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DirextX
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DXReference
DL : 0
三本优秀的DirectX9程序开发资料集合,英文版,清晰PDF和CHM格式。-DirectX9 three outstanding collection development information, in English, clear PDF and CHM format.
Date
: 2026-01-03
Size
: 6.04mb
User
:
Anlaen Liang
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DirextX
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DirectX_API_CN
DL : 0
DirectX 中文文档 PDF格式 清晰完整版 保护DirectX 全部API-DirectX Chinese PDF format document to protect the full version of DirectX clear all the API. . . .
Date
: 2026-01-03
Size
: 1.46mb
User
:
blue
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DirextX
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Beginning_C_Sharp_Game_Programming
DL : 0
Beginning C Sharp Game Programming书籍的PDF版,英文原版-Beginning C Sharp Game Programming book PDF version of the English original
Date
: 2026-01-03
Size
: 1.93mb
User
:
李贺
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C_3DGameDevelopment
DL : 0
C_3D游戏开发.pdf,很不错的教程,对于想学3d c#程序设计的朋友们是不错的资料 -C_3D game developer. Pdf, very good tutorial, 3d c# who want to learn programming are good friends of the information
Date
: 2026-01-03
Size
: 1.1mb
User
:
林泽飞
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DirextX
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Ogre_3d_1.7_beginners_Guide[PDF]
DL : 0
OGRE(Object-Oriented Graphics Rendering Engine,即:面向对象图形渲染引擎)是一个用C++开发的面向场景、非常灵活的3D引擎,它旨在让开发人员更容易、更直接地利用硬件加速的3D图形系统开发应用。这个类库隐藏了底层系统库(如:Direct3D和OpenGL)的所有细节,提供了一个基于世界对象和其他直观类的接口。这官方出的一本书,极具参考价值-A new book covering the basics has just been published covering our latest stable version, Ogre 3D 1.7. It was created by our community member Felix <mirlix> Kerger and reviewed by some of our most respected and experienced users. According to the author, the book covers topics ranging from the very simple beginnings, complex scene creation, post processing and Ogre extensions via plugins. In order to follow the book and its sample based approach you are only expected to already have some knowledge of C++. More information about the book and a sample chapter can be accessed on the publisher’s homepage (“PacktPub”), where you can also directly buy the book.
Date
: 2026-01-03
Size
: 4.3mb
User
:
Kiro
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DirextX
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jisuanjiyouxibianchengjichu
DL : 0
书名:计算机游戏编程基础 作者:何坤, 周激流, 张卫华 说明:PDF文件,游戏编程入门教材,讲解周到,内容详实 简介:本书介绍了如何以Visual C++及DirectX 来设计游戏,深入浅出的概念讲解 与游戏实例相结合来逐步实现自己制作游戏的。本书从游戏画面绘制、游戏输 入消息处理、游戏动画技巧、游戏物理现象设计原理、游戏人工智能及如何进 入3D 世界等基本的游戏设计基础。除了让学习者有清楚的基础概念以外,还能 实际地应用于游戏设计。-Title: Computer Game Programming Fundamentals Author: Kun, Zhou rapids, Weihua Description: PDF files, game programming, introductory textbook to explain the thoughtful and informative Description: This book presents how Visual C++ and DirectX game concept to explain in simple terms The combination of progressive realization to produce their own game and game instance. The book is drawn from the game screen, the game lost Into the message processing, the skills of the game animation, game design principles of physical phenomena, game artificial intelligence and how to enter Into the 3D world and the basic game design basis. In addition to the learners have a clear basic concepts, but also Actually used in game design.
Date
: 2026-01-03
Size
: 4.53mb
User
:
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