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利用矩阵变换实现在埸景中加载多个网格模型-matrix transform the scene to load more than King Mesh
Date : 2008-10-13 Size : 1.37mb User : sdfkl

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利用矩阵变换实现在埸景中加载多个网格模型-matrix transform the scene to load more than King Mesh
Date : 2025-12-16 Size : 1.37mb User : sdfkl

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Direct3D 游戏开发技术详解 配套第12章代码 绘制并加载显示地形 1.用D3DX库接口创建一个空Mesh模型 2.创建Mesh所需的顶点矩阵,填写顶点缓冲区的索引信息 3.创建纹理,添加光照并渲染-Direct3D game development technology supporting Detailed Chapter 12 code display topographic mapping and load 1. D3DX library interface used to create an empty Mesh model 2. To create the necessary Mesh vertex matrix, fill vertex buffer indexing information 3. To create texture, Add lighting and rendering
Date : 2025-12-16 Size : 876kb User : kongxiangan

一个实现了Direct3D的动态摄影机的例子 在这个例子中我先创建了一个Mesh模型 然后通过动态的给view矩阵赋值实现了像CS中的摄影机移动的效果 用户可以使用WASD平移摄影机 使用鼠标调整摄影机的焦点-An implementation of the Direct3D example of the dynamic camera in this example I first created a Mesh model and then to the view through the dynamic assignment matrix implemented in the camera as the CS effects of mobile users can use WASD camera panning the camera to adjust the focus using the mouse
Date : 2025-12-16 Size : 119kb User : 陈昊
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