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DirectX 与 GDI 编程的主要功能-DirectX and GDI programming main function
Date : 2008-10-13 Size : 19.41kb User : 王志杰

使用DirectShow和GDI画图的例子代码
Date : 2008-10-13 Size : 53.78kb User : zhucheng

实现direct draw 窗口模式的调用,并支持GDI绘图, 在你编写函数中调用drawpicture函数就可以了,支持多窗口多线程
Date : 2008-10-13 Size : 187.01kb User : wxy

从打开的视频文件中,拷贝出所需要的帧出来。基于DirectShow完成,可以枚举当前机器上的视频设备,预览影像,缓冲模式采集等。显示绘制采用GDI+完成。
Date : 2008-10-13 Size : 171.78kb User : Kaviten

用DreictX进行抓屏是很简单的,DirectX提供了很优雅的实现。 每个DirectX程序都包含一个被我们称作缓冲的内存区域,其中保存了和该程序有关的显存内容,这在程序中被称作后台缓冲(Back Buffer),有些程序有不止一个的后台缓冲。还有一个缓冲,在默认情况下每个程序都可以访问-前台缓冲。前台缓冲保存了和桌面相关的显存内容,实质上就是屏幕图像。 我们的程序通过访问前台缓冲就可以捕捉到当前屏幕的内容。由DirectX的底层优化机制做保证,我们的抓屏效率是很高的,至少比GDI方式高。
Date : 2008-10-13 Size : 30.71kb User : xuxiang

DL : 0
使用DirectDraw画多边形。DirectDrawSurface接口的优点是能够调用GDI,仅需4个函数就可以在DirectDraw中画多边形。-using DirectDraw painting polygon. DirectDrawSurface advantage of the interface can call GDI, only four can function in DirectDraw draws polygons.
Date : 2008-10-13 Size : 335.97kb User : 冰浩缘

DL : 0
在DirectDraw中显示位图。这个例子演示了如何在全屏模式中调用GDI,让用户确定显示图像,并在DirectDraw对象的表面上绘制此图像。-in DirectDraw showed bitmap. This example demonstrates how the full-screen mode called GDI, enabling users to identify and display images, and DirectDraw object on the surface mapping of this image.
Date : 2008-10-13 Size : 457.54kb User : 冰浩缘

DL : 0
使用DirectDraw画多边形。DirectDrawSurface接口的优点是能够调用GDI,仅需4个函数就可以在DirectDraw中画多边形。-using DirectDraw painting polygon. DirectDrawSurface advantage of the interface can call GDI, only four can function in DirectDraw draws polygons.
Date : 2025-12-30 Size : 336kb User : 冰浩缘

DL : 0
在DirectDraw中显示位图。这个例子演示了如何在全屏模式中调用GDI,让用户确定显示图像,并在DirectDraw对象的表面上绘制此图像。-in DirectDraw showed bitmap. This example demonstrates how the full-screen mode called GDI, enabling users to identify and display images, and DirectDraw object on the surface mapping of this image.
Date : 2025-12-30 Size : 457kb User : 冰浩缘

DirectX 与 GDI 编程的主要功能-DirectX and GDI programming main function
Date : 2025-12-30 Size : 19kb User : 王志杰

DL : 0
这是一个用DirectX技术写的小精灵步行,很简单的哦,欢迎大家下来-This a DirectX technology used to write the elf walking, a very simple Oh, we welcome down.
Date : 2025-12-30 Size : 47kb User : 罗司

使用DirectShow和GDI画图的例子代码-Using DirectShow and the GDI drawing code examples
Date : 2025-12-30 Size : 53kb User : zhucheng

实现direct draw 窗口模式的调用,并支持GDI绘图, 在你编写函数中调用drawpicture函数就可以了,支持多窗口多线程-The realization of direct draw call window mode, and supports GDI drawing, prepared in your function call can drawpicture function, and support multi-window multi-threaded
Date : 2025-12-30 Size : 187kb User : wxy

从打开的视频文件中,拷贝出所需要的帧出来。基于DirectShow完成,可以枚举当前机器上的视频设备,预览影像,缓冲模式采集等。显示绘制采用GDI+完成。-Video from the open file, copy out the need to frame out. Based on DirectShow completed, you can enumerate the current machine
Date : 2025-12-30 Size : 172kb User : Kaviten

用DreictX进行抓屏是很简单的,DirectX提供了很优雅的实现。 每个DirectX程序都包含一个被我们称作缓冲的内存区域,其中保存了和该程序有关的显存内容,这在程序中被称作后台缓冲(Back Buffer),有些程序有不止一个的后台缓冲。还有一个缓冲,在默认情况下每个程序都可以访问-前台缓冲。前台缓冲保存了和桌面相关的显存内容,实质上就是屏幕图像。 我们的程序通过访问前台缓冲就可以捕捉到当前屏幕的内容。由DirectX的底层优化机制做保证,我们的抓屏效率是很高的,至少比GDI方式高。 -DreictX carried out with screenshots is very simple, DirectX provides a very elegant implementation. Each contains a DirectX program was what we call the buffer memory region, which is preserved and the procedures related to memory content, which in the procedure, known as the background buffer (Back Buffer), some programs have more than one of the background buffer . There is also a buffer, by default, each program can access- front buffer. Front buffer to preserve the memory and desktop-related content, in essence, is the screen image. Our procedures by visiting the front buffer can capture the current screen content. From the bottom of DirectX optimized mechanism that we are screenshots of the efficiency is very high, at least way more than a high GDI.
Date : 2025-12-30 Size : 79kb User : xuxiang

在directx全屏工作模式下弹出GDI窗口的源码, 主要使用了DirectX 8.x+新增的一点功能.-This shows how to popup a gdi windows in the directdraw full-screen work mode.
Date : 2025-12-30 Size : 14kb User : 玉铉

directX 游戏开发 随付光盘,其中涵盖了winAPI GDI direct input direct draw direct 3d 等内容-directX game developers pay with CD-ROM, covers one of winAPI GDI direct input direct draw direct 3d, etc.
Date : 2025-12-30 Size : 18.33mb User : 里写明

DL : 0
ddraw第三部分3,基本概念,如GDI等-ddraw third part 3, the basic concepts, such as GDI, etc.
Date : 2025-12-30 Size : 3.27mb User : 朱翔明

这是利用CnPack代码的水波算法制作的,只利用了GDI画图,在有的电脑上可能有闪烁。不久本工作室将提供DirectX画图的代码 -This is the use of the water code CnPack algorithm produced only use the GDI to draw, in some computers may be blinking. Soon the studio will provide DirectX drawing code
Date : 2025-12-30 Size : 476kb User : 许秀亮

这是一个用directx实现绘图和用gdi实现绘图的源代码.-This is a realization of the drawing with directx and the use of gdi drawing the source code to achieve.
Date : 2025-12-30 Size : 1.41mb User : qinzhenglong
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