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Date : 2008-10-13 Size : 622.93kb User : 张帅

1)用户界面模块负责响应用户的键盘鼠标输入设置服务器的各个参数,显示服务器的工作状态以及错误提示,为用户提供标准的Windows界面。 2)帐户管理模块负责设置用户的访问权限,用户登陆后的根目录,并提供对用户透明的虚拟目录服务。同时还为别的模块提供查询文件(夹)的权限,查找本地文件是否存在等服务, 3)连接监听与FTP命令处理模块负责监听客户端的连接,并负责关闭阻塞的连接,释放每个连接占用的资源。此模块为FTP协议的核心,它具体负责FTP命令的解析与实现。 4)客户数据传输模块负责具体的与客户端的数据传输,包括文件的上传,下载,传输文件目录列表等。-1) user interface module for the user response to keyboard and mouse input settings server parameters, display server status and the error messages to users with standard Windows interface. 2) module responsible for the account management of user access rights, user landing after the root directory, and provide transparent to users of virtual directory services. Also for the other modules provide access to files (folders), the authority that you document the existence of local services, 3) connect with the FTP eavesdropping order processing module is responsible for monitoring client connectivity, and is responsible for the closure of the connecting block, the release of each link the resource. This FTP protocol module for the core, it is responsible for specific FTP orders Analysis and Im
Date : 2008-10-13 Size : 672.51kb User : 石飞

汕头育新学校学籍与成绩管理平台是集学籍管理与成绩管理于一体的网络互动平台。功能强大、使用简单、高效速成、安全方便,其主要功能如下: 一、学籍管理简洁。初始输入时只需要输入学生学号、姓名、班级,其它资料可由学生自已填写;班级如有更改,只需鼠标轻轻一动即可完成,也可批量更改班级信息。 二、成绩管理与学籍管理绑定。可由学生学籍查成绩,也可由成绩查看其学籍。 三、学生成绩管理人性化,完全仿Excel,只需输入成绩,学号和姓名自动填充,同时可进行批量输入。 -Shantou sterile expulsion new schools and performance management platform is set expulsion management and performance management into an interactive platform. Powerful, easy to use, efficient shortcut, safe and convenient, its main function is as follows : 1, student management simple. The initial entry may only require students to learn, name, class, the other students own the information could be filled in; Classes are subject to change. only a gently moving the mouse can be completed, and can be mass changes to class information. Two, management and performance management bundled with expulsion. Inquiries may be the Student achievements and also to check his results can be expulsion. Three students performance management humanized completely fake Excel, only need to input performance, l
Date : 2008-10-13 Size : 500.91kb User : 卢业敏

断点续传多任务下载系统,能下载基于HTTP协议传输的文件,支持断点续传,支持通过鼠标拖动链接来添加新任务-HTTP download multi-task systems can download based on the HTTP protocol transmission of documents in support of HTTP, Drag the mouse to support links to add new tasks.
Date : 2008-10-13 Size : 55.33kb User : zhang

制作网页中的声音播放器,执行本例实例后,将创建一个带有1个下拉框和3个按钮的运行界面。鼠标单击下拉框可以选择要播放的声音文件(*.au),按下播放按钮可以播放当前的声音文件,按下循环按钮可以循环播放当前声音文件,按下停止按钮可以停止播放当前声音文件。-website produced the voice players, examples of the implementation of the cases, will create a with a drop-down box and three button operation interface. Mouse click the drop-down box can choose to play the sound files (*. au), press the button player can play current audio files, press the circle button on the current cycle of broadcast sound files, press the stop button to stop the current broadcast sound files.
Date : 2008-10-13 Size : 56.66kb User : 杜喜珠

