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由n2个方块排成n行n列的正方形称为“n元棋盘”。如果两个皇后位于n元棋盘上的同一行或同一列或同一对角线上,则称它们为互相攻击。要求输出使n无棋盘上的n个皇后互不攻击的所有布局。 具体要求如下; (1)n可由键盘输入。 (2)在输入n后,动态建立方法说明中所需要建立的数组空间;程序运行结束时释放该存储空间。 (3)分别用n=4,5,6运行你的程序。-by n2-n squares formed n trip out of a square called "n chessboard." If the two Queen's n chessboard at the same line or in the same series or on the same diagonal, claimed they attack each other. Request output enable chessboard n-n the Queen's not attack each other all the layout. Specific requirements are as follows; (1) n input from the keyboard. (2) n input, dynamic methodology established by the needs of an array of space; Running at the end of the release of the storage space. (3), respectively, n = 4,5,6 run your procedures.
Date : 2025-12-21 Size : 9kb User : 林新华

俄罗斯方块源代码* 文 件 名: ToyBricks.c * 完成时间: 2001年9月 * 完成地点: 华东地质学院综合楼507机房 * 开发模式: SDK程序 * 开发环境: MS VC++ 6.0 * 作 者: 王岭 * 工作单位: 中国建设银行三水市(广东省)支行 * E - Mail: Mao_jzh@163.com */ /* 备注: * 这是一个简单的俄罗斯方块游戏程序,写程序时没有注释, * 这是我写程序时的一个坏习惯。毕业有半年了,也就半年没有写 * 过程序,周末闲着没事,捡起那些旧程序看看,顺便加上一些注 * 释。很怀念在学校写程序的那段日子,很怀念507。 */-Tetris source code* Document Name : ToyBricks.c* Completion Time : in September 2001* Location : East China Institute of Geology Building Room 507* Development of model :* SDK development environment : MS Visual C++ 6.0* Author :* Ling units : China Construction Bank Sanshui City (Guangdong Province) Branch* E-Mail : Mao_jzh@163.com*//* Note :* This is a simple game of Tetris procedures, no written procedures Notes* This is the procedure I wrote a bad habit. Half of the graduates, it is not written in six months* Guo procedures weekend idle with nothing to pick up those who look at the old procedures, Incidentally add some* Note release. Miss written procedures in the school during the day, miss 507.* /
Date : 2025-12-21 Size : 5kb User : 胡洪光

一个电脑和人对弈的人工智能围棋程序,棋力达16级-a computer and artificial intelligence who plays Go procedures, up to 16 chess
Date : 2025-12-21 Size : 2.59mb User : b

魔羯之辉黑白棋0.6版,多线程控制,网络对战功能没有来得及做。-Jose Zhihui reversi 0.6 version, multithreaded control, network multiplayer action does not have enough time to do.
Date : 2025-12-21 Size : 420kb User : 李辉

1,"qipaiyouxi\\s"文件夹内为服务器程式原代码,"qipaiyouxi\\c"文件夹内为客户端程式原代码, "qipaiyouxi\\tonghuashun"文件夹内为同花顺游戏程式原代码。 2,调试时,"服务器.exe" 需和 "游戏室列表.txt" "首页.html"在同一目录下,"客户端.exe" 需和 "游戏室列表.txt" "首页.html"以及"Tonghuashun.exe"在同一目录下,暂时只安装了同花顺一个游戏 3,本地调试只能一玩家登陆,用局域网调试可多玩家登陆,登陆时写对ip地址。 4,此程式用VC++6.0调试通过。-1,
Date : 2025-12-21 Size : 8.15mb User : fumin

中国象棋源代码,visual c++6.0开发 -Source code of Chinese Chess, visual c++ 6.0 Development
Date : 2025-12-21 Size : 197kb User : yuandongtu

