Hot Search : Source embeded web remote control p2p game More...
Location : Home Search - iteration
Search - iteration - List
(Body碰撞监听),碰撞筛选器比监听器更加的具有扩展性,可以在筛选器中实现监听器的功能;但是由于自由度太大,一般不推荐使用final float RATE = 30 // 屏幕到现实世界的比例 30px:1m   World world // 声明一个物理世界对象   AABB aabb // 声明一个物理世界的范围对象   Vec2 gravity // 声明一个重力向量对象   float timeStep = 1f / 60f // 物理世界模拟的的频率   int iterations = 10 // 迭代值,迭代越大模拟越精确,但性能越低   // --->>给第一个Body赋予力   Body body1, body2   Shape 里的 m_isSensor 属性表示发生碰撞但是不产生碰撞效果   public void result(ContactResult arg0) {   // 发生碰撞(有新的接触点被监听到)会调用此函数   // 持续碰撞时也会调用此函数   }-(Body Collision listening), collision filters more scalable than the listener, the listener function can be achieved in the filter However, due to the degree of freedom too, is generally not recommended final float RATE = 30 //screen to the proportion of the real world 30px: 1m World world //declare a physical world objects AABB aabb //declare a range of physical world objects Vec2 gravity //declare a gravity vector objects float timeStep = 1f/60f //Physics world analog frequency int iterations = 10 //iteration values, the greater the iterative simulation more accurate, but the lower the performance//--- > > gives force to the first Body Body body1, body2 Shape Properties in the m_isSensor said the collision but no collision effects public void result (ContactResult arg0) {//collision (new points of contact are listening to) will call this function// when the collision will continue to call this function}
Date : 2026-01-01 Size : 337kb User : rpudn85

Android实例化物理世界的范围对象,遍历Body,通过world.getBodyCount()得到循环遍历Body的次数,final float RATE = 30 // 屏幕到现实世界的比例 30px:1m   World world // 声明一个物理世界对象   AABB aabb // 声明一个物理世界的范围对象   Vec2 gravity // 声明一个重力向量对象   float timeStep = 1f / 60f // 物理世界模拟的的频率   int iterations = 10 // 迭代值,迭代越大模拟越精确,但性能越低-Android instantiate the object scope of the physical world, traversing Body, by world.getBodyCount () to get the number of loops through the Body, the proportion of final float RATE = 30 //screen to the real world 30px: 1m World world //declare a physical world objects AABB aabb //declare a range of physical world objects Vec2 gravity //declare a gravity vector objects float timeStep = 1f/60f //physical world simulation frequency int iterations = 10 //iteration values, The larger the more accurate simulation iterations, but the lower the performance
Date : 2026-01-01 Size : 333kb User : rpudn86

DL : 0
Jacobi iteration for solving linear equations class-based, Various kalman filter design, Transceiver contains two client programs.
Date : 2026-01-01 Size : 146kb User : fennanning
CodeBus is one of the largest source code repositories on the Internet!
Contact us :
1999-2046 CodeBus All Rights Reserved.