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.x 檔案解檔秀圖 可增加3D平面,使物件表面更加平滑 \wolf.x \wolfmap.jpg \form1.vb \moduleX.vb \moduleX2.vb \assemblyInfo.vb- x 鈻
Date : 2025-12-28 Size : 416kb User : 李世民

The Billboard sample illustrates the billboarding technique. Rather than rendering complex 3D models (such as a high-polygon tree model), billboarding renders a 2D image of the model and rotates it to always face the eyepoint. This technique is commonly used to render trees, clouds, smoke, explosions, and more. For more information, see Common Techniques and Special Effects.
Date : 2025-12-28 Size : 23kb User : Phoebuson Ryao

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实现DX的2D字3D字以及公告板技术.适合新手学习之用~-The realization of DX word of 2D and 3D character bulletin board technology
Date : 2025-12-28 Size : 5.71mb User : 宗综

DL : 0
采用VB6.0结合DX技术开发的3D实例,涵盖了DX基本的使用方法-DX using VB6.0 integration of 3D technology development examples, covering the basic use of DX
Date : 2025-12-28 Size : 529kb User : 王易

Introduction to 3D Game Programming with DirectX 10 学习游戏编程的最新DX书籍-Introduction to 3D Game Programming with DirectX 10 games to learn the latest programming books DX
Date : 2025-12-28 Size : 20.25mb User : downcode

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应用DX编写的一个小3D游戏 基本实现了人物走动等功能 并且可以多人联机-Applications DX prepared basically a small 3D game features a character and can move around more than on-line
Date : 2025-12-28 Size : 22.89mb User : 龚博宇

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应用DX编写的一个小3D游戏demo 实现了一些游戏的基本功能如人物移动 攻击 场景切换 还有粒子效果-Application of DX prepared a small 3D game demo the game to achieve a number of basic functions such as scene change there attacks on people moving particle effects
Date : 2025-12-28 Size : 38.93mb User : 龚博宇

针对3ds max8 的插件,用于.x文件的导出,可以设计游戏的3d模型,放在3ds max安装目录的/plugins下。-Plug-ins for 3ds max8 for. X file export, you can design the game 3d model, on the 3ds max installation directory/plugins next.
Date : 2025-12-28 Size : 121kb User : 林宇斌

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一个3D的贴有纹理的地球图形.使用DirectX写的,这对初学DX的同学有一定的好处,适合初学者来学校DirectX!-The paste of a 3D textured Earth graphics. Using DirectX to write this for beginners DX students has certain advantages, for beginners to school DirectX!
Date : 2025-12-28 Size : 360kb User : 赵红朋

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一个3Ddemo,dx开发,其中包括基本的3d程序开发的基础。具体有:摄像机渲染,3d模型的建立,音乐的加载等一些基本。-A 3Ddemo, dx development, including basic 3d program development foundation. Specifically: the camera rendering, 3d modeling, music, and some basic load.
Date : 2025-12-28 Size : 3.87mb User : 周旋

DX,c++编写的一个程序,里面有导入一个3D模型的源代码,欢迎下载学习-DX, c++ write a program, which has to import a 3D model of the source code, please download the study
Date : 2025-12-28 Size : 3.09mb User : 罗小米

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3d碰撞检测用DX实现 aabb包围盒-directx aabb
Date : 2025-12-28 Size : 11.22mb User : 刘卓然

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用DirextX 3D开发的桌面台球游戏-DX-developed space shooter
Date : 2025-12-28 Size : 71kb User : 王菲

用DX实现的3D旋转立方体半透明屏保,实现全频截图,alpha通道半透明特效,边缘反走样,全频抗锯齿特效等-DX-3D rotating cube to achieve a translucent screen savers, to achieve full-range shots, alpha channel semi-transparent effects, edge anti-aliasing, full-frequency effects such as anti-aliasing
Date : 2025-12-28 Size : 226kb User : guoxian

DL : 0
在DX中显示3D文字 并转动 2D图片的各种轴转运动,希望对大家有用 VC6的-In DX 3D display text and picture of the various 2D rotation shaft rotating motion, in the hope that useful
Date : 2025-12-28 Size : 611kb User : 天地大同

第二章:绘制三角形 Introduction(序) Vertices (顶点) 2D Cartesian coordinate system (2D 迪卡尔坐标系统) 3D Cartesian coordinate system (3D 迪卡尔坐标系统) 2D Cartesian coordinate system (2D 迪卡尔坐标系统) Vertices (顶点) Introduction(序) 第二章:绘制三角形 3D Primitives Flexible Vertex Format (FVF) (灵活顶点格式) Vertex Buffers (顶点缓冲) Colours (颜色) -Chapter II: draw triangles Introduction (sequence) Vertices (vertices) 2D Cartesian coordinate system (2D Cartesian coordinate system) 3D Cartesian coordinate system (3D Cartesian coordinate system) 2D Cartesian coordinate system (2D Cartesian coordinate system) the Vertices (vertices ) Introduction (sequence): draw a triangle 3D Primitives Flexible Vertex Format (FVF) (flexible vertex format) Vertex Buffers (vertex buffer) Colours (color)
Date : 2025-12-28 Size : 4kb User : liuyan

《DirectX 8 教程》及配套代码 第三章: 旋转的立方体 Introduction (序) 3D World Space (3D 世界空间) Backface Culling (背面拣选) How to make a cube (怎样创建立方体) Matrices (矩阵) World Matrix(世界矩阵) View Matrix(视图矩阵) Projection Matrix(投影矩阵) -" DirectX 8 tutorials and supporting code: the rotating cube Introduction (sequence) 3D World Space (3D world space) Backface Culling (back picking) How to make a cube (how to create a cube) the Matrices (matrix) World Matrix ( world matrix) View Matrix (view matrix) Projection Matrix (projection matrix)
Date : 2025-12-28 Size : 5kb User : liuyan

《DirectX 8 教程》及配套代码 第十章:载入模型 Introduction (序) 3D Modelling Software (立体建模软件) Creating a .x file with MilkShape 3D (用MilkShape 3D创建.X文件) Loading a .x file into your program (在程序中载入.x文件) Scaling makes your object darker? (缩放使你的对象变暗了?) Summary (摘要) -Chapter 10 of the " DirectX 8 tutorials and supporting code: load the model the Introduction (sequence) 3D Modelling Software (three-dimensional modeling software) Creating a x file with MilkShape 3D (created with MilkShape 3D X-files) Loading a x file into your program (in the program to load x file) Scaling makes your object darker? (scaling your object darkened?) Summary (Summary)
Date : 2025-12-28 Size : 32kb User : liuyan

《DirectX 8 教程》及配套代码 第十一章:3D中的2D Introduction (序) Adding Text (添加文字) Steps for 2D in 3D Rendering (在3D中渲染2D的步骤) 2D Camera (2D摄像机) 2D Objects (2D对象) Texture Transparency (纹理透明) Summary (摘要) -" DirectX 8 tutorials and supporting code Chapter XI: 3D in 2D Introduction (sequence) Adding Text (add text) Steps for 2D in 3D Rendering steps (in 3D rendering 2D) 2D Camera (2D camera) 2D Objects (2D objects) Texture Transparency (texture transparent) Summary (Abstract)
Date : 2025-12-28 Size : 39kb User : liuyan

根据高度图生成3D地形,第一人称相机遨游地图。(Create a map based on height map)
Date : 2025-12-28 Size : 15.54mb User : huang112127
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