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The Billboard sample illustrates the billboarding technique. Rather than rendering complex 3D models (such as a high-polygon tree model), billboarding renders a 2D image of the model and rotates it to always face the eyepoint. This technique is commonly used to render trees, clouds, smoke, explosions, and more. For more information, see Common Techniques and Special Effects.
Date : 2008-10-13 Size : 22.97kb User : 姚俊光

The Billboard sample illustrates the billboarding technique. Rather than rendering complex 3D models (such as a high-polygon tree model), billboarding renders a 2D image of the model and rotates it to always face the eyepoint. This technique is commonly used to render trees, clouds, smoke, explosions, and more. For more information, see Common Techniques and Special Effects.
Date : 2025-12-20 Size : 23kb User : Phoebuson Ryao

DL : 0
用opengl的方法生成四叉树的方式,调用opengl中的画点画线的函数来生成四叉树。-The method used to generate opengl quadtree way, call the opengl stipple lines function to generate the quadtree.
Date : 2025-12-20 Size : 166kb User : 沈佳佳

DL : 0
在DirectX场景中用公告板技术实现了模拟一棵树,请大家看看!-DirectX scenes in the bulletin board with analog technology to achieve a tree, Let us take a look!
Date : 2025-12-20 Size : 120kb User : 金烨

层次细节网格模型(progress mesh)是一种特殊的网格模型,它的顶点数据以树状形式组织,可以随意增加或降低模型的复杂程度,从而比普通的网格模型具有更大的灵活性,层次细节网格模型对于层次细节场景的渲染非常理想。当模型距离观察者较远时可以降低模型的复杂程度,提高渲染速度。而当模型距离观察者较近时可以使用复杂的模型,从而提高视觉效果。Direct3D用ID3DXPMesh来表示层次细节网格模型对象,而不是ID3DXMesh。 -LOD mesh (progress mesh) is a special mesh, the vertex data is organized in a tree, you can add or reduce the complexity of the model to the grid model than the average greater flexibility sex, level of detail mesh level of detail for rendering the scene is very satisfactory. When the model is far away from the observer model can reduce the complexity and improve the rendering speed. When the model is closer to the observer from the complex models can be used to improve the visual effect. Direct3D level of detail with ID3DXPMesh grid model to represent the object, not ID3DXMesh.
Date : 2025-12-20 Size : 872kb User : sxyzbbs

directx 地形加载和渲染 LODTerrain 4叉树算法实现-directx terrain loading and rendering LODTerrain 4-tree algorithm
Date : 2025-12-20 Size : 2.47mb User : 李维

DL : 0
向3d场景中添加树木。十字交叉树和始终面向观察者!-Adding trees to the 3d scene. Cross tree and always facing the observer!
Date : 2025-12-20 Size : 12.6mb User : 马勇

一个很好用的树控件,大家可以下载下来使用,不用谢 -very good tree
Date : 2025-12-20 Size : 7kb User : wangtao

可以自动生成vc,delphi类,文件的树行结构,推荐一下-Can automatically generate vc, Delphi, file tree structure, recommend
Date : 2025-12-20 Size : 97kb User : rjplaccmezt

DL : 0
纯 VC和DirectX 实现的界面库,实现了窗口,对话框管理,实现了菜单,工具条,树形控件,以及常用的大多数控件。布局使用了xml, 引擎中包含有自行编写的xml解析类。dge.dll 为当前正在工作的项目,暂不开源,仅供演示。 感兴趣的朋友请加Q644715889联系,谢谢!今后将陆续上传其他演示程序。(DirectX User Interface Library, Implemented A suite Of Windows UI Element Manage Framework, Including Main Window, Child Window, Dialog, Tree Control, Menu, Toolbar, And Most Of Common User Controls, The Project Dge.dll Source Code Is Not Abailable Temporary. Other Controls Demo Code And Executable File Will Be Uploaded Soon)
Date : 2025-12-20 Size : 395kb User : windinfly
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