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DirextX
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capturegrab
DL : 2
这个是在wince下用directshow开发的从摄像头读取数据,然后存到文件里面去的程序.开发环境:wincesdk6.0,visual studio 2005. 代码中的一些调试代码没有去掉.如果有问题可以联系我:hellochenhang@126.com
Date
: 2008-10-13
Size
: 560.17kb
User
:
陈航
[
DirextX
]
capturegrab
DL : 1
这个是在wince下用directshow开发的从摄像头读取数据,然后存到文件里面去的程序.开发环境:wincesdk6.0,visual studio 2005. 代码中的一些调试代码没有去掉.如果有问题可以联系我:hellochenhang@126.com-This is in wince using DirectShow developed to read data from the camera, and then kept to a file inside to the procedure. Development environment: wincesdk6.0, visual studio 2005. In the code does not remove some debugging code. If there is any problem can be Contact me: hellochenhang@126.com
Date
: 2025-12-26
Size
: 560kb
User
:
陈航
[
DirextX
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Botzmann_d3d
DL : 0
Lattice Boltzmann用于模拟方腔流的程序 使用d3d进行实时绘制速度场。 开发/运行环境: Visual Studio 2005 DX SDK 版本:07Aug。(附了运行贴图和可执行文件(Release版.exe)-Lattice Boltzmann Cavity simulaton Rendered by DirectX
Date
: 2025-12-26
Size
: 5.18mb
User
:
ZZP
[
DirextX
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Direct3D_Tutorials_HLSL
DL : 0
DirectX SDK下的C++ D3D的Sample入门的几个Tutorials程序。我把其中的3,4,5,6该成同样效果HLSL的着色器绘制。刚学HLSL的d3d入门的同人可以下下来看看。 开发环境 Visual Studio 2005.-Shader Rendering for DirectX SDK C++ D3DSample Tutorials 03 to 06
Date
: 2025-12-26
Size
: 759kb
User
:
ZZP
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DirextX
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121
DL : 0
使用DirectX9与Visual Studio 2005.NET渲染三角形-The use of Visual Studio 2005.NET with DirectX9 rendering triangles
Date
: 2025-12-26
Size
: 1kb
User
:
徐成
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