3.3.2 渲染顶点缓冲区图形 55 3.3.3 各种基本图元绘制 60 3.4 使用索引缓冲区绘制图形 62 3.5 图形渲染其他相关内容 68 3.5.1 灵活顶点格式 68 3.5.2 渲染状态 69 3.5.3 场景提交 72 3.5.4 图形反锯齿[antialiasing] 73 3.5.5 全屏幕显示 76 3.6 Direct3D中的颜色表示 77 3.7 资源的概念 79 3.8 小结 83 -Chapter 3 coordinate system with the basic 48 3.1 Direct3D pixel coordinate system 48 3.2 Direct3D basic graphic element 49 3.3 graphics rendering using vertex buffer to create 52 3.3.1 Vertex Buffer 53 3.3.2 Vertex Buffer rendering graphics 55 3.3.3 of the basic drawing primitives 60 3.4 graphics rendering the use of the index buffer 62 3.5 graphics rendering other related content 68 3.5.1 flexible vertex format 68 3.5.2 Status 69 3.5.3 rendering scenes submitted 72 3.5.4 Anti-aliasing graphics [antialiasing] 73 3.5.5 full-screen display 76 3.6 Direct3D in 77 colors express the concept of 3.7 Resources 79 3.8 Summary 83
Date : 2026-01-09 Size : 215kb User : Diego Guo

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精通DirectX 3D图形与动画程序设计 第4章 顶点坐标变换 84 4.1 顶点坐标变换和光照流水线概述 84 4.2 矩阵类型及其操作 86 4.3 世界变换 89 4.4 取景变换 92 4.5 投影变换 94 4.6 视区变换 98 4.7 获取Direct3D坐标变换矩阵 101 4.8 三维坐标变换示例程序 102 -Proficient in DirectX 3D graphics and animation programming Chapter 4 vertex coordinate transformation 84 4.1 vertex coordinate transformation and lighting pipeline overview 84 4.2 matrix types and their operation 86 4.3 Transform the World 89 4.4 viewfinder Transform 92 4.5 projection transformation, as the District 94 4.6 Transform 98 4.7 Access Direct3D coordinate transformation matrix, 101 4.8 Examples of three-dimensional coordinate transformation process 102
Date : 2026-01-09 Size : 35kb User : Diego Guo

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精通DirectX 3D图形与动画程序设计 第5章 光照与材质 109 5.1 光照计算模型 109 5.2 光源 111 5.2.1 光源类型 111 5.2.2 光源属性 113 5.2.3 设置灯光 115 5.2.4 对光源的几点说明 116 5.3 材质 116 5.3.1 设置材质 117 5.3.2 获取材质属性 118 5.4 光照和材质示例程序 118 5.4.1 简单光照示例程序 119 5.4.2 多光源光照示例程序 124 5.4.3 使用灯光的几点说明 132 5.5 深入理解光照计算模型 132 -Proficient in DirectX 3D graphics and animation program design in Chapter 5 with the light material 109 5.1 Calculation Model 109 5.2 illumination light source 111 5.2.1 type 111 light source 113 property 5.2.2 Source 5.2.3 set lighting 115 5.2.4 Some notes on the light source 116 5.3 Setting 5.3.1 Texture 116 Texture 117 5.3.2 access to material property 118 5.4 Examples of procedures for light and material 118 5.4.1 Examples of procedures for easy illumination light source illumination 119 5.4.2 many sample programs 124 5.4.3 explain the use of lighting points 132 5.5-depth understanding of light calculation model 132
Date : 2026-01-09 Size : 66kb User : Diego Guo

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精通DirectX 3D图形与动画程序设计 第9章 雾化 215 9.1 雾化效果实现原理 215 9.2 雾化混合因子计算方法 215 9.3 顶点雾化与像素雾化 217 9.3.1 顶点雾化与基于范围的雾化 217 9.3.2 像素雾化和与眼相关深度雾化 218 9.4 为场景添加雾化效果 218 9.4.1 顶点雾化示例程序 218 9.4.2 像素雾化示例程序 226 9.4.3 基于范围的雾化示例程序 227 9.5 对雾化效果的几点说明 228 -Proficient in DirectX 3D graphics and animation programming Chapter 9 the effect of atomization 215 9.1 Atomization Atomization Principle 215 9.2 mixed factor calculation method 215 9.3 vertex and pixel atomization atomization Atomization 217 9.3.1 Vertex-based range of atomization 9.3.2 Atomization 217 pixels and 218 eye-related depth of 9.4 Atomization Atomization effects add to the scene vertex 218 9.4.1 Atomization 9.4.2 sample programs 218 pixel sample atomization process 226 9.4.3 Example Based on the scope of the atomization procedures 227 9.5 pairs of points that the effect of atomization 228
Date : 2026-01-09 Size : 413kb User : Diego Guo

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精通DirectX 3D图形与动画程序设计 第10章 字体与文本显示 230 10.1 二维文本绘制 230 10.2 三维文本绘制 235 -Proficient in DirectX 3D graphics and animation programming Chapter 10 fonts and text display text 230 10.1 Two-dimensional mapping of three-dimensional text 230 10.2 Drawing 235
Date : 2026-01-09 Size : 63kb User : Diego Guo

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精通DirectX 3D图形与动画程序设计 第11章 应用程序框架 245 11.1 生成一个Direct3D程序框架 245 11.2 使用Direct3D程序框架 247 11.3 Direct3D程序框架剖析 251 11.3.1 DXUT简介 251 11.3.2 初始化DXUT 253 11.3.3 DXUT框架与应用程序窗口 254 11.3.4 DXUT框架与Direct3D设备 256-Proficient in DirectX 3D graphics and animation programming Chapter 11 Application Framework 245 11.1 generate a Direct3D Framework 245 11.2 use Direct3D Framework 247 11.3 Direct3D Framework Analysis 251 11.3.1 DXUT Introduction 251 11.3.2 Initialization DXUT 253 11.3. 3 DXUT framework and application window 254 11.3.4 DXUT framework and Direct3D device 256
Date : 2026-01-09 Size : 8.9mb User : Diego Guo

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visual basic6.0环境下编译通过,利用自带的3D小引擎~~没有用到DirectX技术,游戏趣味耐玩-visual basic6.0 environment compiled through the use of a small built-in 3D engine ~ ~ did not use DirectX technology, games, fun playable
Date : 2026-01-09 Size : 605kb User : wangyongbao

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Directx 8.0 Terrain Display example. this program is 3D Terrain with d3d 8.0
Date : 2026-01-09 Size : 27.36mb User : park yh

VisualC++和DirectX混合编程,实现3D效果视图,VS测试通过~有助于游戏开发实现-Visual C++ and DirectX programming, 3D effects view, VS test by ~ contribute to the realization of the game development
Date : 2026-01-09 Size : 917kb User : 杨光
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