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一个生成纹理图,光照图,高度图的演示。 使用了柏林噪声算法-A generation of texture maps, light maps, a high degree of map presentation. Berlin noise algorithm used
Date : 2025-12-29 Size : 5.7mb User : 邵小宁

DL : 0
一个DirectX地形基础演示实例,希望对初学DirectX编程的初学者有所帮助.-DirectX terrain based on a demonstration example, in the hope of learning DirectX programming help beginners.
Date : 2025-12-29 Size : 705kb User : fdaf

简单的Perlin噪声发生器:PeilinNoise函数生成,根据PerlinNoise生成高程图-Simple Perlin noise generator: PeilinNoise function generation, according to PerlinNoise elevation map generated
Date : 2025-12-29 Size : 1kb User :

DL : 0
自然景观的模拟仿真的噪声函数的算法,GPU渲染,例如:流体中的火焰,水,烟雾等。-Algorithm simulation of the natural landscape of the noise function, GPU rendering, for example: fluid flame, water, smoke, etc..
Date : 2025-12-29 Size : 220kb User :
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