程序的功能分析: 本程序是提供两人对战的五子棋,不需要人机对战功能,两个玩家交替在五子棋盘上交替下棋子,当其中一位玩家的棋子布局有形成五子相连时,程序编判断他赢棋. 定义核心数据结构: 五子棋需要一个19X19的棋盘,因此要定义一个19X19的二维数组gChessboard来记录棋盘的状态,数组中每个元素代表棋盘上的每个交点,比如gChessboard[0][0]代表棋盘的左上角,gChessboard[0][19]代表棋盘的右上角,gChessboard[19][0]代表棋盘的左下角,gChessboard[19][19]代表棋盘的右下角.在棋盘中每个交点有三种状态,即有黑棋占据,白棋占据和无棋占据.因此,数组中定义的每个元素要反映三种状态,在程序中定义"0"时是表示无棋占据,"O"表示玩家1的棋子(黑子)占据,"X"表示玩家2的棋子(白子)占据.在程序中用当前光标移动来确定玩家的落子,因此要定义一个数据结构来记录光标的位置,在程序中定义了一个结构类型struck point它的两个整型成员X和Y分别用于记录光标位于棋盘的行和列的坐标值. -err
Date : 2025-12-21 Size : 19kb User : 高慧

设计一个国际象棋的马踏棋盘的演示程序。以一二维数组Board[8][8]表示国际象棋棋盘,以用户输入任一位置作为马的起始位置,设为(i,j),其中0≤i,j≤7,马按照走棋的规则在棋盘范围内进行移动。本程序只求出一种遍历路径,用非递归程序实现吗的行走路线。-To design a chess board horse riding demo program. A two-dimensional array Board [8] [8] that the chess board to the user to enter any one location as the initial location of the horse, set (i, j), in which 0 ≤ i, j ≤ 7, in accordance with the following horse the rules of chess board mobile framework. This procedure only a traversal path, the use of non-recursive process routes to achieve it.
Date : 2025-12-21 Size : 9kb User : chissie

将马随机放在国际象棋的8×8棋盘Board[0~7][0~7]的某个方格中,马按走棋规则进行移动。要求每个方格只进入一次,走遍棋盘上全部64个方格。编制非递归程序,求出马的行走路线,并按求出的行走路线,将数字1,2,…,64依次填入一个8×8的方阵,输出之 -Ma Random Chess on the 8 × 8 chessboard Board [0 ~ 7] [0 ~ 7] of a box, the horse moves in accordance with the rules of the mobile. Requires each box to enter only once, all around the chessboard of 64 squares. The preparation of non-recursive procedures, and run routes, and routes are obtained, the number 1,2, ..., 64 followed by an 8 × 8 filled the square, the output of
Date : 2025-12-21 Size : 3kb User : 刘洋河

vc++6.0的一些小游戏程序,包括贪吃蛇,赛车,推箱子什么的,可以参考-vc++6.0 some small games, including Snake, racing, what Sokoban, you can refer
Date : 2025-12-21 Size : 908kb User : IvyJia

五子棋概要设计说明书 从程序表面看,这是一个二维平面图,所以数据用二维数组来表示,数组两个下标可以表示棋盘上的位置,数组元素的值代表棋格上的状态,共有三种情况,分别是0代表空格,1代表白棋,2代表黑棋。这样程序的主要工作是接收棋手按键操作,棋手1用Up、Down、Left、Right控制光标移动,回车键表示落子。棋手2用W、S、A、D控制光标移动,空格键表示落子。一旦接收到回车键或空格键,说明棋手落子,先判断是否是有效位置,也就是说已经有棋子的位置不能重叠落子。落子成功后,马上判断以该位置为中心的八个方向:上、下、左、右、左上、左下、右上、右下是否有相同颜色的棋子连成五子,如果连成五子,则游戏结束,输出相应的信息。如果想退出游戏,可以按Esc键-Surface from the program, which is a two-dimensional floor plan, so the data represented by two-dimensional array, the array can be expressed both subscript position on the board, the value of array elements on the grid on behalf of the state of chess, a total of three cases, respectively, is 0 for a space, 1 White, 2 for black. The main work of this program is to receive player button operation, player 1 with Up, Down, Left, Right control cursor movement, the Enter key that Laozi. 2 players with the W, S, A, D control cursor movement, the space bar that Laozi. Upon receiving the enter key or space bar, that player Lazi, first determine whether the location is valid, that has been the location of pieces can not overlap Lazi. After the success of Lazi, immediately determine the location of the center of the eight directions: up, down, left, right, left, lower left, upper right, lower right have the same color of the pieces together into five sub, if even as five children, the game is ov
Date : 2025-12-21 Size : 28kb User : yexiushu

