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3D Game Engine Programming 一书附送的源代码-3D Game Engine Programming a book accompanying source code
Date : 2025-12-25 Size : 10.62mb User : PanYupin

3D Game ngine Design A Practical Approach to Real Time Computer Graphics 一书附赠的源代码-3D Game Design A Practical Approach t o Real Time Computer Graphics book comes with a source code
Date : 2025-12-25 Size : 3.83mb User : PanYupin

Beginning.Game.Audio.Programming.一书附赠的源代码。对音频编程会有所帮助~-Beginning.Game.Audio.Programming. A book : spell of the source code. The audio programming will help ~
Date : 2025-12-25 Size : 11.75mb User : PanYupin

DX GAME 书例子 第2个(游戏引擎例子)-DX GAME book example of the first two (game engine example)
Date : 2025-12-25 Size : 5.67mb User : modecat

本书涵盖Java游戏开发的所有关键知识,并包括了1.4以后的新特性.-The book covers Java game development of all of the key knowledge, and includes new features after 1.4.
Date : 2025-12-25 Size : 9.29mb User : zhuzhu

游戏的设计与开发——梦开始的地方 作者:叶丁 叶展 本书共计六篇二十二章,其中基础篇阐述了基本游戏理论和游戏性等问题;设计篇列出几个游戏设计方面的专题;美工篇集中介绍了二维和三维美工和动画技术;编程篇主要围绕三维图形和人工智能展开;管理篇则探讨软件工程在游戏开发中的应用;最后以教育篇来总结全书-Game Design and Development- the beginning of the dream Author: Ye Ting book exhibition Total 22 Chapter 6, in which articles on the basis of the basic game theory and games of other issues design articles listed several aspects of game design topics art articles focused on two-dimensional and three-dimensional art and animation techniques programming articles focus on three-dimensional graphics and artificial intelligence carried out management chapter is to explore software engineering in the game development application Finally, to sum up the book chapter Education
Date : 2025-12-25 Size : 20.33mb User : free

RPG角色扮演游戏程式设计随书光碟,教导如何制作RPG游戏引擎的范例,使用版本为VC6.0。-RPG role-playing game book with CD-ROM program designed to teach how to make an example of RPG game engine, use the version of VC6.0.
Date : 2025-12-25 Size : 27.74mb User : ze00000ro

3D Game Engine Programming一书源代码中更新的部分,以及相关章节的更正和升级文件。-3D Game Engine Programming book source code to update the part, as well as the relevant sections of the corrections and updates.
Date : 2025-12-25 Size : 2.23mb User : geyaping

【作者】Zerbst, Stefan / Duvel, Oliver 【出版社】 Course Technology Ptr 从头开始教你开发一个3D游戏引擎。全书按照DirectX的各个功能逐渐完善和集成一个游戏所需要的完整3D引擎。书中还包括一些技巧和优化的内容。-【Author】 Zerbst, Stefan/Duvel, Oliver Press】 【Course Technology Ptr teach you to start from scratch to develop a 3D game engine. DirectX book in accordance with the gradual improvement of the various features and integration required by a game full 3D engine. The book also includes some optimization techniques and content.
Date : 2025-12-25 Size : 10.12mb User : yehuanyuan

《Shaders.for.Game.Programmers.and.Artists》这本书的源代码,网上很难找的。-Shaders.for.Game.Programmers.and.Artists This book is the source code, it is difficult to find online.
Date : 2025-12-25 Size : 14.08mb User : 张龙

source code for the tricks of the 3d game programming gurus book
Date : 2025-12-25 Size : 41.49mb User : Nimesh

Learn Advanced 3D Game Programming whit this book.
Date : 2025-12-25 Size : 2.13mb User : freeman

此书是经典的游戏引擎设计书,这个版本的比较小-This book is a classic game engine design book, this version of the relatively small
Date : 2025-12-25 Size : 4.66mb User : liuyh

