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Shader4
DL : 0
GLSL进行动态Cube Mapping, 以及静态的Spherical Mapping. 使用w, q, e, a, s, d控制反光球位置,i, I, o, O, p, P 控制反光球方向 z, Z, x, X, c, C控制照相机角度,上 下 左 右控制照相机位置 用v 切换进入Cube mapping 或 Spherical Mapping, Spherical mapping 采用的是另一场景,和天空盒无关。 -The Cube the Mapping of GLSL dynamic and static the Mapping of Spherical w, q, e, a, s, d control the reflective ball position, i, o, O, p, P control reflective ball direction z, Z, x X, and c, control the camera angle up and down to control the camera position with v switch to Cube mapping or Spherical Mapping, Spherical the mapping is another scene, and the sky box.
Date
: 2025-12-30
Size
: 3.77mb
User
:
陽宸
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