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Search - pipeline - List
[
DirextX
]
fsource
DL : 0
Engine Introduction Many people have asked me for the DirectX demo C++ source code, so here it is. The Demo framework I ve build for creating the demos consist of the following components: * Kernel system, with scene manager, camera and simple culling. * Model loading (.x files) and collision detection. I ve made my models with Delgine and exported to .x file. * The usual frustum, resource, log classes etc. * Rendering with HLSL shader (no fixed function pipeline drawing). * Cube and stencil shadows. Environment mapping onto object. * Settings manager for parsing simple setup data from text file. * HUD elements and UI buttons. * Simple emitter system for smoke and fire effects. * Screen distort effects (haze effects etc). * Skybox and clouds, just to avoid a blue/black background. * ODE physic integration so we can throw around with simple objects. * TODO: Skinning animations, add level editor, and a lot more ...
Date
: 2025-12-21
Size
: 16.73mb
User
:
bokyaw
[
DirextX
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DX9_Effects
DL : 0
his sample demonstrates how to set the fixed function // pipeline render states using the ID3DXEffect effect file // interface instead of hardcoding the states in code. -his sample demonstrates how to set the fixed function // pipeline render states using the ID3DXEffect effect file // interface instead of hardcoding the states in code. //
Date
: 2025-12-21
Size
: 918kb
User
:
bokyaw
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DirextX
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5.Direct3d_light
DL : 0
5.Direct 3D顶点、转换和打光处理管线。direct3d很好的教程-5.Direct 3D vertex, transformation and lighting processing pipeline. a very good tutorial direct3d
Date
: 2025-12-21
Size
: 286kb
User
:
利用
[
DirextX
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RacorX
DL : 0
使用顶点着色器取代固定渲染管线中的IDirect3DDevice8::SetVertexShader() 的固定的着色过程。-Use vertex shader to replace fixed rendering pipeline in the IDirect3DDevice8:: SetVertexShader () fixed coloring process.
Date
: 2025-12-21
Size
: 217kb
User
:
陆君
[
DirextX
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Tween(HLSL)
DL : 0
本代码是基于DirectX可编程流水线,用HLSL语言编写的效果文件实现shader的。程序中模仿了海豚运动,比较逼真。-This code is based on DirectX programmable pipeline, written with HLSL shader effect files to achieve the. Procedures copy the dolphin campaign more realistic.
Date
: 2025-12-21
Size
: 2.49mb
User
:
文海涛
[
DirextX
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HLSL
DL : 0
本程序主要演示了利用DirectX可编程流水线技术。代码中运用了HLSL语言去建立效果文件从而实现GPU编程。-This procedure demonstrates the use of DirectX main programmable pipeline technology. Code using the HLSL language to build documents in order to achieve effective GPU programming.
Date
: 2025-12-21
Size
: 4.22mb
User
:
文海涛
[
DirextX
]
09.Edge
DL : 0
一个d3d shader 的实现 使用 HLSL语言。 使用 DirectX sdk 9.0 ,能熟悉 可编程管线的过程,熟悉 VS和ps -The implementation uses a d3d shader HLSL language. Using the DirectX sdk 9.0, can be familiar with the programmable pipeline process, familiar with the VS and ps
Date
: 2025-12-21
Size
: 3.6mb
User
:
小强
[
DirextX
]
Camera
DL : 0
Direct3D游戏编程中照相机的应用,用键盘控制上下左右键控制视线上下左右的变换-Some DirectX programming ppt of learning materials and documentation, including initialization, light processing, texture mapping, pipeline and other issues
Date
: 2025-12-21
Size
: 196kb
User
:
萧潇
[
DirextX
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DirectX-3D-game-program-design
DL : 0
第一部分:必备的数学知识 第二部分:Direct3D基础 第一章初始化Direct3D 第二章渲染管线 第三章在Direct3D中绘制 第四章 色彩 第五章 灯光 第六章 纹理 第七章 混合 第八章 模版 第三部分 实用的Direct3D 第九章 字体 第十章 网格模型I 第十一章 网格模型II 第十二章 创建灵活的摄像机类 -1.Direct3D Initialization 2.The Rendering Pipeline 3.Drawing in Direct3D 4.Color 5.Lighting 6.Texturing 7.Blending 8.Stenciling 9.Fonts 10.Meshes Part I 11.Meshes Part II 12.Building a Flexible Camera Class
Date
: 2025-12-21
Size
: 4.13mb
User
:
[
DirextX
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DirectX-pipeline-9.0
DL : 0
DirectX 9.0 pipline picture
Date
: 2025-12-21
Size
: 815kb
User
:
Ivan Sta
[
DirextX
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renderTestAPP
DL : 0
基于DX9的一个渲染程序,模拟实现了DX渲染流水线,使用点绘制操作封装了各种光栅化函数,最后通过自定义的流水线实现了3D绘制效果。压缩包里带有一定的说明文档。-DX9-based rendering of a program to simulate achieve a DX rendering pipeline, using the dot drawing operations encapsulate various rasterization functions, and finally through a custom pipeline to achieve a 3D rendering effect. Compression bag with certain documentation.
Date
: 2025-12-21
Size
: 324kb
User
:
王宠杰
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DirextX
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DirectX3d(model)3
DL : 0
用GDI简单实现3D渲染管线,并且实现纹理映射。-3D rendering with GDI simple implementation pipeline, and to achieve texture mapping.
Date
: 2025-12-21
Size
: 1.21mb
User
:
浣剑雄
[
DirextX
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simpleVSLighting
DL : 0
DirectX,简单的HLSL光照实例,可编程管线。绘制茶壶-DirectX, HLSL lighting simple examples, programmable pipeline. Draw teapot
Date
: 2025-12-21
Size
: 10.68mb
User
:
wakeme
[
DirextX
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WaterWaveSimulation
DL : 0
基于DX9.0c可编程显示器件的水波模拟效果,包含一个屏保程序。-Source code packet of a water wave simulation program based on the DX9.0c programmable pipeline.
Date
: 2025-12-21
Size
: 1.43mb
User
:
caibin
[
DirextX
]
CheckAndroid
DL : 0
一个小demo,使用c++检测是否有android连接到电脑。 实现方式是创建一对读写管道连接adb.exe和我们的程序。通过adb.exe 参数检测设备,我们程序来读取。-A small demo, use c++ to detect whether there are Android connected to your computer. Way is to create a pair of read and write pipeline connecting adb.exe and our program. The adb.exe parameter detection equipment, we program to read.
Date
: 2025-12-21
Size
: 3.29mb
User
:
安超
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