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游戏中由于自动控制相机路径的演示程序-Many people are impressed by realistic camera animations in games or multimedia demos. The math behind what is commonly called camera interpolation is actually pretty simple. In this article, I will focus on a simple algorithm that uses a particular class of spline curves called Overhauser or Catmull-Rom splines, and I will show how and why they are superior to other existing more or less similar approaches.
Date : 2026-01-10 Size : 12kb User : 罗健欣
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