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许多关于视频的软件(如视频会议、可视电话等)开发都应用于视频捕获技术。微软为软件开发人员提供了一个专门用于视频捕获的VFW SDK,从而为在Windows系统中实现视频捕获提供了标准的接口,并大大降低了程序的开发难度。由于VFW SDK只有VC和VB版,没有Delphi版,因此需要在Delphi中一一声明DLL中的各个函数和变量。文中详细介绍了如何利用VFW在Delphi中开发视频捕获程序的步骤,同时给出了程序实例。-many of the video software (such as video conferencing, video telephony, etc.) are applied to the development of video capture technology. Microsoft for software developers with a special video capture for the VFW SDK, for the Windows System Video Capture provides a standardized interface, and greatly reduce the development process more difficult. As VFW SDK only version of VB and VC, no version of Delphi, Delphi in a statement on January 1 of each DLL functions and variables. This paper describes in detail how to use VFW in Delphi development video capture process steps and give examples of the program.
Date : 2008-10-13 Size : 5.48kb User : 王鹏

本程序在Windows 2000、VisualC++6.0、DirectX 9.0 环境下编译通过。-this program in Windows 2000, Visual C 6.0, DirectX 9.0 environment compile.
Date : 2008-10-13 Size : 56.45kb User : 尧智奇

本程序在Windows 2000、Visual C++ 6.0、DirectX 9.0 环境下编译通过。-this program in Windows 2000, Visual C 6.0, DirectX 9.0 environment compile.
Date : 2008-10-13 Size : 92.71kb User : zhoucs

本程序可以在Windows 98/2000/XP/2003平台下运行,可在VC6.0或.NET中调试。调试前需要安装Microsoft DirectX 9.0.里面有采集播放暂停停止等功能-this program in the Windows 98/2000/XP/2003 platform operation, or in VC6.0.NET debugging. Debugging the former requires Microsoft DirectX 9.0. There are players suspended stop collecting functions
Date : 2008-10-13 Size : 3.22mb User :

本程序在Windows 2000、VisualC++6.0、DirectX 9.0 环境下编译通过。-this program in Windows 2000, Visual C 6.0, DirectX 9.0 environment compile.
Date : 2008-10-13 Size : 55.4kb User : 李志浩

本程序在Windows 2000、Visual C++ 6.0、DirectX 9.0 环境下编译通过。-this program in Windows 2000, Visual C 6.0, DirectX 9.0 environment compile.
Date : 2008-10-13 Size : 63.27kb User : 李志浩

本程序在Windows 2000、Visual C++ 6.0、DirectX 9.0 环境下编译通过。-this program in Windows 2000, Visual C 6.0, DirectX 9.0 environment compile.
Date : 2008-10-13 Size : 25.3kb User : 李志浩

本程序在Windows 2000、VisualC++6.0、DirectX 9.0 环境下编译通过。-this program in Windows 2000, Visual C 6.0, DirectX 9.0 environment compile.
Date : 2025-12-22 Size : 636kb User : 李志浩

本程序在Windows 2000、Visual C++ 6.0、DirectX 9.0 环境下编译通过。-this program in Windows 2000, Visual C 6.0, DirectX 9.0 environment compile.
Date : 2025-12-22 Size : 63kb User : 李志浩

本程序在Windows 2000、Visual C++ 6.0、DirectX 9.0 环境下编译通过。-this program in Windows 2000, Visual C 6.0, DirectX 9.0 environment compile.
Date : 2025-12-22 Size : 25kb User : 李志浩

许多关于视频的软件(如视频会议、可视电话等)开发都应用于视频捕获技术。微软为软件开发人员提供了一个专门用于视频捕获的VFW SDK,从而为在Windows系统中实现视频捕获提供了标准的接口,并大大降低了程序的开发难度。由于VFW SDK只有VC和VB版,没有Delphi版,因此需要在Delphi中一一声明DLL中的各个函数和变量。文中详细介绍了如何利用VFW在Delphi中开发视频捕获程序的步骤,同时给出了程序实例。-many of the video software (such as video conferencing, video telephony, etc.) are applied to the development of video capture technology. Microsoft for software developers with a special video capture for the VFW SDK, for the Windows System Video Capture provides a standardized interface, and greatly reduce the development process more difficult. As VFW SDK only version of VB and VC, no version of Delphi, Delphi in a statement on January 1 of each DLL functions and variables. This paper describes in detail how to use VFW in Delphi development video capture process steps and give examples of the program.
Date : 2025-12-22 Size : 5kb User : 王鹏

本程序在Windows 2000、VisualC++6.0、DirectX 9.0 环境下编译通过。-this program in Windows 2000, Visual C 6.0, DirectX 9.0 environment compile.
Date : 2025-12-22 Size : 56kb User : 尧智奇

本程序在Windows 2000、Visual C++ 6.0、DirectX 9.0 环境下编译通过。-this program in Windows 2000, Visual C 6.0, DirectX 9.0 environment compile.
Date : 2025-12-22 Size : 1.08mb User : zhoucs

