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这是一个完全用C#写的引擎,全部是自己实现的,大约有1万行代码。目标是构造一个健壮、高效、动态的3D引擎(不仅限于游戏)。渲染框架借鉴了OGRE/Axiom,去掉了跨平台和跨图形API的能力并尽量使用DirectX自带的功能,结构得到了很大的简化。-This is an entirely C# Write the engine, the full realization of their own, about one million lines of code. Goal is to construct a robust, efficient, dynamic 3D engine (not limited to games). Rendering framework draws on OGRE/Axiom, removing the cross-platform and cross-graphics API and the ability to make full use of DirectX
Date : 2025-12-16 Size : 1.85mb User : 黄伦新

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Engine is codenamed wg3dfx and works in an environment DirectX API, which means that it is adaptable to all versions of Windows (from version 2000 to Windows 7). Engine uses Truevision SDK 6.5, and to ensure the proper functioning of Truevision, you ll need to download the SDK 6.5 and MTV3D65.dll set as a reference. For audio support, wg3dfx used irrKlang and you will need to download and install the same. You can find more about it at woodgamesfx.
Date : 2025-12-16 Size : 184kb User : yansong
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