几个hacker程序源码简介: 1*远程主机的磁盘目录与文件的浏览,上、下载,远程执行等。2*提供三种方式的连接方式:*Udp单包快速交互目录浏览,*Udp包入反向TCP连接,*常规的TCP主动连接。3*屏幕查看单屏或连续监控,图象质量自定义(1-100),同时可鼠标与键盘遥控。4*提供简易搜索,进程管理:IP地址与端口的区间与组合扫描分析等,可查看远程主机的运行进程,并任意终止它.5*代理控制服务框架:程序结构可以构造100多台计算机构成多节点代理,接力传递目标计算机的信息包,最后传到主控制端,框架搭好,有兴趣者可索要源代码代码实现之。(服务端运行后要连续双击几个文本文件后可能驻留内存,隐藏到系统内,以后的文本关联都可以打开服务端文件。) -several hacker procedures source description : a remote host * disk directory and file browser, and download, remote execution. 2 * provide three forms of connectivity : * Udp single packet rapid interactive catalog browsing, Udp * TCP packets into reverse connect * Conventional TCP active connector. 3 * Screen View-screen or continuous monitoring, since the definition of image quality (1-100), while mouse and keyboard control. 4 * Easy search and process management : IP address and port combination with the range of scanning, can be found on the remote host running process, and arbitrary termination of its .5 * Deputy control services framework : program structure can be constructed more than 100 computers and multi-node agents, relay the goal of computer transmission of information packe
Date : 2008-10-13 Size : 380.14kb User : zzy

 

 

 

  一、建立空窗体

  新建一个工程,添加引用,并导入名称空间。

  加入一个设备对象变量:

private Microsoft.DirectX.Direct3D.Device device = null;

  添加初始化图形函数,并在这里面对设备对象进行实例化:

public void InitializeGraphics()
{
 PresentParameters presentParams = new PresentParameters();
 presentParams.Windowed = true;
 presentParams.SwapEffect = SwapEffect.Flip;
 presentParams.AutoDepthStencilFormat = DepthFormat.D16;
 presentParams.EnableAutoDepthStencil = true;
 device = new Microsoft.DirectX.Direct3D.Device(0, Microsoft.DirectX.Direct3D.DeviceType.Hardware, this,  CreateFlags.HardwareVertexProcessing, presentParams);
}

  当程序执行时,需要绘制场景,代码在这个函数里:

public void Render()

{
 // 清空设备,并准备显示下一帧。
 device.Clear(ClearFlags.Target | ClearFlags.ZBuffer, Color.Black , 1.0f, 0);
 // 设置照相机的位置
 SetupCamera();
 //开始场景
 device.BeginScene();
 if(meshLoaded)
 {
  mesh.Render(meshLoc);
 }
 device.EndScene();
 //显示设备内容。
 device.Present();
}

  设置照相机的位置:

private void SetupCamera()
{
 device.Transform.Projection = Matrix.PerspectiveFovLH((float)Math.PI / 4, this.Width / this.Height, 1.0f, 1000.00f);
 device.Transform.View = Matrix.LookAtLH(new Vector3(0.0f ,0.0f, 20.0f), new Vector3(0.0f,0.0f, 0.0f), new Vector3(0,1,0));
}

  现在改变主函数,调用我们写的初始化函数,并显示场景:

[STAThread]

static void Main()
{
 using (Form1 EarthForm = new Form1())
 {
  EarthForm.InitializeGraphics();
  EarthForm.Show();

  while(EarthForm.Created)
  {
   EarthForm.Render();
   Application.DoEvents();
  }
  EarthForm.Dispose();
}

  运行程序,会显示一个空的窗体。

  二、加入地球:

  在这一步里需创建一个3D网格对象,来作为要显示的地球,为此,在工程中新加入一个类Earth,此类可以包含所创建的网格对象的信息。

  加入一些相关变量,含义见注释:

public class Earth : BaseEarth
{
 private Material[] mMaterials; //保存材质
 private Texture[] mTextures; //保存纹理
 private Matrix locationOffset; //用来保存网格对象的相对位置
 private Mesh mMesh = null; //三角形网格对象
 private Device meshDevice; //需要显示在哪个设备上。
}

