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Engine Introduction Many people have asked me for the DirectX demo C++ source code, so here it is. The Demo framework I ve build for creating the demos consist of the following components: * Kernel system, with scene manager, camera and simple culling. * Model loading (.x files) and collision detection. I ve made my models with Delgine and exported to .x file. * The usual frustum, resource, log classes etc. * Rendering with HLSL shader (no fixed function pipeline drawing). * Cube and stencil shadows. Environment mapping onto object. * Settings manager for parsing simple setup data from text file. * HUD elements and UI buttons. * Simple emitter system for smoke and fire effects. * Screen distort effects (haze effects etc). * Skybox and clouds, just to avoid a blue/black background. * ODE physic integration so we can throw around with simple objects. * TODO: Skinning animations, add level editor, and a lot more ...
Date : 2026-01-10 Size : 16.73mb User : bokyaw

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Using DirectSound to capture audio kernel streaming.
Date : 2026-01-10 Size : 88kb User : Rubem Rocha

hook d3d显卡驱动源码,内核驱动hook(hook D3D graphics driver source code, kernel driven hook)
Date : 2026-01-10 Size : 313kb User : revolt
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