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Search - c compiler - List
[
Game Engine
]
gjb
DL : 0
一个空战的引擎:写于2002.4.24 游戏:320*200*256c SVGA显示模式编译:Borland c++ 5.02project: Dos standard 看点:(1) pcx 图片文件的操作;(2) bitmap(/内存) 的一些位拷贝技巧;(3) 主程序的流程;-an air of the engine : 2002.4.24 wrote in the game : 320* 200* 256c SVGA display mode compiler : Borland c 5.02project : Dos standard points : (a) ai pictures of operation; (2) bitmap (/ memory) some copy-skills; (3) the main program flow;
Date
: 2026-01-10
Size
: 8kb
User
:
gjb
[
Game Engine
]
back
DL : 0
永恒游戏服务端韩国泄露码 c++编译,可以编译-South Korea eternal game server code leaks c++ Compiler can compile
Date
: 2026-01-10
Size
: 22.1mb
User
:
杨伯
[
Game Engine
]
2_5D_SrollScreen_Map
DL : 0
自己编的2.5D及2D地图引擎的实现,采用VC++ windows API编程,使用此程序请先安装direct7.0以上版本SDK,否则编译不能通过,对于学习windows API变成,direct编程,游戏开发及地图算法的同学有很大帮助-Own map of the 2.5D and 2D engines realize, using VC++ Windows API programming, you use this procedure to install direct7.0 above SDK, the compiler can not be otherwise, for the windows API into learning, direct programming , game development and map algorithm has a lot to help students
Date
: 2026-01-10
Size
: 185kb
User
:
webber
[
Game Engine
]
hge
DL : 1
很好的引擎!HGE is an easy to use yet powerful hardware accelerated 2D game engine. It is a full featured middleware for all who want to develop commercial quality 2D games rapidly and easily. It covers all imaginable 2D game genres: you could create everything from a simple puzzle to advanced multilayered platformer or strategy without even thinking of any non game logic code! And you don t have to know anything about "window messages", DirectX programming and all that stuff. Instead you can start developing your own game within 15 minutes! HGE runs on Microsoft Windows 98, 2000, NT, ME, XP and requires DirectX 8.0. It will run even on low-end video cards, including built in video cards such as Intel Solano (i815 chipset). HGE can be used with virtually any C++ compiler including Visual C++, Borland C++, MinGW and Metrowerks Codewarrior. -Good engine! HGE is an easy to use yet powerful hardware accelerated 2D game engine.It is a full featured middleware for all who want to develop commercialquality 2D games rapidly and easily. It covers all imaginable 2D gamegenres: you could create everything from a simple puzzle to advancedmultilayered platformer or strategy without even thinking of any nongame logic code! And you don t have to know anything about windowmessages , DirectX programming and all that stuff. Instead you canstart developing your own game within 15 minutes! HGE runs on Microsoft Windows 98, 2000, NT, ME, XP and requiresDirectX 8.0. It will run even on low-end video cards, includingbuilt in video cards such as Intel Solano (i815 chipset). HGE canbe used with virtually any C++ compiler including Visual C++, Borland C++, MinGW and Metrowerks Codewarrior.