  在构造函数中,把Device设备拷贝到私有成员变量,这样就可以在这个类的其它方法内使用它,另外就是把位置变量进行赋值:

public Earth(ref Device device, Matrix location): base(ref device)
{
 meshDevice = device;
 locationOffset = location;
}

  下面这个函数是装入.X文件。

public bool LoadMesh(string meshfile)
{
 ExtendedMaterial[] mtrl;
 try
 {
  // 装载文件
  mMesh = Mesh.FromFile(meshfile, MeshFlags.Managed, meshDevice, out mtrl);
  // 如果有材质的话,装入它们
  if ((mtrl != null) && (mtrl.Length > 0))
  {
   mMaterials = new Material[mtrl.Length];
   mTextures = new Texture[mtrl.Length];

   // 得到材质和纹理

   for (int i = 0; i < mtrl.Length; i++)
   {
    mMaterials[i] = mtrl[i].Material3D;
    if ((mtrl[i].TextureFilename != null) && (mtrl[i].TextureFilename != string.Empty))

 

    {
     //前面得到的纹理的路径是相对路径,需要保存的是绝对路径,通过应用程序路径可以获得
     mTextures[i] = TextureLoader.FromFile(meshDevice, @"..\..\" + mtrl[i].TextureFilename);
    }
   }
  }
  return true;
 }
 catch
 {
  return false;
 }
}

  在这个方法内,使用Mesh.FromFile()这个方法,从给定的文件名中找到.X文件,并装入相关数据,一旦数据格式设置完成,可以从此文件中找到材质和贴图信息,并把它存放在数组中,并通过文件路径,得到纹理文件文件的路径,最后返回真值,如果整个过程出现错误,返回假值。

  下面这个Render()方法,是把此对象,即地球显示在设备对象上,此方法较简单,通过变形操作来得到网格对象的X,Y,Z坐标,接着设置网格对象的材质和纹理,最后,将每个材质和纹理应用到每个网格。

public void Render(Matrix worldTransform)
{
 /把位置变为世界坐标
 meshDevice.Transform.World = Matrix.Multiply(locationOffset, worldTransform);
 //绘制网格
 for (int i = 0; i < mMaterials.Length; i++)
 {
  meshDevice.Material = mMaterials[i];
  meshDevice.SetTexture(0, mTextures[i]);
  mMesh.DrawSubset(i);
 }
}

  现在回到窗体代码中,添加引用网格对象的相关变量:

private Earth mesh = null;
private Matrix meshLoc;
private bool meshLoaded = false;

  在图形初始化函数中,需要对网格对象进行初始化。加入下面的代码:

meshLoc = Matrix.Identity;
meshLoc.M41 = 2.0f;
mesh = new Earth(ref device, meshLoc);
if (mesh.LoadMesh(@"..\..\earth.x"))
{
 meshLoaded = true;
}

  代码第一句把网格对象的位置定为原点,接着偏移X轴2个单位,接下来从文件中得到此.X文件。如果成功设置,meshLoaded置为真。注意,这里有一个.X文件,在源代码中有此文件。

 


  在设置相机的函数中,加入一盏灯光:

device.Lights[0].Type = LightType.Directional;
device.Lights[0].Diffuse = Color.White;
device.Lights[0].Direction = new Vector3(0, -1, -1);
device.Lights[0].Update();
device.Lights[0].Enabled = true;


  此灯光较简单,仅为一个直射型白光灯。

最后,在Render()方法中,调用网格对象的Render()方法,以显示地球。

 

  三、使地球旋转

  前面用一个网格对象来建立地球,但此类没有平移,旋转及缩放等方法,下面就加入这些方法,因为这些方法具有通用性,因此可以新建一个类,把这些方法写在这些类中,使地球对象成为它的派生类。

  在工程中新添加一个类:BaseEarth;

  加入进行平移、旋转、缩放的变量:

