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youxi
DL : 0
运用了directx技术,direct sound music,draw,是休闲游戏课程的一个小游戏,有一点点的人工智能-Used the directx technology, direct sound music, draw, is a casual game program, a small game, there is a little bit of artificial intelligence
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Size
: 6.35mb
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洪小幅
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3DGameEngine
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01_B 三维基础 B00 框架--简单框架 B01 框架--DXUT框架 02_S 三维场景 S00 室内--BSP结构场景 S10 室外--基本高度图地形 S13 室外—城市场景管理 S21 水体--基于实时反射的水 03_N 环境特效 N00 光影--闪电效果 N03 光影--实时阴影 N11 天气--蓝天白云 N15 天气--小雨飘飘 N17 天气--小雪飘飘 04_M 模型处理 M10 人物--模型动画 05_A 人工智能 A00 寻路--A *算法 07_C 观察视口 C01 视野--自动漫游 C10 镜头--反光镜效 08_U 用户界面 U00 输入--文字输入 09_O 其他模块 O06 特效--粒子系统 O07 特效--钻石效果 -01_B three-dimensional basis B00 frame- a simple framework B01 Framework- DXUT framework 02_S three-dimensional scene S00 Interior- BSP structure of the scene S10 Outdoor- basic height map terrain S13 Outdoor- City Scene Management S21 water- the water based on real-time reflection 03_N environmental effects N00 Light- Lightning Effect N03 Light- Real-time shadows N11 weather- blue sky N15 weather- rain Durian N17 weather- small Xue Piaopiao 04_M model processing M10 People- model animation 05_A Artificial Intelligence A00 Wayfinding- A* Algorithm 07_C observation viewport C01 horizons- Automatic Roaming C10 Lens- Mirror effect 08_U user interface U00 Input- text input 09_O other modules O06 effects- particle systems O07 Effects- Diamond effect
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: 10.42mb
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hankcs
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jisuanjiyouxibianchengjichu
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书名:计算机游戏编程基础 作者:何坤, 周激流, 张卫华 说明:PDF文件,游戏编程入门教材,讲解周到,内容详实 简介:本书介绍了如何以Visual C++及DirectX 来设计游戏,深入浅出的概念讲解 与游戏实例相结合来逐步实现自己制作游戏的。本书从游戏画面绘制、游戏输 入消息处理、游戏动画技巧、游戏物理现象设计原理、游戏人工智能及如何进 入3D 世界等基本的游戏设计基础。除了让学习者有清楚的基础概念以外,还能 实际地应用于游戏设计。-Title: Computer Game Programming Fundamentals Author: Kun, Zhou rapids, Weihua Description: PDF files, game programming, introductory textbook to explain the thoughtful and informative Description: This book presents how Visual C++ and DirectX game concept to explain in simple terms The combination of progressive realization to produce their own game and game instance. The book is drawn from the game screen, the game lost Into the message processing, the skills of the game animation, game design principles of physical phenomena, game artificial intelligence and how to enter Into the 3D world and the basic game design basis. In addition to the learners have a clear basic concepts, but also Actually used in game design.
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: 4.53mb
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The-basis-for-computer-game
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本书介绍了如何以Visual C++及DirectX 来设计游戏,深入浅出的概念讲解 与游戏实例相结合来逐步实现自己制作游戏的。本书从游戏画面绘制、游戏输 入消息处理、游戏动画技巧、游戏物理现象设计原理、游戏人工智能及如何进 入3D 世界等基本的游戏设计基础。除了让学习者有清楚的基础概念以外,还能 实际地应用于游戏设计。-This book describes how to design games with Visual C++ and DirectX, explanation and game instances combine to explain the concept of progressive realization of their own making games. From the game screen to draw the book enter the messaging, gaming, animation, game tips, game design principles, physical phenomena of game artificial intelligence and how to enter the 3D world, and other basic fundamentals of game design. In addition to that learners have clear concepts, but also actual in game design.
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aven
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Puzzle(execude)
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this solve puzzle 8 by artificial intelligence. write by Visual c++ 2012 x64 & DirectX 9. work on windows 7 x64. -this is solve puzzle 8 by artificial intelligence. write by Visual c++ 2012 x64 & DirectX 9. work on windows 7 x64.
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Size
: 1.48mb
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abbs
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