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Search - edge collapse - List
[
Game Engine
]
Level-of-detail
DL : 0
This is a implementation of a simple level of detail algorithm that uses the edge collapse method and a simple angle heuristic to reduce the number of polygons in the given mesh. This example includes an example in WebGl using the three.js framework.
Date
: 2026-01-10
Size
: 174kb
User
:
Costy
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