 

private float xloc = 0.0f;
private float yloc = 0.0f;
private float zloc = 0.0f;
private float xrot = 0.0f;
private float yrot = 0.0f;
private float zrot = 0.0f;
private float xscale = 1.0f;
private float yscale = 1.0f;
private float zscale = 1.0f;


  加入相应的属性代码:

 

public float XLoc
{
 get
 {
  return xloc;
 }
 set
 {
  xloc = value;
 }
}
…………

 

  在Render()虚函数中,应用平移、旋转及缩放。
 

public virtual void Render()
{
 objdevice.MultiplyTransform(TransformType.World,Matrix.Translation(xloc, yloc, zloc));
 objdevice.MultiplyTransform(TransformType.World,Matrix.RotationAxis(new Vector3(1.0f, 0.0f, 0.0f), xrot));
 objdevice.MultiplyTransform(TransformType.World,Matrix.RotationAxis(new Vector3(0.0f, 1.0f, 0.0f), yrot));
 objdevice.MultiplyTransform(TransformType.World,Matrix.RotationAxis(new Vector3(0.0f, 0.0f, 1.0f), zrot));
 objdevice.MultiplyTransform(TransformType.World,Matrix.Scaling(xscale, yscale, zscale));
 return;
}

 

  现在回到地球类,需要将其改为新类的派生类,同时更改构造函数,另外,在Render()方法中,应先调用基类的Render()方法:


public override void Render()
{
 base.Render();
 //把位置变为世界坐标
 // meshDevice.Transform.World = Matrix.Multiply(locationOffset, worldTransform);
 //绘制网格
 。。。。。。
}

 


  现在,由于在基类中可以设置对象位置,因此,可以把与locationOffset相关,即与设置位置的变量及语句注释掉。

  四、加入月球

  在这一步加入月球,实际上是再创建一个网格对象新实例,只是把纹理进行更改即可,为了代码模块性更好,把两个对象放在一个新类CModel中,在工程中新添加一个类CModel,并声明对象实例。


public class cModel
{
 private cMeshObject mesh1 = null;
 private cMeshObject mesh2 = null;
 private bool modelloaded;
}


  把窗口代码中的Load()事件,放在CModel中,这次不仅生成了地球,而且生成了月球。

 


public void Load(ref Device device)
{
 mesh1 = new Earth(ref device);
 mesh2 = new Earth(ref device);
 if (mesh1.LoadMesh(@"..\..\earth2.x"))
 {
  modelloaded = true;
 }
 else
 {
  modelloaded = false;
 }
 if (mesh2.LoadMesh(@"..\..\moon.x"))
 {
  mesh2.XLoc += 20.0f;
  modelloaded = true;
 }
 else
 {
  modelloaded = false;
 }
}

 

  下面的Update()方法中,参数dir 用来判断是顺时针旋转还是逆时针旋转,另外,地球和月球绕Y轴增加的角度大小不同,也就决定了二者旋转的速度不同。


public void Update(int dir)
{
 if(dir > 0)
 {
  mesh1.YRot += 0.02f;
  mesh2.YRot += 0.05f;
 }
 else if(dir < 0)
 {
  mesh1.YRot -= 0.02f;
  mesh2.YRot -= 0.05f;
 }
}


  在下面的render()方法中,生成显示月球和地球:

 


public void Render(ref Device device)
{
 device.Transform.World = Matrix.Identity;
 if(modelloaded)
 {
  mesh1.Render();
  mesh2.Render();
 }
}


  把窗口代码中的加入灯光的方法,也放在此类中:


public void LoadLights(ref Device device)
{
 device.Lights[0].Type = LightType.Directional;
 device.Lights[0].Diffuse = Color.White;
 device.Lights[0].Position = new Vector3(0.0f, 0.0f, 25.0f);
 device.Lights[0].Direction = new Vector3(0, 0, -1);
}
public void Light(ref Device device)
{
 device.Lights[0].Update();
 device.Lights[0].Enabled = true;
}