1.绘制一个台球案子,上面有两个台球。 2.给出控制台球位置以及运行方向的界面(自己设定)。 3.若台球碰壁,则根据镜面反射原理求出台球下一步的运动方向并作匀速直线运动。 4. 当台球发生撞击时,按照弹性碰撞原理,主撞击球改变运动方向,被撞击球开始进行匀速直线运动。 5.当台球距离孔洞距离很小时,应该让球消失,并显示进球的信息。 6.当按下某个按键时,退出台球运动程序。 -1. Draw a billiard case, the above two billiards. 2. Billiards given location and the direction of the control interface (own set). 3. If the pool hitting the wall, then find the pool under the principle of mirror reflection direction and the next movement for uniform linear motion. 4. When the crash occurred when the pool, in accordance with principles of elastic collision, hit the ball to change the main direction of motion, hit start hitting uniform linear motion. 5. Distance from the hole when the pool is very small, should allow the ball disappears and scoring information. 6. When you press a button, exit billiards sports program.
Date : 2025-12-21 Size : 25kb User : hoooking

将马随机放在国际象棋的8×8棋盘Board[0~7][0~7]的某个方格中,马按走棋规则进行移动。要求每个方格只进入一次,走遍棋盘上全部64个方格。编制非递归程序,求出马的行走路线,并按求出的行走路线,将数字1,2,…,64依次填入一个8×8的方阵,输出之 -The horses were randomly placed in 8 × 8 chess board Board [0 ~ 7] [0 ~ 7] in a box, the horses go by the rules of chess moves. Required to enter each square only once, traveled all the 64 squares on a chessboard. Prepare a non-recursive program, seeking to run for the routes, according to find the routes, the numbers 1, 2, ..., 64 followed by a 8 × 8 filled the square, the output of the
Date : 2025-12-21 Size : 10kb User : potoyb2

VC6.0编写的一个简单的五子棋程序,掺入人工智能的因素,计算机有一定下棋水平。-VC6.0 backgammon write a simple program, mixed with elements of artificial intelligence, computer chess has a certain level.
Date : 2025-12-21 Size : 4kb User : Li

编写五子棋,体会函数和数组的用法,对初学者有很大帮住-writing the program of wuziqi
Date : 2025-12-21 Size : 9kb User : liuzhenjun

完整的五子棋游戏程序设计 VB语言 visual basic 6.0 开发-games programming VB
Date : 2025-12-21 Size : 1.34mb User : wss

五子棋通过TC和vc++6.0验证,双人对战,-Backgammon verified by TC and vc++6.0 Double Battle
Date : 2025-12-21 Size : 3kb User : 蜃梦楼

网狐棋牌游戏服务端 6.6.0.3 内核动态链接库-Fox network 6.6.0.3 kernel dynamic link library
Date : 2025-12-21 Size : 269kb User : wulei

6.6.0.2源代码,主要是服务器内核部分,供大家参考,-6.6.0.2 source code, the server part of the kernel, for your reference, thank you
Date : 2025-12-21 Size : 392kb User : gnls

中国象棋C++源码,用Visual Studio 6.0编写的C++程序-Chinese chess C++ source code
Date : 2025-12-21 Size : 123kb User : 赵金鹏
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