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浙江大学软件学院高才生编写的VC实现网络对战象棋的程序-Software College, Zhejiang University outstanding student prepared chess against VC network procedures
Date : 2025-12-19 Size : 157kb User : 李坤

这是某本科大学的学生的毕业设计写的四国军棋的游戏代码,里面有详细的文档说明,另外可以在本站的文档中下载该毕业设计配套的毕业论文-This is an undergraduate student at the University of the graduate design written Siguojunqi game code, which documented in detail, another site you can download the documentation supporting the graduation thesis
Date : 2025-12-19 Size : 3.51mb User : 大子

一个人机对战的五子棋游戏,实现人工智能,代码简单易懂-very good for student to study
Date : 2025-12-19 Size : 28kb User : fyn

中国象棋源码 简单的学生编的中国象棋 供给在学习中的同学参考-Chinese Chess student from a simple source of Chinese chess in the supply of students in learning information
Date : 2025-12-19 Size : 3.93mb User : 誓言

东北大学学生编的象棋游戏,4.0版本,基于QT4.-Northeastern University student from the chess game, version 4.0, based on QT4.
Date : 2025-12-19 Size : 7.21mb User : 陈洪志

一个JAVA实验做的小游戏。上机实验的目的是提高学生的分析问题、解决问题的能力和动手能力,通过实践环节理解Java语言的基本结构和程序设计方法。通过亲手编程掌握Java 语言编程的方法。-Experiments to do a JAVA game. The purpose of experiment on the computer analysis to improve student problem solving ability and ability, through the practice session to understand the basic structure and the Java language programming. Master the Java programming language through hands-programming method.
Date : 2025-12-19 Size : 23kb User : 钟吉文

这个版本人工智能很强,算法比较全面。而且里面的说明文档完善。而且源码齐全。最好是先看完说明文档里的算法,再参考源码。最重要是使用设计模式,决不是随随便便的学生作品。 第一.需求。实现人机对战,首先要解决电脑智能问题,即能让电脑识别棋盘,并做出相应的策略,比如防守或进攻。还要识别是否禁手。 第二.基本技术。功能部分实现的主要算法是假设法,即假设这个方格是某一方棋子,然后以这个棋子为基础再假设下一个方格的棋子,直到计算机很容易识别出相应状态。比如电脑搜索至胜点(能构成四子连珠的点)时,只要假设相应的点电脑已经落子,只要判断是否存在四子连珠状态即可。四子连珠状态电脑很容易识别。 第三.辅助功能。最后还有一个辅助类,TAssist类,这个类实现了基本数据结构,栈和队列。-This version is very strong artificial intelligence, the algorithm is more comprehensive. And inside the documentation improvement. And complete source code. It is best to first read the documentation in the algorithm, then the reference source. The most important is the use of design patterns, by no means casual student work. First. Needs. Realize man-machine war, we must first solve the problem of computer intelligence that allows the computer to recognize the board, and make the appropriate strategies, such as defense or attack. Also identify whether ban hand. Second Basic technologies. Functional part of the implementation of the main algorithm assumes that method, which assumes that the grid is a party piece, and then again with this piece is based under the assumption of a checkered piece until the computer is easy to identify the corresponding state. Such as a computer search to win points (which could form four sub-Pente point), as long as the computer has been assuming the c
Date : 2025-12-19 Size : 5.46mb User : 黎天剑

用MFC写的扎金花纸牌游戏,主要目的是联系MFC编程,及控件的使用。适合初学者对MFC编程的练习!-This procedure is finished by a student. It is a popular game in China named “Zhajinhua”.
Date : 2025-12-19 Size : 5.09mb User : 杨占龙
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