  五、与鼠标交互操作

  为了实现与键盘、鼠标交互,新添加一个类:CMouse,添加引用Microsoft.DirectX.DirectInput,并添加命名空间。加入相关变量:


private Microsoft.DirectX.DirectInput.Device mouse = null;
public System.Threading.AutoResetEvent MouseUpdated;
private float x, y, z = 0.0f;
private byte[] buttons;

 

  在下面的构造函数代码中,首先创建鼠标设备,并初始化回调事件:


public CMouse(System.Windows.Forms.Control control)
{
 mouse = new Microsoft.DirectX.DirectInput.Device(SystemGuid.Mouse);
 mouse.SetCooperativeLevel(control, CooperativeLevelFlags.Background | CooperativeLevelFlags.NonExclusive);
 mouse.Properties.AxisModeAbsolute = false;
 MouseUpdated = new System.Threading.AutoResetEvent(false);
 mouse.SetEventNotification(MouseUpdated);
 mouse.Acquire();
 Update();

 


  下面的Update()方法中获得鼠标的坐标值,并赋给私有成员变量:

public void Update()
{
 MouseState state = mouse.CurrentMouseState;
 x = state.X;
 y = state.Y;
 z = state.Z;
 buttons = state.GetMouseButtons();
}


  还需要有一个函数来检测鼠标左键是否按下:

 


public bool LeftButtonDown
{
 get
 {
  bool a;
  return a = (buttons[0] != 0);
 }
}


  六、大结局

  现在已经做完了准备工作,返回到窗口代码中,需要对这里的代码重新进行一些调整:

  在图形初始化函数中创建一个CModel类及CMouse类:

 

private CModel model = null;
private CMouse mouse = null;
private bool leftbuttondown = false;
private float mousexloc;

 

  添加对鼠标初始化的方法:

 

网管联盟bitsCN@com


public void InitializeInput()
{
 mouse = new CMouse(this);
}


  添加UpdateInputState()方法,当按下鼠标左键时,将leftbuttondown值设置为真,当鼠标抬起时,将mousexloc置0:


private void UpdateInputState()
{
 mouse.Update();
 if (mouse.LeftButtonDown)
 {
  if(leftbuttondown == false)
  {
   mousexloc = 0.0f;
   leftbuttondown = true;
  }
  else
  {
   mousexloc = -mouse.X;
  }
 }
 else
 {
  leftbuttondown = false;
  mousexloc = 0.0f;
 }
}


  在此程序中,只对X值进行了操作,即只能左右转。

  Render()方法更新如下:

public void Render()
{
 UpdateInputState();
 device.Clear(ClearFlags.Target | ClearFlags.ZBuffer, Color.DarkGray, 1.0f, 0);
 SetupCamera();
 device.BeginScene();
 model.Update((int)mousexloc);
 model.Light(ref device);
 model.Render(ref device);
 device.EndScene();
 device.Present();
}

 

  最后更改Main()主函数:


static void Main()
{
 using (Form1 EarthForm = new Form1())
 {
  EarthForm.InitializeGraphics();
  EarthForm.InitializeInput();
  EarthForm.Show();
  while(EarthForm.Created)
  {
   EarthForm.Render();
   Application.DoEvents();
  }
  EarthForm.Dispose();
 }
 


Date : 2008-12-12 Size : 11.54kb User : mantoutou

制作网页中的声音播放器,执行本例实例后,将创建一个带有1个下拉框和3个按钮的运行界面。鼠标单击下拉框可以选择要播放的声音文件(*.au),按下播放按钮可以播放当前的声音文件,按下循环按钮可以循环播放当前声音文件,按下停止按钮可以停止播放当前声音文件。-website produced the voice players, examples of the implementation of the cases, will create a with a drop-down box and three button operation interface. Mouse click the drop-down box can choose to play the sound files (*. au), press the button player can play current audio files, press the circle button on the current cycle of broadcast sound files, press the stop button to stop the current broadcast sound files.
Date : 2025-12-21 Size : 56kb User : 杜喜珠

