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DirectX9.0 3D游戏编程
Date : 2026-01-08 Size : 8.1mb User :

这个是hook了directx9的device句柄,并利用cegui实现3D窗口,可以真正全屏弹出外挂界面,就像游戏弹出道具窗口的形式
Date : 2009-10-23 Size : 1.34mb User : da@ss.com

Introduction.to.3D.Game.Programming.with.DirectX.9.0c.Shader.Approach.Source.Code
Date : 2012-05-12 Size : 47.79mb User : tzhye87

DirectX9.0 3D游戏编程
Date : 2026-01-08 Size : 8.1mb User : 站长

一个3DRPG游戏源码,VC6.0、DirectX8.0SDK下编译通过。本代码很有参考价值,强烈推荐!-a source 3DRPG game, VC6.0, DirectX8.0SDK under compile. The code was useful and strongly recommended!
Date : 2026-01-08 Size : 3.11mb User : 晓斌

3D游戏编程经典:Advanced.3D.Graphics.And.Rasterization,书籍和很多例子-3D Game Programming classic: Advanced.3D.Graphics.And.Rasterization, books and many examples
Date : 2026-01-08 Size : 19.48mb User :

Advanced 3D Game Programming Using DirectX 9.0 的英文电子版,可供参考和学习。-Advanced 3D Game Programming Using DirectX 9.0 english electronic editon,study and refrence it.
Date : 2026-01-08 Size : 4.04mb User : 关宇昕

3D游戏开发 面包圈大战 开发库DIRECTX8.1以上 开发环境VC-3D game development bread lap battle over development libraries DIRECTX8.1 development environment VC
Date : 2026-01-08 Size : 2.52mb User : 赵章淳

现在市面上流行的3D游戏画面越来越炫目,不过也有一些为了营造一种特殊的效果而使用了卡通渲染技术,比如PC游戏中的《杀手XIII》,《忍者神龟》;PS2游戏中的《真红之泪》,《犬夜叉》等等。这些游戏的画面看上去很像漫画,感觉比较有趣。下面就介绍一种简单的实现方法。 所谓用卡通渲染技术绘制的三维物体一般都有两个明显的特征,一个特征是物体表面覆盖着大块的单调颜色,而且光影变化比较剧烈;另一个特征是物体拥有粗重的边缘效果。如果能自己控制光照和阴影,就可以达到目的。而DirectX 9.0 中的顶点渲染(Vertex Shaders)提供了这样一个途径,使我们可以实现自己的想法。 顶点渲染与以前的T&L在渲染流程中处于二选一的地位,一段代码最多只能有128条指令,而且不能有循环,判断和跳转指令,全是线性执行指令。每次只能有一个Shader程序是激活的,Vertex Shaders让我们可以实时地控制模型的空间变换,光照处理以及像素渲染。 那么现在先来解决第一个问题。我们可以用光线的亮度值作为物体的纹理坐标,这就产生一种带状纹理的效果,然后再调整相应的颜色即可。-now the fashion for 3D games more compelling picture, But there are also some in order to create a special effect and the use of the cartoon rendering technology, PC games such as the "killer XIII," "Turtles"; PS2 game of "truth red tears," "two characters." These games comic picture looks like, I feel more interesting. Now, on a simple method. Using the so-called cartoon rendering of 3D rendering objects normally have two obvious feature a surface characteristics of an object covered with chunks of dull colors, but more dramatic changes in the Universe; Another characteristic is heavy objects have the edge effect. If the ability to control their own light and shadow, we can achieve the aim. DirectX 9.0 vertex Rendering (Vertex Shaders) provide such
Date : 2026-01-08 Size : 647kb User : 倪明

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SxDL -- 2D/3D游戏引擎,使用VC++ + DirectX开发,支持简单的2D,3D游戏开发,基本游戏界面逻辑都已经封装好的,在其上就可以直接进行游戏开发了,开发者之需要关心游戏逻辑即可-SxDL-- 2D/3D game engine, the use of VC DirectX development, support simple 2 D, 3D game development, the basic game interface logic have been sealed, In his last can direct the development of the game, development which is the need to care about the game logic can be
Date : 2026-01-08 Size : 684kb User : jon

