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Game Engine
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WarProject
DL : 1
公司准备出一款中世纪背景的战略游戏。主要兵种有骑士,弓箭手,步兵。每个兵种有血(80-200),防御(0-5),攻击力(8-20),造价(50-200)等基本数据(可选射程,速度也可以增加其他属性),而兵种间又有相生相克,步兵克骑兵克弓箭克步兵。 游戏策划同时要求骑士要血,功,防等指数相对优秀,但是造价高昂,步兵指数一般,但是造价低,弓箭手造价一般,但是血和防御很低。本项目需要完成的主要任务有任务: 1:假设各个数据和数量给定,模拟两军交战场面(1000vs1000)。 2: 给定金钱(如10000),测定最优秀的数值平衡计划,使任何一个兵种或者战术都不占有绝对优势-The company is ready to a medieval background strategy game. Main > > > have knight, archers, infantry. > > > each blood (80-200), defense (0-5), damage (8-20), cost (50-200), and other basic data (optional range, speed can also increase the other attributes), and between > > > and XiangShengXiangKe, infantry g cavalry g bow and arrow g infantry. The game plan also calls for the blood knights go, work and the index such as relatively good, but the high cost, infantry index generally, but low cost, archers cost general, but blood and defense is very low. This project, the main task of the need to complete a task: 1: suppose all data and quantity given, the simulation the fighting scenes (1000 vs1000). 2: given money (such as 10000), determine the best value a balanced plan, make any a > > > or tactic possesses not absolute advantage
Date
: 2025-12-25
Size
: 35kb
User
:
陈财雄
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