几个hacker程序源码简介: 1*远程主机的磁盘目录与文件的浏览,上、下载,远程执行等。2*提供三种方式的连接方式:*Udp单包快速交互目录浏览,*Udp包入反向TCP连接,*常规的TCP主动连接。3*屏幕查看单屏或连续监控,图象质量自定义(1-100),同时可鼠标与键盘遥控。4*提供简易搜索,进程管理:IP地址与端口的区间与组合扫描分析等,可查看远程主机的运行进程,并任意终止它.5*代理控制服务框架:程序结构可以构造100多台计算机构成多节点代理,接力传递目标计算机的信息包,最后传到主控制端,框架搭好,有兴趣者可索要源代码代码实现之。(服务端运行后要连续双击几个文本文件后可能驻留内存,隐藏到系统内,以后的文本关联都可以打开服务端文件。) -several hacker procedures source description : a remote host* disk directory and file browser, and download, remote execution. 2* provide three forms of connectivity :* Udp single packet rapid interactive catalog browsing, Udp* TCP packets into reverse connect* Conventional TCP active connector. 3* Screen View-screen or continuous monitoring, since the definition of image quality (1-100), while mouse and keyboard control. 4* Easy search and process management : IP address and port combination with the range of scanning, can be found on the remote host running process, and arbitrary termination of its .5* Deputy control services framework : program structure can be constructed more than 100 computers and multi-node agents, relay the goal of computer transmission of information packe
Date : 2025-12-21 Size : 380kb User : zzy

网页特效之一:鼠标特效,当鼠标点击前与点击后文字的变化和移开鼠标后的变化-netnew one : the mouse effects when mouse clicks before and after clicking on the text changes and remove the mouse changes
Date : 2025-12-21 Size : 3kb User : 张国斌

注意事项: ·注意:本站软件一律只用鼠标左键打开,否则将不能正常下载! ·如果出现该页无法显示,请多试几次;如果总是不能下载,请点击报告错误,谢谢! ·请一定升级到最新版[WinRAR]才能正常解压本站提供的软件;如有其它问题,欢迎发信联系管理员. ·由于网站服务器承受能力有限,请其他网站不要直接链接我们提供的软件,-Note : site software will be used only to open the left mouse button, they can not download! If the page can not be displayed, I would like him tried several times; If they can not download, click reporting errors, thank you! Requests must upgrade to the latest version [WinRAR] in order to extract the normal site for the software; For other questions, contact managers welcomed the letter. As network Station server capacity is limited, please other sites do not provide us with direct links to software, thank you! !
Date : 2025-12-21 Size : 623kb User : 张帅

1)用户界面模块负责响应用户的键盘鼠标输入设置服务器的各个参数,显示服务器的工作状态以及错误提示,为用户提供标准的Windows界面。 2)帐户管理模块负责设置用户的访问权限,用户登陆后的根目录,并提供对用户透明的虚拟目录服务。同时还为别的模块提供查询文件(夹)的权限,查找本地文件是否存在等服务, 3)连接监听与FTP命令处理模块负责监听客户端的连接,并负责关闭阻塞的连接,释放每个连接占用的资源。此模块为FTP协议的核心,它具体负责FTP命令的解析与实现。 4)客户数据传输模块负责具体的与客户端的数据传输,包括文件的上传,下载,传输文件目录列表等。-1) user interface module for the user response to keyboard and mouse input settings server parameters, display server status and the error messages to users with standard Windows interface. 2) module responsible for the account management of user access rights, user landing after the root directory, and provide transparent to users of virtual directory services. Also for the other modules provide access to files (folders), the authority that you document the existence of local services, 3) connect with the FTP eavesdropping order processing module is responsible for monitoring client connectivity, and is responsible for the closure of the connecting block, the release of each link the resource. This FTP protocol module for the core, it is responsible for specific FTP orders Analysis and Im
Date : 2025-12-21 Size : 672kb User : 石飞