Date
: 2026-01-10
Size
: 3.29mb
User
:
吕日飞
[
Game Engine
]
SegaKit
DL : 0
SEGA电视游戏开发包,包含: 1)完整的C/Assambler开发环境 2)免ICE调试环境 3)MIDI到SEGA的转换程序 4)开发技术文档 5)范例程序及源代码(最后程序可直接刻录为ROM) 该程序是一个早期的开发程序,曾被用来开发多个SEGA的商业游戏 -SEGA video game development kit, including: 1) a complete C/Assambler development environment 2) Non-ICE debug environment 3) MIDI to SEGA s conversion process 4) the development of technical documentation 5) Examples of procedures and source code (the last procedure can be directly burn for the ROM) that the procedure was an early development of procedures, have been used to develop a number of SEGA commercial games
Date
: 2026-01-10
Size
: 20.61mb
User
:
tomsoft
[
Game Engine
]
3D_OnlineGame_Humen
DL : 0
使用C++(IDE环境为VC),DX编写的一套韩国3D的网络游戏源代码. 1:包括其开发引擎源码,客户端完整资源和源代码,服务器源代码.引擎测试代码,引擎工具. 2:保证编译通过.可以直接运行服务器和客户端. 3:内部注释大部分已被汉化.便于学习. 4:无需任何解压密码. 5:有自记录文档已便于了解和学习该套代码. 6:内部大量优秀的3D/2D美术资源均未压缩打包,可用于参考. 7:无论您是学习引擎编写,引擎某功能实现,客户端以及服务器端逻辑,甚至游戏开发结构,美术设计,都能从该套代码中获得甚多收获.-The use of C++ (IDE environment for VC), DX prepared a set of 3D online games in Korea source code .1: source engine, including its development, client integrity of resources and source code, the server source code. Engine test code, .2 engine tool: to ensure that the compiler through. can be directly run the server and the client .3: Internal Notes most have been finished. facilitate learning .4: .5 without any decompression Password: Records document has since been easy to understand and learn The code .6: Internal large number of excellent resources 3D/2D art no compression packing, can be used for reference .7: Whether you are learning to prepare the engine, engine to achieve a functional, client and server-side logic, and even game development structure, Art and Design, both from the sets of code have access to even more gains.
Date
: 2026-01-10
Size
: 47.23mb
User
:
王伟
[
Game Engine
]
GameMenu
DL : 0
一个效果超帅的游戏开始菜单,采用C# +XNA 2.0 是一个网上找不到的源码保证正常编译-One of the effects of ultra-handsome Games Start menu using C#+ XNA 2.0 is an on-line can not find the source to ensure the normal compiler
Date
: 2026-01-10
Size
: 241kb
User
:
咹靜ゞ`兲倥
[
Game Engine
]
eocDev2-Incl-Art-Music
DL : 0
Final Fantasy clone style - tile-based side-scrolling RPG game engine written in C. Uses Allegro graphics library and compiles/runs in DOS requiring DPMI support (WinXP console has this - use VMWare). This is a complete development package including the compiler (DJGPP), artwork, source code, and installation instructions. A complete "pass the torch" package! enjoy-Final Fantasy clone style - tile-based side-scrolling RPG game engine written in C. Uses Allegro graphics library and compiles/runs in DOS requiring DPMI support (WinXP console has this - use VMWare). This is a complete development package including the compiler (DJGPP), artwork, source code, and installation instructions. A complete "pass the torch" package! enjoy...
Date
: 2026-01-10
Size
: 15.05mb
User
:
bobjt
[
Game Engine
]
D3D-TileDemo-Examples
DL : 0
D3D TileDemo的例子 用DIRECTX3D渲染2.5D图形地图的例子,共有5个例子,1~4是用VC6编写,第5个地图例子是用VS2005编写的,地图素材用的是红警游戏里的沙漠地图来演示.-D3D TileDemo Examples --------------------- All of these were written in Visual C++ 5 Professional. It also compiles with Visual C++ 6, but I only have the introductory edition and didn t want to ship executables with splash screens! The demos have been tested on the following machines: Intel Celeron-A 450 Mhz, TNT2 Ultra (32 Mb), 128 Mb RAM, Windows 2000 RC3. AMD K6 450 Mhz, Voodoo Banshee, 64 Mb RAM, Windows 98. Intel Pentium II 233 Mhz, Voodoo Graphics (4 Mb), Windows 98-SE. The demos require DirectX 6. Demo 1: Demonstrates isometric tiling in general, using Direct3D wireframe rendering. Demo 2: Adds a texture to demo 1. Demo 3: Randomly lights the textured landscape (VERY trippy) Demo 4: Adds a heightmap, and simple lighting based on height. When you compile them, please don t forget to include the DirectX SDK s include directory as the FIRST entry in your compiler s include directory list, and also each project will need the following library f
Date
: 2026-01-10
Size
: 2.24mb
User
:
gcgego
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