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基于GUI的Java五子棋游戏源码,可人机对战,用java swing做的,运行时 需要修改图片的路径。   制作思路:   用按钮做棋子,用图片填充每个按钮。   设置棋盘为24*24的,五子棋FiveChessGame类,继承了JFrame,并且 添加了时间监听,五子棋的棋子chess,用JButton表示,五子棋棋子chess 对应的棋子标识,用于标记棋子的状态。 1表示黑棋,-1表示白棋,默认0表 示无棋子,点击棋子时设置棋子的图标setOnChessIcon。 根据判断该位置 的棋子是否有棋子,和棋子颜色设置棋子图标   测试棋子的方法showChess。用于将chessInt数组内容打印到控制台, 以便观看。-GUI-based Java backgammon game source code, can be man-machine gaming, to do with java swing, run-time Need to modify the image path. Making ideas: Using the button as a pawn to fill with pictures for each button. Set the board to 24* 24, renju FiveChessGame class inherits JFrame, and Add the time monitoring the game of the chess pieces chess, with a JButton that the game of chess pieces Corresponding piece logo, used to mark pieces of state. 1 is Black, said the white side is-1, the default 0 table Showed no pawn, click the icon pieces when set pieces setOnChessIcon. According to determine the location The piece is a piece, and pieces color set piece icon Test piece approach showChess. Array of content for the chessInt print to the console, To watch.
Date : 2026-01-19 Size : 338kb User : 齐高

1、用VS2010控制台程序完成,键盘输入选择的道具的坐标。 2、拥有普通游戏的控制流程:开始游戏、重新开始、退出游戏等;拥有游戏最基本的一些文字提示,如坐标输入错误、两坐标点不可连等提示;拥有最基本的一些错误判断。 3、要求使用两个道具连接判断的最优算法实现。 4、要求可以实现撤销与反撤销。 5、要求加入自动消除道具和洗牌道具(消耗性道具)。 6、要求整个工程全部用C++代码完成,不允许出现C风格代码(如用string代替char*、用容器代替数组、类等)。 -A VS2010 console program to complete the keyboard input selection of props coordinates. 2 ordinary game control process: start the game and start again, quit the game, such as owns some of the games most basic text prompts, such as the coordinate input errors, two-coordinate point not even the other tips have some basic misjudgment. 3, requires to use the two props connection judgment optimal algorithm. Requirements can be revoked and anti revoked. 5, asked to join automatically eliminate props, and shuffling props (wasting props). 6, requires that the whole project is completed entirely C++ code, C-style code (such as string instead of char* instead of an array of class container, etc.) are not allowed.
Date : 2026-01-19 Size : 425kb User :

本程序利用Card类数组模拟扑克牌,定义3个数组分别表示玩家手中的牌,电脑手中的牌和底牌,用srand((unsigned)time(NULL))产生随机数字,将底牌数组中随机的一项从底牌中移动到其他的数组中,模拟从洗好底牌中抓牌。表示出牌。 单人练习模式中,首先记下一个 1到13之间的随机数字,然后玩家抓牌,当手中的牌的点数恰与记下的随机数字相等,或用手中有的任意两张牌,通过加减乘除四则运算可以凑出该随机数字相等的点数,则停止抓牌并将这一张或两张出出去,随即记下一个新的随机数字,开始下一轮,直道手中的全部牌出完,游戏结束-This procedure using Card class array to simulate playing cards, the definition of the 3 arrays represent the game player cards, computer cards and cards, using srand ((unsigned) time (NULL)) to generate random numbers, random number in the array will be a move to the number of cards from other groups of cards, simulation from the wash hand in. Said. Single practice mode, first recorded random number between 1 to 13 next, and then the game player to draw cards, random number equal when the hand points exactly with the down, or in the hands of some arbitrary two cards, add, subtract, multiply and divide by four operations can make the random number equal points, then stop to draw a card and the card or two cards out, then write a new random number, start the next round, straight hands all the cards out, the end of the game
Date : 2026-01-19 Size : 5kb User : 水上飘
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