基于远程线程结构程序。开发环境vc++。-thread structure based on remote procedure. Vc development environment.
Date : 2025-12-21 Size : 2kb User :

可以偷窥到对方的桌面内容,按设置的时间进行刷新.可以用鼠标控制对方的电脑,包括所有的鼠标操作。可以使用键盘控制对方的电脑,几乎可用所有的按键.客户端可以建立多个窗口,对多台电脑进行监视控制.可以运行一条命令,例如打开一个记事本.可以锁定/解锁对方的电脑.可以让对方电脑(强行)注销/重启/关机.可以传送/删除/移动对方的电脑上的文件.在必要时还可以关掉服务程序. 请勿转载,并用于非法用途-can peeping into the opponent's desktop, set up by the time set. The mouse can be used to control each other's computer, including all the mouse operation. The keyboard can be used to control each other's computer, almost all the available buttons. Clients can establish multiple windows on multiple computers for monitoring and controlling. An order can run, for example, opened a notebook. Can lock/unlock each other's computers. The computer can let the other party (forced) cancellation/reboot/shutdown. transmission/delete/mobile computer on the other side of the paper. if necessary procedures can switch off the service. Do not reproduced and used for illicit purposes
Date : 2025-12-21 Size : 29kb User : ysx

汕头育新学校学籍与成绩管理平台是集学籍管理与成绩管理于一体的网络互动平台。功能强大、使用简单、高效速成、安全方便,其主要功能如下: 一、学籍管理简洁。初始输入时只需要输入学生学号、姓名、班级,其它资料可由学生自已填写;班级如有更改,只需鼠标轻轻一动即可完成,也可批量更改班级信息。 二、成绩管理与学籍管理绑定。可由学生学籍查成绩,也可由成绩查看其学籍。 三、学生成绩管理人性化,完全仿Excel,只需输入成绩,学号和姓名自动填充,同时可进行批量输入。 -Shantou sterile expulsion new schools and performance management platform is set expulsion management and performance management into an interactive platform. Powerful, easy to use, efficient shortcut, safe and convenient, its main function is as follows : 1, student management simple. The initial entry may only require students to learn, name, class, the other students own the information could be filled in; Classes are subject to change. only a gently moving the mouse can be completed, and can be mass changes to class information. Two, management and performance management bundled with expulsion. Inquiries may be the Student achievements and also to check his results can be expulsion. Three students performance management humanized completely fake Excel, only need to input performance, l
Date : 2025-12-21 Size : 501kb User : 卢业敏

鼠标特效,体现动态和色彩的结合,给你带来新的视觉感受-mouse effects, and color reflect the dynamic combination brings you a new visual experience
Date : 2025-12-21 Size : 2kb User : hechao

VNC, or Virtual Networked Computing, is a way of controlling a remote computer just as though you are sitting in front of it. In the Windows world it is also known as remote desktop but it s normally referred to as VNC in the Linux world. All that happens is that you connect using a VNC client to a remote computer running the VNC server, then an image of the remote desktop is transmitted to your local computer and you can see and control the desktop just as though you are there since all keyboard and mouse commands are sent from your client machine to the server.
Date : 2025-12-21 Size : 214kb User : yang

鼠标移动, 背景也变化,是HTML代码 -Mouse moves, the background may also vary,
Date : 2025-12-21 Size : 4kb User : asdasdw

OpenGL 鼠标响应事件.用简单的代码实现了该功能-OpenGL mouse response to the event with a simple code
Date : 2025-12-21 Size : 1kb User : shapp

AU3写的局域网鼠标远程控制,保护客户端和服务端。-au3 mouse shareing
Date : 2025-12-21 Size : 4kb User : sds
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