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Desc: DirectShow sample code - C++ console application demonstrating use of the IMediaDet interface to create a graph that contains a sample grabber filter. It shows how to use the sample grabber and a COM object callback to display information about media samples in a running video file.-Desc : DirectShow sample code-C console application demonstrating use of the interface t IMediaDet o create a graph that contains a sample grabbers f ILTER. It shows how to use the sample and grabbers a COM object callback to display information ab out media samples in a running video file.
Date : 2008-10-13 Size : 9.63kb User : wpf

Desc: DirectShow sample code - C++ console application demonstrating use of the IMediaDet interface to create a graph that contains a sample grabber filter. It shows how to use the sample grabber and a COM object callback to display information about media samples in a running video file.-Desc : DirectShow sample code-C console application demonstrating use of the interface t IMediaDet o create a graph that contains a sample grabbers f ILTER. It shows how to use the sample and grabbers a COM object callback to display information ab out media samples in a running video file.
Date : 2026-01-10 Size : 9kb User : wpf

Direct3D程序设计基础 //创建Direct3D对象, 该对象用来创建Direct3D设备对象 if( NULL == ( g_pD3D = Direct3DCreate9( D3D_SDK_VERSION ) ) ) return E_FAIL //设置D3DPRESENT_PARAMETERS结构, 准备创建Direct3D设备对象 D3DPRESENT_PARAMETERS d3dpp ZeroMemory( &d3dpp, sizeof(d3dpp) ) d3dpp.Windowed = TRUE d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD d3dpp.BackBufferFormat = D3DFMT_UNKNOWN //创建Direct3D设备对象 if( FAILED( g_pD3D->CreateDevice( D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, hWnd, D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &g_pd3dDevice ) ) ) { return E_FAIL }-Program design based on Direct3D// create a Direct3D object, the object used to create Direct3D device object if (NULL == (g_pD3D = Direct3DCreate9 (D3D_SDK_VERSION))) return E_FAIL// set D3DPRESENT_PARAMETERS structure, ready to create a Direct3D device object D3DPRESENT_PARAMETERS d3dpp ZeroMemory (
Date : 2026-01-10 Size : 300kb User : yourname

如何用DirectX创建设备对象,进行最基本的DirectX学习-How to use DirectX to create device object to carry out the most basic DirectX study
Date : 2026-01-10 Size : 20kb User : Summer

d3d鼠标操作类~~封装了基本的d3d鼠标操作:创建设备对象以及获取相关鼠标数据- d3d mouse class encapsulates the basic mouse operations d3d: create a device object, and access to relevant data from the mouse
Date : 2026-01-10 Size : 18kb User :

《DirectX 8 教程》及配套代码 第五章:矩阵变换 Introduction (序) What are matrices and how do they work? (矩阵是什么和它们怎样工作) How do I use transformation matrices in DirectX? (在DirectX中怎样使用变换矩阵) Step 1: Create objects (第一步,创建对象) Step 2: Create Transformation Matrices (第二步,创建变换矩阵) Step 3: Multiply Matrices (第三步,把矩阵相乘) Step 4: Applying the Transformations (应用变换) Summary (摘要) -" DirectX 8 tutorials and supporting code: the matrix transformations Introduction (sequence) What are matrices and how do they work? (What is the Matrix and how they work) How do I use transformation matrices in the DirectX? (How in DirectX using the transformation matrix) Step 1: Create objects (first step in creating an object) Step 2: Create Transformation Matrices (second step to create a transformation matrix) Step 3: Multiply Matrices (third step, the matrix multiplication) Step 4: Applying the Transformations (transform) Summary (Summary)
Date : 2026-01-10 Size : 8kb User : liuyan
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