DirectX 9 3D游戏程序设计入门 [Introduction to 3D Game Programming with DirectX 9] 一书的所有源码-DirectX 9 3D game programming entry [Introduction to 3D Game Programming with DirectX 9] a book of all-source
Date : 2025-12-25 Size : 4.69mb User : 潮流

非常经典的一本3D引擎开发方面的书,作者写书时是基于他自己开发的wildmagic引擎,非常具有实用性-Is a classic 3D engine in the development of the book, the author is writing a book based on his own wildmagic development engine, very practical
Date : 2025-12-25 Size : 3.31mb User : 王晓军

Written for the novice AI programmer, AI for Game Developers introduces you to techniques such as finite state machines, fuzzy logic, neural networks, and many others, in straightforward, easy-to-understand language, supported with code samples throughout the entire book (written in C/C++). From basic techniques such as chasing and evading, pattern movement, and flocking to genetic algorithms, the book presents a mix of deterministic (traditional) and non-deterministic (newer) AI techniques aimed squarely at beginners AI developers. -Written for the novice AI programmer, AI for Game Developers introduces you to techniques such as finite state machines, fuzzy logic, neural networks, and many others, in straightforward, easy-to-understand language, supported with code samples throughout the entire book ( written in C/C++). From basic techniques such as chasing and evading, pattern movement, and flocking to genetic algorithms, the book presents a mix of deterministic (traditional) and non-deterministic (newer) AI techniques aimed squarely at beginners AI developers .
Date : 2025-12-25 Size : 4.49mb User : 王洋

A E-Book For Game Development. Name : Game.Physics.Part.I.Unconstrained.Rigid.Body.Motion
Date : 2025-12-25 Size : 1.6mb User : redchew

开发计算机游戏充满了挑战性,需要开发人员具备大量的技能,富有奉献和创新精神。本书向读者介绍了如何将自身的技能与一些基本的C++编程技能结合起来,开发出自己的游戏。本书涵盖了游戏开发过程和方方面面,书中以一个名为Straned的第一人称射击游戏开发过程为主题展开介绍,首先介绍了DirectX 和Direct3D图形学,然后逐章介绍了游戏引擎和完整游戏的开发过程。主要内容涉及到基本的图形学技术、最基本的数学知识、碰撞检测和响应、声音回放、场景管理、动画以及模型/角色的加载和绘制。   一旦读者开发出该游戏,就可以轻松地对其功能进行扩展,并定制该游戏,添加一些特有的功能。如果读者已经具备了基本编程 技能且热爱游戏开发出自己的游戏,那么可以在本书中找到大量所需的素材。   本书适合于想实践游戏开发的学生、游戏编程的初学者以及想要学习游戏开发的C++程序员。-Make your own games using DirectX 10 and C++ with Ultimate Game Programming with DirectX, Second Edition. Written for experienced programmers who want to learn DirectX 10 and how to apply it to game creation, this book goes in-depth with DirectX 10 and each of its subsystems. Every part of the gamedevelopment process is covered and you ll apply your existing game-development skills to the new techniques and tools covered in the book. Beginning with an introduction to DirectX and Direct3D, you ll work your way through graphical interfaces, animation paths,advanced lighting and shadows,various surfacemapping techniques, and even sound. One topic is covered per chapter and end-of-chapter questions help you practice and reinforce your new skills.Whether you re a current gamedevelopment student or a professional developer, you ll find the information and techniques you need to gain a clear understanding of game programming with DirectX 10.
Date : 2025-12-25 Size : 60.5mb User : xj

一本关于游戏引擎方面的书。关键字:游戏学习,手机设计,娱乐,模仿,训练系统。-A book on game engines. Keywords: learning game, mobile phone design, entertainment, imitation, training systems.
Date : 2025-12-25 Size : 374kb User : 吴瑞芳

游戏设计与开发类图书 用于游戏的开发及创意设计 -Game design and development books for game development and creative design
Date : 2025-12-25 Size : 393kb User : 萝莉
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