本程序可以在Windows 98/2000/XP/2003平台下运行,可在VC6.0或.NET中调试。调试前需要安装Microsoft DirectX 9.0.里面有采集播放暂停停止等功能-this program in the Windows 98/2000/XP/2003 platform operation, or in VC6.0.NET debugging. Debugging the former requires Microsoft DirectX 9.0. There are players suspended stop collecting functions-This procedure can be run under Windows 98/2000/XP/2003 platform can VC6.0 or. NET debug. Debugging before the need to install Microsoft DirectX 9.0. Has collected inside the player features such as a moratorium to stop-this program in the Windows 98/2000/XP/2003 platform operation, or in VC6.0.NET debugging. Debugging the former requires Microsoft DirectX 9.0. There are players suspended stop collecting functions
Date : 2025-12-22 Size : 3.22mb User :

(1)本程序可在Windows 2000、Visual C++ 6.0和DirectX 8.0 环境下编译通过。 (2)编译时直接打开//DECORE/BUILD目录下的DECORE.DSW文件。-(1) This program can be in Windows 2000, Visual C++ 6.0 and DirectX 8.0 environment compiled through. (2) compiled directly open// DECORE/BUILD directory DECORE.DSW document.
Date : 2025-12-22 Size : 132kb User : 吴昌运

改程序演示了如何创建和使用自己的directmusic工具 本程序在Windows 2000、Visual C++ 6.0、DirectX 9.0 环境下编译通过。 -Program demonstrates how to create and use their own procedures in this directmusic tool Windows 2000, Visual C++ 6.0, DirectX 9.0 environment compiled through.
Date : 2025-12-22 Size : 43kb User : ernest

采用流式传输方案,声音、影像或动画等时基媒体由音/视频服务器向用户计算机连续、实时地传送,用户不必等到整个文件全部下载完毕,只需经过几秒或十数秒的启动延时即可进行观看。流式传输广泛应用于Internet上视频点播,以及网络视频监控等领域。 本文从Microsoft DirectShow以及Windows Socket等方面的技术角度出发,阐述一个简单的媒体流式传输、实时观看的解决方案 -Used streaming program, audio, video or animation and other media from time-base audio video server to a user' s computer continuous, real-time transmission, users do not have to wait until all of the entire file download, just a few seconds or ten seconds after start-up delay Views can be carried out. Widely used for streaming Internet video on demand, as well as in areas such as video surveillance networks. This article from the Microsoft DirectShow and the Windows Socket, such as technical point of view, on a simple media streaming, real-time solutions Views
Date : 2025-12-22 Size : 8kb User : htf

本书是游戏编程畅销书作者André LaMothe的扛鼎之作,从游戏编程和软件引擎的角度深入探讨了3D图形学的各个重要主题。全书共分5部分,包括16章的内容。第1~3章简要地介绍了Windows和DirectX编程,创建了一个Windows应用程序模板,让读者能够将精力放在游戏逻辑和图形实现中,而不用考虑Windows和DirectX方面的琐事;第4~5章简要地介绍了一些数学知识并实现了一个数学库,供以后编写演示程序时使用;第6章概述了3D图形学,让读者对本书将介绍的内容有大致的了解;第7~11章分别介绍了光照、明暗处理、仿射纹理映射、3D裁剪和深度缓存等内容;第12~14章讨论了高级3D渲染技术,包括透视修正纹理映射、Alpha混合、1/z缓存、纹理滤波、空间划分和可见性算法、阴影、光照映射等;第15~16章讨论了动画、运动碰撞检测和优化技术。 -This book is a best-selling game programming author André LaMothe to carry the tripod to make, from the game engine programming and software point of view in-depth study of the 3D graphics of the various important topics. The book is divided into five parts, including the 16 chapters. Chapter 1 Chapter 3 briefly describes the Windows and DirectX programming, to create a Windows Application template, so that readers can focus on the game logic and graphics implementation, without considering aspects of Windows and DirectX trivial No. 4 ~ Chapter 5 briefly describes some of the mathematical knowledge and implemented a mathematical library for later use when preparing demo program in Chapter 6 an overview of 3D graphics, so that the readers of this book will introduce the general understanding of the content No. 7 ~ 11 Zhang introduced the illumination, shading, affine texture mapping, 3D cutting and depth buffer etc. Article 14 of Chapter 12 to discuss high-level 3D rendering techniq
Date : 2025-12-22 Size : 29.96mb User : wangpeng

《Windows游戏编程》光盘 direct X必备 很好的资料-Windows game develop iso directX must prepared for
Date : 2025-12-22 Size : 30.91mb User : 王胜

Directishow Windows 编程dirextx 编程代码文件(Directishow Windows program dirextx program code file)
Date : 2025-12-22 Size : 2.63mb User : 2321252
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