3D游戏引擎 Programming Role-Playing Games with DirectX, 2nd Edition by Jim Adams -3D game engine Programming Role-Playing Games wi th DirectX, 2nd Edition by Jim Adams
Date : 2026-01-08 Size : 102kb User : op

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DirectX Or SDK1,显示卡的介绍,3D游戏编程,有使用价值!第一部分.工两部分-DirectX Or SDK1, presentation graphics card, 3D game programming, there is value! The first part. Workers in two parts
Date : 2026-01-08 Size : 1.13mb User : linyinzi23

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DirectX Or SDK1,显示卡的介绍,3D游戏编程,有使用价值!第2部分.工两部分-DirectX Or SDK1, presentation graphics card, 3D game programming, there is value! Part 2. Workers in two parts
Date : 2026-01-08 Size : 3.61mb User : linyinzi23

《3d游戏编程入门经典》中范例小游戏。使用C#+DirectX开发。-err
Date : 2026-01-08 Size : 1.33mb User : richard

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精通DirectX 3D图形与动画程序设计 第2章 Direct3D程序设计基础 18 2.1 相关基础知识 18 2.2 Direct3D体系结构 19 2.3 Direct3D对象 21 2.4 Direct3D设备对象 21 2.4.1 Direct3D设备类型 21 2.4.2 创建Direct3D设备对象 23 2.5 Direct3D程序基本结构 25 2.6 最简单的Direct3D程序 25 2.6.1 工程项目和开发环境设置 29 2.6.2 创建窗口 31 2.6.3 初始化Direct3D 31 2.6.4 消息循环 33 2.6.5 渲染图形 34 2.6.6 结束Direct3D程序 36 2.7 Direct3D设备对象深入探讨 36 2.8 Direct3D表面 42 2.9 小结 47 -Proficient in DirectX 3D graphics and animation program design in Chapter 2 Direct3D Programming 18 2.1 basic foundation of knowledge related 18 2.2 Direct3D Architecture 19 2.3 Direct3D object 21 2.4 Direct3D device object 21 2.4.1 Direct3D device type 21 2.4.2 create Direct3D device object 23 2.5 Direct3D process 25 2.6 The basic structure of the simplest procedures Direct3D projects 25 2.6.1 and 29 2.6.2 development environment setup window 31 to create Direct3D 31 2.6.4 Initialization 2.6.3 news cycle 33 2.6.5 rendering graphics 34 2.6 .6 The End Direct3D procedures 36 2.7 Direct3D device object depth 36 2.8 Direct3D surface 42 2.9 Summary 47
Date : 2026-01-08 Size : 28kb User : Diego Guo

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DirectX 中实现MMORPG类游戏中的HUD功能。即人物头顶文字、血条等效果。因为HUD是在3D空间中,所以可以实现远近缩放效果。-DirectX implementation of MMORPG games in HUD functionality. That the figures above characters, the effect of blood, etc.. Since HUD is in the 3D space, so can achieve the effect of distance scaling.
Date : 2026-01-08 Size : 1.47mb User : zz

It is good 2d/3d engine around DirectX -It is good 2d/3d engine around DirectX ....
Date : 2026-01-08 Size : 1.36mb User : Fire

DIRECTX.9.0.3D游戏开发编程基础Inroduction.to.3D.GAME.Programming.with.DirectX.9.0-DIRECTX.9.0.3D Game Development Programming Inroduction.to.3D.GAME.Programming.with.DirectX.9.0
Date : 2026-01-08 Size : 5.67mb User : 拉拉

[DirectX.3D游戏编程实用教程].郑阿奇主编.扫描版 源码-[DirectX.3D game programming practical tutorial]. Editor Zheng Archie. Scanning version of the source code
Date : 2026-01-08 Size : 24.31mb User : sadad

Introduction to 3D Game Programming with DirectX 9.0
Date : 2026-01-08 Size : 4.16mb User : GG_666
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